[Theme 1.1.3 Character Sheet] Name : Balin Age 49 STR: 35 Sex : Male Height 86 INT: 11 Race : Dwarf Weight 183 WIS: 17 Class : Axemaster Social Class 44 DEX: 25 Body : Player CON: 26 God : Aule the Smith CHR: 10 + To Melee Hit 50 Level 30 Max Hit Points 337 + To Melee Damage 35 Experience 110714 Cur Hit Points 337 + To Ranged Hit 45 Max Exp 110714 Max SP (Mana) 15 + To Ranged Damage 0 Exp to Adv. 125000 Cur SP (Mana) 15 AC 22+23 Gold 41625 Piety 2963 (Miscellaneous Abilities) Fighting : Superb Perception : Very Bad Blows/Round: 8 Bows/Throw : Superb Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 8d4+280 Stealth : Bad Magic Device: Heroic Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight brown hair, a one foot-long beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 19 (950') Moria: Level 30 (1500') Your body is a Player. You are currently in the town of Bree. You have defeated 996 enemies. You saved Bree from a dreadful Nazgul. You saved 10 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 52nd Yavie of the 2890th year of the third age. You have been adventuring for 9 days. adefkmnopsuxz{|@ Add Str : .1........3..... Add Stea. : ....5.2......... Add Blows : ..12............ Vampiric : +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ....+........... Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : +............... Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : +............... Res Acid : ......+......... Res Elec : ......+......... Res Fire : ......++........ Res Cold : ......++........ Res Pois : ......+......... Res Fear : ...............+ Res Lite : ...+............ Res Dark : ................ Res Blind : ...............+ Res Conf : ....+.....+..... Res Sound : ................ Res Shard : ......+......... Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Aura Fire : .......+........ Lite : .....+.........+ Activate : ..++............ Climb : ..............+. Orc.ESP : ......+......... Skills (points left: 148) - Combat 02.000 [0.900] - Weaponmastery 02.500 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 01.000 [0.900] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.700 [0.900] . Stealth -1.000 [0.400] . Disarming 01.200 [0.900] - Magic 01.546 [0.300] . Magic-Device 31.800 [1.150] - Spirituality 06.000 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Moth on level 13. [Character Equipment] a) a Vampiric Dagger (1d4) (+5,+6)(-20%) It decreases your hit points by 20%. It drains life from your foes. It provides resistance to life draining. You found it lying on the floor of a special level. d) a Drum (+1) e) a Ring of Extra Attacks (+1 attack) {100% off} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 1. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) a Radiant Ring of Extra Attacks (+2 attacks) {100% off} It can be activated for spinning around every 50+d25 turns if it is being worn. It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It increases your attack speed by 2. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) an Everburning Torch n) an Elven Ring Mail (-2 to accuracy) [12,+8] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Fur Cloak of Immolation [3,+5] It provides resistance to fire and cold. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the General Store. p) (nothing) s) a Metal Cap [3,+5] u) a Set of Leather Gloves of Power (+5,+4) [1,+14] (+3) It increases your strength by 3. It provides resistance to confusion. You bought it from the Black Market. x) a Pair of Hard Leather Boots [3,+5] z) (nothing) {) (nothing) |) a Climbing Set {100% off} [Character Inventory] a) The Hat of Radagast It can be activated for cure poison every 100 turns. You found it lying on the ground on level 7 of Barrow-Downs. b) 85 Rations of Cram c) 5 Sprigs of Athelas d) 6 Scrolls of Word of Recall e) 37 Scrolls of Identify f) a Moonstone Rod of Trap Location (75/75) g) a Silver Rod of Lightning Bolts (100/100) h) 2 Wands of Manathrust[1|15] (17 charges) i) 3 Wands of Noxious Cloud[1|25] (25 charges) j) a Wand of Essence of Speed[1|10] (2 charges) k) 3 Wands of Demon Blade[1|20] (29 charges) l) a Staff of Identify[1|16] (4 charges) m) The Ring of Power of Uvatha the Horseman (+3 to searching) {cursed} It increases your constitution, searching and infravision by 3. It makes you invisible. It sustains your dexterity. It provides resistance to light, shards and chaos. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . n) a Ring of Dexterity (+5) It increases your dexterity by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) a Ring of Invisibility p) an Amulet of Protection from Evil (charging) q) an Amulet of of War (+3 attacks) {100% off} It increases your strength, dexterity and attack speed by 3. It drains mana and experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. r) a Spectral Broad Axe of Tulkas (2d6) (+7,+7) (+1 to searching) It can be wielded two-handed. It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 1. It does extra damage from electricity. It is a great bane of dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining and nexus. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It induces random teleportation. It can resist being shattered by morgul beings. You found it in the remains of Grima the Wormtongue, Agent of Saruman on level 9 of Barrow-Downs. s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) a Chaotic Beaked Axe of Slaying (5d7) (+6,+6) It must be wielded two-handed. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It provides resistance to confusion and chaos. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. It was given to you as a reward. u) a Parchment - Adventurer's Guide to Middle-earth v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Rod Tip of Trap Location (8 Mana to cast) b) a Ring of Free Action c) a Ribbed Plate Armour (-3 to accuracy) [28,+5] d) a Sharp Reaper Axe (3d4) (+7,+7) It can be wielded two-handed. It is very sharp and can cut your foes. You found it in the remains of a Stone troll in the town of Bree . e) a Parchment - Adventurer's Guide to Middle-earth f) a Parchment - Map