[ToME 2.3.1 Character Sheet] Name : Makkoan Age 69 STR! 18/*** Sex : Male Height 38 INT! 18/*** Race : Zombie Yeek Weight 67 WIS! 18/*** Class : Axemaster Social Class 59 DEX! 18/*** Body : Player CON! 18/*** God : Tulkas CHR! 18/*** + To Melee Hit 144 Level 50 Max Hit Points 1116 + To Melee Damage 114 Experience 60300329 Cur Hit Points 1116 + To Ranged Hit 70 Max Exp 60300329 Max SP (Mana) 168 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 168 AC 34+76 Gold 1815148 Piety 144163 (Miscellaneous Abilities) Fighting : Legendary[97]Perception : Bad Blows/Round: 14 Bows/Throw : Legendary[15]Searching : Poor Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 28d6+1596 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 1340 feet Tactic: berserker Explor: running (Character Background) You are one of five children of a master Yeek. You are a credit to the family. You have hazel eyes, straight blond hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 105 (5250') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 25 (1250') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 18 (900') Erebor: Level 72 (3600') The Old Forest: Level 18 (900') Moria: Level 46 (2300') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 28 (1400') Your body is a Player. You are currently in a deep water area northeast of Mirkwood. You have defeated 12116 enemies. You destroyed the One Ring, thus weakening Sauron. You saved no princesses. You saved Arda and became a famed King. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 44th Hrive of the 2890th year of the third age. You have been adventuring for 112 days. adefkmnopsuxz{|@ Add Str : ....4....*....6+ Add Int : .......2.*...... Add Wis : ..3.4..2.*...... Add Dex : 4........*4..... Add Con : ..3......*.....+ Add Chr : ..3.4..2.*...... Add Stea. : 4......2........ Add Sear. : ..............6. Add Infra : .........*....6. Add Tun.. : ..............6. Add Speed : .*.*4..2...6.... Add Blows : ..3............. Vampiric : +............... Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Sust Str : ......+......... Sust Int : ......+......... Sust Wis : ........+....... Sust Dex : ......+......... Sust Con : ................ Sust Chr : ................ Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ..........+..... Hold Life : ...............+ Imm Acid : ......++*++...+. Imm Elec : ......*.*+...... Imm Fire : .+..+.*+.+...... Imm Cold : .......+*+.....+ Res Pois : ....+....+.....+ Res Fear : ..+.+.+........+ Res Lite : .........+...... Res Dark : +.......++....+. Res Blind : .......+........ Res Conf : .+......++...... Res Sound : ........+....... Res Shard : ........+....... Res Neth : ......+..+...... Res Nexus : ..+.....++...... Res Chaos : ........+....... Res Disen : ....+.........+. Lite : .....+...+...... See Invis : +........+.....+ Digestion : ...............+ Regen : ..+.......+..... Activate : ++..+..+..+...+. Drain Exp : +............... Cursed : ....+....+...... Hvy Curse : .........+...... Prm Curse : .........+...... Climb : ..............+. Orc.ESP : ..............+. Full ESP : .........+...... Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 50.000 [0.700] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 00.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 00.500 [0.900] . Stealth -5.000 [0.400] . Disarming 00.500 [0.900] - Magic 03.874 [0.300] . Magic-Device 50.000 [1.150] - Spirituality 20.700 [0.400] . Prayer 37.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Hatchet of the Night (2d6) (+34,+22) (+4) {!d!k} It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 72 of Erebor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 70 of Erebor. e) The Ring of Thros (+5,+8) (+3 attacks) {!k!d} It increases your wisdom, constitution, charisma and attack speed by 3. It makes you completely fearless. It provides resistance to nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 72 of Erebor. f) a Ring of Speed (+14) {!k!d} It increases your speed by 14. You found it in the remains of a Nightcrawler on level 70 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Double Ring Mail of Tharnia (-2 to accuracy) [15,+12] It sustains your strength, intelligence and dexterity. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to acid and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. o) The Shadow Cloak of Luthien [6,+20] (+2) {!k!d} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield of Haronaras [5,+13] {!k!d} It sustains your wisdom. It provides immunity to acid, electricity and cold. It provides resistance to dark, confusion, sound, shards, nexus and chaos . It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. x) a Pair of Hard Leather Boots of Speed [3,+10] (+6) It increases your speed by 6. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) {!k!d} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!k!k!k!d} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. b) a Fireproof War Tome of Tulkas {!k!d} It cannot be harmed by fire. You bought it from the Library. c) 15 Potions of Healing d) 18 Potions of *Enlightenment* e) 28 Scrolls of Satisfy Hunger {@r0!k!d} f) a Silver Rod of the Istari of Detection (200/200) {@z2!d!k} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. g) a Silver Rod of Capacity of Perception (200/200) {@z5!k!d} It can hold more mana. You found it in the remains of a Fallen angel on level 69 of The Sacred Land Of Mountains. h) a Silver Rod of Cheapness of Disarming (100/100) {@z3!k!d} It can cast spells for a lesser mana cost. You found it in the remains of Saruman of Many Colours on level 70 of The Sacred Land Of Mountains. i) a Golden Rod of the Istari of Healing (250/250) {!k!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Fallen angel on level 69 of The Sacred Land Of Mountains. j) a Golden Rod of the Istari of Healing (250/250) {!k!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 72 of Erebor. k) a Mithril Rod of Enlightenment (160/160) {@z4!k!d} l) a Mithril Rod of Recall (160/160) {@z9!k!d} m) an Adamantite Rod of Capacity of Home Summoning (400/400) {@z0!k!d} It can hold more mana. You found it in the remains of a Fallen angel on level 69 of The Sacred Land Of Mountains. n) The Ring of Flare (+3) {!k!d} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Baalzebub's All-seeing Servant (charging) {cure insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 27 of Cirith Ungol. b) Cathal's Corrupting Cymbal It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 71 of Erebor. c) 3 Potions of Speed d) 7 Scrolls of *Identify* e) 4 Scrolls of Remove Curse {50% off} f) 2 Scrolls of Genocide {!r} g) a Rod Tip of Perception (20 Mana to cast) h) 5 Rod Tips of Healing (120 Mana to cast) i) 2 Rod Tips of Speed (100 Mana to cast) {!k!d} j) a Wand of Fireflash[7|24] (10 charges) k) a Wand of Stone Prison[2|20] (0 charges) l) a Wand of Demon Blade[8|24] (0 charges) m) The Arkenstone of Thrain (+3) {!k!d} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of The Sacred Land Of Mountains. n) a Fur Cloak of Air [3,+14] {!k!d} It allows you to breathe without air. You found it lying in a vault on level 98 of Mount Doom. o) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. p) The Broad Axe 'Barukkheled' (2d6) (+7,+12) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 48 of The Sacred Land Of Mountains. q) The Dark Sword 'Nievalas' (3d7) (+15,+21) (+2 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your wisdom, dexterity, constitution and speed by 2. It does extra damage from acid and fire. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 98 of Mount Doom. r) The Pike 'Amaninas' (2d5) (+13,+10) (+2 attacks) s) The Halberd of Olluin (3d5) (+8,+7) (+2 attacks) It can be wielded two-handed. It increases your constitution and attack speed by 2. It produces chaotic effects. It is a great bane of dragons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. t) The Lead-Filled Mace 'Lenulin' (3d4) (+18,+2) (+3 attacks) [Home Inventory - Gondolin ] a) a Rod Tip of Enlightenment (40 Mana to cast) b) a Rod Tip of Detection (80 Mana to cast) c) The Ring 'Ornilor' [+9] (+3 attacks) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your attack speed by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to cold and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 71 of Erebor. d) a Ring of Damage (+22) You bought it from the Black Market. e) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. g) The Amulet of Mareth (+5) It increases your intelligence, dexterity and constitution by 5 . It sustains your dexterity and constitution. It provides resistance to acid, electricity, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. h) The Metal Brigandine Armour of Galathor (-3 to accuracy) [19,+11] It sustains your intelligence and dexterity. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, light, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. i) The Ribbed Plate Armour of Beledhrin (-3 to accuracy) [28,+11] It sustains your constitution. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to acid, electricity, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, blindness and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. l) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. m) The Leather Scale Mail of Narion (-1 to accuracy) [11,+5] It sustains your charisma. It provides immunity to electricity, fire and cold. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. p) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 45 of The Sacred Land Of Mountains. q) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. r) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. s) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) {!k!d} It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of The Sacred Land Of Mountains. u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 72 of Erebor. v) The Great Axe 'Mindi' (4d4) (+28,+10) (+1) It must be wielded two-handed. It increases your wisdom, dexterity and constitution by 1. It does extra damage from acid, electricity and fire. It poisons your foes. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. [Home Inventory - Minas Anor ] a) a Ring of Damage (+19) You bought it from the Black Market. b) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. c) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor. d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor. e) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. f) a Set of Cesti of Combat (+3,+6) [5,-2] (+1) It increases your strength, constitution and attack speed by 1 . It makes you completely fearless. It drains life. It aggravates nearby creatures. It cannot be harmed by acid. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. g) a Set of Cesti of Combat (+1,+8) [5,-2] (+1) It increases your strength and constitution by 1. It makes you completely fearless. It drains life. It aggravates nearby creatures. It cannot be harmed by acid. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. h) The Pair of Hard Leather Boots 'Liatar' [3,+10] It provides resistance to life draining, acid, fire, light, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. i) The Pair of Metal Shod Boots of Elrondo [6,+8] It sustains your strength. It makes you completely fearless. It provides resistance to cold, confusion, sound, shards and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. j) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing {quest} b) The Crumpled Scroll of Mass Resurrection {!r!r!r} It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of The Sacred Land Of Mountains. c) a Silver Rod of Disarming (100/100) {@z3!k!d} d) an Amulet of Doom [-4] (-10) e) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred Land Of Mountains. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 69 of The Sacred Land Of Mountains. g) an Indestructible Amulet of Trickery (+3) {100% off} It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. h) The Phial of Galadriel (+4) {@A1} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Moria. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. j) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 69 of The Sacred Land Of Mountains. k) The Green Dragon Scale Mail of Teith (-2 to accuracy) [30,+23] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your constitution and charisma. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It provides resistance to poison, shards and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It makes you completely fearless. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 70 of The Sacred Land Of Mountains. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. p) The Small Metal Shield of Echelia [3,+9] It provides immunity to fire. It makes you completely fearless. It provides resistance to life draining, poison, dark and confusion. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 72 of Erebor. q) The Metal Cap of Viende [3,+5] It sustains your wisdom. It provides resistance to dark, confusion, shards, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. r) The Steel Helm of Hildir [6,+17] It provides light (radius 2) forever. It sustains your strength. It provides resistance to sound, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Erebor. s) a Set of Gauntlets of Combat (+4,+3) [2,+3] (+1) It increases your strength, constitution and attack speed by 1. It makes you completely fearless. It drains life. It aggravates nearby creatures. It cannot be harmed by acid. You found it in the remains of a Dracolisk on level 70 of Erebor. t) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Erebor. [The Mathom-house Inventory - Bree ] a) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. c) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. d) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. e) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire, blindness and chaos. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Erebor. f) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. g) The Shadow Blade of Angor (4d4) (+11,+15) (+3 attacks) It increases your intelligence, stealth and attack speed by 3. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against giants. It is especially deadly against natural creatures. It provides resistance to dark. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 70 of The Sacred Land Of Mountains. h) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. i) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 48 of The Sacred Land Of Mountains. k) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. m) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. n) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20) It is a great bane of dragons. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom.