[Angband 3.0.5 Character Dump] Name Merry Self RB CB EB Best Sex Male Age 29 STR! 18/100 -2 +2 +14 18/240 Race Hobbit Height 35 INT! 18/100 +2 +2 +9 18/230 Class Ranger Weight 61 WIS! 18/100 +1 +0 +12 18/230 Title Ranger Lord Status 21 DEX! 18/100 +3 +1 +17 18/310 HP 936/936 Maximize Y CON! 18/100 +2 +1 +8 18/210 SP 122/385 Preserve Y CHR! 18/100 +1 +1 +13 18/250 Level 50 Armor [49,+148] Saving Throw Legendary Cur Exp 24410509 Fight (+60,+53) Stealth Superb Max Exp 24410509 Melee (+79,+74) Fighting Legendary Adv Exp ******** Shoot (+80,+22) Shooting Legendary MaxDepth Lev 99 Blows 5/turn Disarming Heroic Gold 1710546 Shots 4/turn Magic Device Legendary Perception Superb Burden 172.6 lbs Infra 60 ft Searching Superb You are the only child of a Hobbit Burglar. You are a well liked child. You have brown eyes, wavy black hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.*++.. Blind:.....+....... Elec:+..*..+...... Confu:...........+. Fire:+.*.+.+..+... Sound:........+.... Cold:+.....+...... Shard:.........+... Pois:...++........ Nexus:+......+..... Fear:+.+.+...+.... Nethr:..+........+. Lite:............. Chaos:.....+..+..+. Dark:......+...... Disen:.+.+..+..+... abcdefghijkl@ abcdefghijkl@ S.Dig:..++......... Stea.:.+.....+..... Feath:...+......... Sear.:.....+...+... PLite:............. Infra:.....+....... Regen:..++......... Tunn.:+............ Telep:.....+....... Speed:.++++..+..... Invis:+.++.+....... Blows:............. FrAct:+.++....+.++. Shots:.+........... HLife:...+........+ Might:............. [Character Equipment] a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 3 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 2 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 19 Dark Green Mushrooms of Restoring k) 5 Bubbling Potions of Cure Critical Wounds {10% off} l) 4 Magenta Potions of Restore Mana m) 10 Scrolls titled "reajo eng ro" of Protection from Evil n) 5 Copper Rods of Recall It cannot be harmed by electricity. o) a Copper Wand of Annihilation p) a Banyan Staff of Dispel Evil q) a Banyan Staff of Dispel Evil r) a Tortoise Shell Ring of Speed (+16) It increases your speed by 16. s) a Tortoise Shell Ring of Speed (+13) It increases your speed by 13. [Home Inventory] a) 4 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. b) 20 Bubbling Potions of Cure Critical Wounds {10% off} c) a Jasper Ring of Protection [+17] d) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. e) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Jewel 'Evenstar' (charging) It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+9] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Large Leather Shield of Celegorm [4,+16] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) a Large Metal Shield of Elvenkind [5,+19] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and poison. It cannot be harmed by the elements. k) The Hard Leather Cap of Thranduil [2,+9] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. l) The Iron Helm of Dor-Lomin [5,+18] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. m) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. o) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. p) The Long Sword 'Anguirel' (2d5) (+9,+10) (+2) It increases your strength and constitution by 2. It increases your speed by 2. It slays demons and all evil creatures. It is branded with poison. It provides resistance to lightning, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. q) an Executioner's Sword (Holy Avenger) (4d5) (+13,+14) [+1] (+2) It increases your wisdom by 2. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your wisdom. It is blessed by the gods. It grants you the ability to see invisible things. r) The Spear of Orome (4d6) (+15,+15) (+4) It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. s) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It increases your wisdom and dexterity by 4. It slays orcs, trolls, and all evil creatures, and is especially deadly against undead. It is branded with frost. It provides resistance to cold and fear. It is blessed by the gods and slows your metabolism. It grants you immunity to paralysis. It activates for frost ball (100) every 35 turns. It cannot be harmed by the elements. t) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Lance of Eorlingas (3d8) (+12,+19) (+2) It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. v) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. w) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) It increases your strength and wisdom by 4. It increases your speed by 4. It slays undead and all evil creatures. It provides resistance to lightning, fire, nether, and life draining. It lights the dungeon around you. It activates for dispel evil (x5) every 100+d100 turns. It cannot be harmed by the elements. x) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)