[ToME 2.3.0 Character Sheet] Name : Sheam Age 23 STR! 18/*** Sex : Female Height 47 INT: 18/103 Race : RohanKnight Weight 72 WIS: 18/187 Class : Swordmaster Social Class 1 DEX! 18/*** Body : Player CON: 18/*** God : Nobody CHR! 18/*** + To Melee Hit 122 Level 49 Max Hit Points 1281 + To Melee Damage 80 Experience 8953489 Cur Hit Points 1281 + To Ranged Hit 55 Max Exp 8953489 Max SP (Mana) 203 + To Ranged Damage 16 Exp to Adv. 9900000 Cur SP (Mana) 203 AC 55+117 Gold 392601 (Miscellaneous Abilities) Fighting : Legendary[85]Perception : Fair Blows/Round: 13 Bows/Throw : Legendary[7] Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 13d4+1040 Stealth : Excellent Magic Device: Bad Infra-Vision: 0 feet Tactic: normal Explor: leisurely (Character Background) You are one of several children of a Serf. You have brown eyes, straight auburn hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 71 (3550') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 25 (1250') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 6186 enemies. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 69 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 10th Quelle of the 2890th year of the third age. You have been adventuring for 24 days. adefkmnopsuxz{|@ Add Str : ..3.4....34...3. Add Int : .......2......3. Add Wis : ....4..2......3. Add Dex : .3.......3...13. Add Con : ..33.....3....3. Add Chr : ..334..2........ Add Stea. : ...3...2........ Add Sear. : ..3............. Add Tun.. : ..............3. Add Speed : .3..43.2.......+ Add Blows : ...3............ Chaotic : .............+.. Vampiric : .............+.. Slay Anim.: .............+.. Slay Evil : .+.............. Slay Und. : .+.............. Slay Demon: +............... Kill Drag.: .............+.. Poison Brd: .+.............. Acid Brand: +............... Elec Brand: +............... Cold Brand: .............+.. Sust Str : ......+.++...... Sust Int : ........+....... Sust Wis : ........+..+.... Sust Dex : ........++.+.... Sust Con : ......+.++...... Sust Chr : ........+....... Invisible : +......+........ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : .+.+............ Hold Life : .....+.....+.... Imm Acid : .+....*+++...... Imm Elec : ++....*.+....... Imm Fire : .+*++..++..+.... Res Cold : ++.....+++...... Res Pois : ....+........... Res Fear : ....+....+.+...+ Res Lite : .....++......... Res Dark : .....+.+.+.+.... Res Blind : +............... Res Conf : .....+.......... Res Sound : .+....+.+....... Res Shard : ..........+..... Res Neth : ......+......... Res Nexus : .........+...... Res Chaos : .....+.......... Res Disen : ....+........... Aura Fire : +............... Aura Elec : +............... NoTeleport: .+.............. Levitate : ...+............ Lite : ..............+. See Invis : ..+..+.......... Digestion : +........+...... Regen : .+.............. Activate : +.+.++++........ Drain Exp : +............... Teleport : +............... Cursed : .+.............. Fly : ..+...+......... Sentient : +............... Orc.ESP : .....+.......... Evil.ESP : ........+....... TLord.ESP : ..+............. Skills (points left: 63) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 03.300 [0.600] . Antimagic 50.000 [0.550] - Sneakiness 01.100 [0.900] . Stealth 01.900 [0.500] . Disarming 07.400 [0.900] - Magic 01.700 [0.500] . Magic-Device 00.000 [1.150] - Spirituality 10.400 [0.500] . Prayer 00.000 [0.500] . Mindcraft 00.300 [0.400] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Mummified orc on level 22. You may meet a Soldier ant on level 18. You are fated to find a Large iron chest on level 50. You may meet a Soldier ant on level 15. [Character Equipment] a) The Dagger 'Dethanc' (E:799574, L:34) (1d4) (+32,+15) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from acid and electricity. It strikes at demons with holy wrath. It makes you invisible. It provides resistance to electricity, cold and blindness. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 65 of Mordor. d) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 59 of Mordor. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 59 of Mordor. f) The Ring of Narweth (+3) It increases your constitution, charisma, stealth and attack speed by 3. It provides immunity to paralysis. It provides resistance to fire . It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Arkenstone of Thrain (+3) {@w1} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. n) The Black Dragon Scale Mail of Erimathil (-2 to accuracy) [30,+16] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your strength and constitution. It provides immunity to acid and electricity. It provides resistance to acid, light, sound and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 61 of Mordor. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) a Set of Gauntlets of Power (+3,+3) [2,+6] (+4) It increases your strength by 4. It provides resistance to shards. You found it in the remains of Thuringwethil, the Vampire Messenger on level 70 of Angband. x) The Pair of Metal Shod Boots of Estir [6,+9] It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to life draining, fire and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Bolt of Umuren (1d5) (+35,+26) (+1) It increases your dexterity by 1. It does extra damage from frost. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 29 of Mirkwood. |) The Pick called '' (+3) {Gnasher} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Mordor. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 65 of Mordor. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Old Sorcerer on level 52 of Mordor. d) The Gem of Hate {@A2 {Hunger}} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Hell knight on level 55 of Mordor. e) Benetar's Mana Battery It can be activated for light absorption every 80 turns. You found it lying on the ground on level 31 of Mirkwood. f) Boccob's Magical Mish-mash {@A4} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 17 of Mirkwood. g) 3 Potions of Cure Insanity h) 4 Potions of Berserk Strength i) 11 Potions of Healing j) 2 Potions of *Healing* {100% off} k) 19 Scrolls of Teleportation {25% off} l) 21 Scrolls of Word of Recall {!*!*} m) 39 Scrolls of Identify {@r1} n) a Scroll of Genocide o) a Scroll of Mass Genocide {!*!*} p) a Dwarven Lantern of the Magi (+1) {@w1 !k!k!k} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. q) a Venomous Shadow Blade of Life (4d4) (+14,+15)(40%) (+2 to stealth) It increases your stealth by 2. It increases your hit points by 40%. It poisons your foes. It provides resistance to life draining, poison and dark. It cannot be harmed by acid. You found it in the remains of a Death quasit on level 72 of Erebor. r) a Dark Sword (3d7) (+3,+4) s) 46 Empty Bottles t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) a Potion of Life {100% off} c) a Potion of Curing d) a Rod Tip of Trap Location (8 Mana to cast) e) a Ring of Fear Resistance It makes you completely fearless. f) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golfimbul, the Hill Orc Chief on level 21 of Orc Cave. g) The Splint Mail of Perangon (-23,-56) [19,+12](20%) It increases your hit points by 20%. It sustains your intelligence, wisdom, dexterity and constitution. It provides immunity to acid, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 64 of Mordor. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 64 of Mordor. i) The Full Plate Armour 'Mindi' (-3 to accuracy) [25,+15] It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to electricity and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 62 of Mordor. m) a Metal Cap of Light [3,+5] n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Set of Leather Gloves of Free Action [1,+8] p) a Dagger of *Slay Demon* (1d4) (+6,+7) (+1) q) a Shocking Rapier of Westernesse (1d6) (+22,+19) (+2) It increases your strength, dexterity and constitution by 2. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to electricity . It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It cannot be harmed by electricity. You found it in the remains of a Great Wyrm of Thunder on level 64 of Mordor. r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It gives telepathic powers. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Broad Sword 'Glamdring' (2d5) (+2,+6) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Long Sword 'Anguirel' (2d5) (+9,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 64 of Mordor. v) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 64 of Mordor. w) a Dark Sword (3d7) (+8,+4) [Home Inventory - Gondolin ] a) Balrilbon's Soulgem It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Red naga in a shallow water area. b) 11 Potions of Cure Critical Wounds c) The Crumpled Scroll of Mass Resurrection d) The Ring of Power of Uvatha the Horseman (+2) It increases your intelligence, wisdom, constitution and charisma by 2. It makes you invisible. It provides resistance to nexus and disenchantment. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Ring of Telcalch [+13] (+4 to stealth) {100% off} It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your stealth by 4. It makes you invisible. It sustains your charisma. It provides resistance to cold , confusion and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) an Indestructible Ring of Speed (+8) It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Palantir of Orthanc (+2) h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Metal Brigandine Armour 'Elost' (+1 to accuracy) [19,+9] {cursed} It provides resistance to life draining , cold and confusion. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) a Robe of Permanence [2,+12] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Large Leather Shield 'Quenor' [4,+5] It sustains your intelligence, wisdom and constitution. It provides resistance to sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 32 of Mirkwood. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 32 of Mirkwood. o) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) s) The Rounded Pebble of Avalion (1d2) (+22,+16) {100% off} It does extra damage from electricity and fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. t) a Small Wooden Boomerang of Westernesse (1d4) (+11,+7) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of Tom the Stone Troll in the town of Bree . [Home Inventory - Minas Anor ] a) an Indestructible Ring of Damage (+16) {100% off} It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. b) an Indestructible Ring of Speed (+8) It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. c) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . d) The Cloak of Mist of Aurith [1,+13] It sustains your strength. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to electricity, fire, dark, nether and disenchantment. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . f) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. g) The Set of Gauntlets of Valdair (+4 to accuracy) [2,+8] It sustains your wisdom and constitution. It provides resistance to light, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 69 of Angband. h) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 32 of Mirkwood. i) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 69 of Angband. j) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . k) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. l) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. [Home Inventory - Lothlorien ] a) a Ring of Speed (+11) It increases your speed by 11. You found it in the remains of a Great Bile Wyrm on level 70 of Erebor. b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. c) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. d) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 61 of Mordor. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 38 of Mordor. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 38 of Mordor. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) h) The Metal Brigandine Armour 'Taros' (-3 to accuracy) [19,+17] It sustains your wisdom and dexterity. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to acid, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. i) an Elven Cloak of Aman [4,+26] (+5 to stealth) It increases your stealth, searching and luck by 5. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Large Metal Shield of Urielere [5,+12] It provides immunity to fire. It makes you completely fearless. It provides resistance to acid and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Erebor. k) a Golden Crown of Night and Day [0,+6] {100% off} It provides light (radius 1) forever. It provides resistance to light, dark and blindness. It allows you to see invisible monsters. It cannot be harmed by acid. You stole it from the Black Market. l) a Dwarven Steel Helm [6,+11] (+2 to infravision) It increases your constitution and infravision by 2. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Maulotaur on level 47 of Mordor. m) a Set of Cesti of Slaying (+6,+4) [5,+14] You found it in the remains of a Great Wyrm of Thunder on level 64 of Mordor. n) a Pair of Soft Leather Boots of Stability [2,+9] {100% off} It provides resistance to nexus. It allows you to levitate. You stole it from the Black Market. o) The Dagger 'Narthanc' (E:155436, L:29) (1d4) (+29,+14) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at demons with holy wrath. It provides resistance to electricity, fire and poison. It slows your metabolism. It produces a fiery sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. p) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. q) a Rapier of Westernesse (1d6) (+11,+12) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You bought it from the Weaponsmith. r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . s) a Broad Sword (*Defender*) (2d5) (-4,-11) [+8] (+1 to stealth) It increases your wisdom, dexterity, constitution and stealth by 1. It sustains your constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison, blindness and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 46 of Mordor. u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. v) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 29 of Mirkwood. x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 55 of Mordor.