[ToME 2.3.1 Character Sheet] Name : Teiran Age 23 STR: 18/117 Sex : Female Height 76 INT: 12 Race : Troll Weight 174 WIS: 18/10 Class : Haftedmaster Social Class 1 DEX: 17 Body : Player CON: 16 God : Eru Iluvatar CHR: 11 + To Melee Hit 58 Level 33 Max Hit Points 346 + To Melee Damage 38 Experience 299435 Cur Hit Points -328 + To Ranged Hit 27 Max Exp 299435 Max SP (Mana) 35 + To Ranged Damage 10 Exp to Adv. 376750 Cur SP (Mana) 35 AC 18+63 Gold 185999 Piety 11537 (Miscellaneous Abilities) Fighting : Legendary[10]Perception : Bad Blows/Round: 4 Bows/Throw : Superb Searching : Poor Shots/Round: 2 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 4d9+152 Stealth : Good Magic Device: Good Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are the offspring of a Cave-Troll Worker. You have slime green eyes, mangy dark purple hair, and blue scabby skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Orc Cave: Level 21 (1050') The Old Forest: Level 19 (950') A lost temple: Level 10 (500') Your body was a Player. You have defeated 4158 enemies. You saved Bree from a dreadful Nazgul. You saved 36 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 5th Quelle of the 2890th year of the third age. Your adventure lasted 19 days. Your Attributes: You are dead, killed by a Lesser Balrog on level 19 of The Old Forest. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of evil beings. You are unlucky. You have a firm hold on your life force. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon poisons your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Skills (points left: 65) - Combat 16.976 [0.900] - Weaponmastery 16.293 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] - Hafted-mastery 37.400 [0.700] . Stunning-blows 00.000 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 15.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 03.510 [0.900] . Stealth 01.400 [0.500] . Disarming 00.500 [0.900] - Magic 01.789 [0.300] . Magic-Device 10.550 [1.150] . Conveyance 01.000 [0.300] - Spirituality -2.-200 [0.400] . Prayer 12.500 [0.500] - Monster-lore 00.700 [0.500] . Corpse-preservation 04.000 [0.800] . Symbiosis 01.000 [0.300] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Venomous Quarterstaff of Aman (1d9) (+14,+10) [+4] (+1) It can be wielded two-handed. It increases your wisdom by 1. It poisons your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It provides resistance to poison. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It has been blessed by the gods. You found it in the remains of an Elite uruk on level 31 of Mirkwood. d) The Sling of Farmer Maggot (x2) (+20,+10) (+2) {cursed} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power of Uvatha the Horseman {cursed} It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to dark, confusion, sound, nexus and chaos. It allows you to fly. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Teith (+4 to stealth) {cursed} It increases your stealth by 4. It sustains your intelligence and charisma. It provides resistance to acid, electricity, cold and chaos . It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. k) an Amulet of Wisdom (+2) {cursed} m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 32 of Mirkwood. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Mouse Fur of Electricity [1,+6] p) (nothing) s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 14 of Orc Cave. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots of Levitation [2,+5] It provides resistance to disenchantment. It allows you to levitate. You found it lying on the ground on level 23 of Mirkwood. z) (nothing) {) 13 Iron Shots of Frost (1d4) (+8,+3) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. |) a Gnomish Shovel of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. b) 2 Spellbooks of Charm c) a Parchment titled ''Famous Last Words'' {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dark elven warlock on level 22 of Mirkwood. d) 14 Rations of Food e) a Potion of Speed {!*} f) 8 Potions of Cure Critical Wounds {25% off} g) a Potion of Healing {!*} h) 5 Scrolls of Teleportation {!*} i) 15 Scrolls of Identify {75% off} j) 10 Scrolls of *Identify* {!*} k) an Iron Rod of Capacity of Illumination (100/100) {@z9} l) an Iron Rod of Disarming (50/50) m) a Silver Rod of Recall (100/100) {!*} n) a Wand of Noxious Cloud[1|25] (6 charges) o) a Small Metal Shield [3,+0] p) a Hard Leather Cap [2,+5] q) a Hard Leather Cap [2,+6] r) a Cleaver (2d4) (+0,+0) s) a Khopesh (2d4) (+0,+0) t) a Sling (x2) (+0,+0) u) 25 Rounded Pebbles of Slay Undead (1d2) (+8,+10) {90% off} It strikes at undead with holy wrath. You made it yourself. v) 22 Iron Shots of Venom (1d4) (+7,+11) {90% off} It poisons your foes. You made it yourself. w) (nothing) [Home Inventory - Bree ] a) a Book of Teleportation b) 5 Sprigs of Athelas {!*} c) a Potion of Enlightenment {!*} d) a Wooden Rod of Trap Location (10/10) {@z0} e) a Staff of Identify[3|20] (8 charges) f) an Amulet of Spell g) a Set of Leather Gloves of Slaying (+2,+2) [1,+5] h) a Lead-Filled Mace (Defender) (3d4) (+7,+19) [+7] (+3 to stealth) It can be wielded two-handed. It increases your stealth by 3. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Brodda, the Easterling on level 23 of Mirkwood. i) 24 Arrows of Frost (1d4) (+4,+4) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. j) 19 Seeker Arrows of Slay Undead (4d4) (+8,+11) {90% off} It strikes at undead with holy wrath. You made it yourself. k) 17 Rounded Pebbles of Frost (1d2) (+1,+2) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. l) 27 Rounded Pebbles of Slay Evil (1d2) (+6,+6) {90% off} It fights against evil with holy fury. You made it yourself. m) 25 Rounded Pebbles of Slay Animal (1d2) (+4,+6) {90% off} It is especially deadly against natural creatures. You made it yourself. n) 29 Rounded Pebbles of Slay Undead (1d2) (+5,+2) {90% off} It strikes at undead with holy wrath. You made it yourself. o) The Iron Shot of Nirimalin (1d4) (+13,+4) It does extra damage from electricity and frost. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Orc Cave. p) 29 Iron Shots of Slay Undead (1d4) (+8,+5) {90% off} It strikes at undead with holy wrath. You made it yourself. q) a Shard of Pottery r) a Broken Stick s) a Broken Bone t) a Rodent Skeleton u) 3 Gnome Skeletons v) 4 Dwarf Skeletons w) a Human Skeleton [Home Inventory - Gondolin ] a) Kelek's Practical Joke {destruction !*} It can be activated for Destruction every 100 turns. You found it in the remains of a Mage on level 32 of Mirkwood. b) a Potion of *Healing* {!*} c) 11 Scrolls of Enchant Weapon To-Hit d) The Ring 'Eluintar' (+3) It increases your wisdom and dexterity by 3. It makes you invisible. It provides resistance to cold, poison, dark, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of Heart of the Earth. e) an Amulet of Lightning Resistance It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Magic shop. f) The Leather Jacket of Anfaeluin (-1 to accuracy) [12,+10] It sustains your intelligence and dexterity. It provides immunity to cold. It provides resistance to electricity, cold, light, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 26 of Mirkwood. g) a Cloak of Stealth [1,+5] (+1 to stealth) h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. j) an Acidic Morning Star (2d6) (+9,+9) It does extra damage from acid. It provides resistance to acid. It cannot be harmed by acid. It was given to you as a reward. k) a Lead-Filled Mace (*Defender*) (3d4) (+6,+6) [+6] (+4 to stealth) It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your intelligence and dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and sound. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 30 of Mirkwood. l) a Light Crossbow of Extra Might (x4) (+7,+4) [Home Inventory - Lothlorien ] a) 2 Spellbooks of Identify b) Kelek's Wormhole Machine {acquirement} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 30 of Mirkwood. c) The Tome of Elven Household Magic {teleport level} It can be activated for teleport level every 50 turns. You found it lying on the ground on level 24 of Mirkwood. d) a Parchment titled ``Magic for the Layman'' {acquirement} It can be activated for acquirement every 3000 turns. You found it in the remains of a Dark elven warlock on level 22 of Mirkwood. e) Bumganir's Bag of Magic Toys {summon pet} It can be activated for summon pet every 101 turns. You found it in the remains of a Master yeek on level 20 of Mirkwood. f) 99 Potions of Water Curing {quest} g) a Rod Tip of Detection (80 Mana to cast) h) a Ring of Constitution (+3) i) 2 Rings of Damage (+14) j) an Elven Cord Armour of Resist Cold [6,+10] (+1 to stealth) k) a Large Leather Shield of Resist Acid [4,+12] l) a Large Metal Shield of Resist Cold [5,+9] It provides resistance to cold. It cannot be harmed by cold. You found it lying in a vault on level 24 of Mirkwood. m) a Metal Cap of the Noldor [3,+2] (+1) n) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 24 of Mirkwood. o) 17 Rounded Pebbles of Frost (1d2) (+9,+3) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. p) 26 Rounded Pebbles of Frost (1d2) (+3,+6) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. q) 26 Rounded Pebbles of Slay Evil (1d2) (+6,+6) {90% off} It fights against evil with holy fury. You made it yourself. r) 15 Rounded Pebbles of Slay Evil (1d2) (+9,+3) {90% off} It fights against evil with holy fury. You made it yourself. s) 23 Rounded Pebbles of Slay Demon (1d2) (+7,+7) {90% off} It strikes at demons with holy wrath. You made it yourself. t) 16 Iron Shots of Flame (1d4) (+7,+3) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. u) 25 Iron Shots of Slay Evil (1d4) (+4,+6) {90% off} It fights against evil with holy fury. You made it yourself. v) 20 Elf Skeletons [The Mathom-house Inventory - Bree ] a) a Parchment - Deep Thoughts b) a Parchment - More Deep Thoughts c) a Parchment - Compendium of Deep Thoughts d) a Parchment - The One Ring e) a Parchment - Monstrous Compendium 1 f) a Parchment - Monstrous Compendium 2 g) a Parchment - Monstrous Compendium 4 h) a Parchment - Monstrous Compendium 5 i) a Parchment - Monstrous Compendium 6 j) a Parchment - Monstrous Compendium 10 k) a Parchment - Monstrous Compendium 11 l) a Parchment - Adventurer's Guide to Middle-earth m) a Parchment - Numenorean for Beginners (I) n) a Parchment - Advanced Lessons of Numenorean o) a Parchment - Advanced Lessons of Sindarin p) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves q) a Parchment - Advanced Lessons of Orcish