[Angband 3.0.5 Character Dump] Name Elmariniel III Self RB CB EB Best Sex Male Age 101 STR! 18/100 +1 -5 +12918/1350 Race High-Elf Height 87 INT! 18/100 +3 +3 +12718/1430 Class Mage Weight 163 WIS! 18/100 -1 +0 +12918/1380 Title ***WINNER*** Status 37 DEX! 18/100 +3 +1 +12518/1390 HP 932/932 Maximize Y CON! 18/100 +1 -2 +12718/1360 SP 78/350 Preserve Y CHR! 18/100 +5 +1 +12918/1450 Level 50 Armor [58,+168] Saving Throw Legendary Cur Exp 15726092 Fight (+42,+35) Stealth Excellent Max Exp 15726092 Melee (+64,+60) Fighting Legendary Adv Exp ******** Shoot (+52,+14) Shooting Legendary MaxDepth Lev 109 Blows 4/turn Disarming Superb Gold 2409035 Shots 1/turn Magic Device Legendary Perception Good Burden 388.4 lbs Infra 1290 ft Searching Fair You are one of several children of a Noldorin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++.+... Blind:......+...... Elec:......+..+... Confu:......+..+... Fire:....+.++.+... Sound:......+...... Cold:......++.+... Shard:......+...... Pois:....+.+..+... Nexus:......+..+... Fear:....+....+... Nethr:......+..+... Lite:......+..+..+ Chaos:......+...... Dark:......+..+... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Sear.:............. PLite:.........+... Infra:.........+... Regen:............. Tunn.:............. Telep:.........+... Speed:+++++..+...+. Invis:.........+..+ Blows:............. FrAct:..........+.. Shots:............. HLife:............. Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) It increases your speed by 10. It cannot be harmed by the elements. It might have hidden powers. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It cannot be harmed by the elements. It might have hidden powers. c) a Lapis Lazuli Ring of Speed (+11) It increases your speed by 11. d) a Lapis Lazuli Ring of Speed (+11) It increases your speed by 11. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) (nothing) g) Power Dragon Scale Mail (-3) [40,+30] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] It cannot be harmed by the elements. It might have hidden powers. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+8] (+2) It increases your speed by 2. [Character Inventory] a) 6 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) 4 Books of Magic Spells [Incantations and Illusions] d) 6 Books of Magic Spells [Sorcery and Evocations] e) 4 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 2 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 4 Books of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 7 Dark Blue Mushrooms of Restoring k) 2 Indigo Potions of Healing l) 3 Pungent Potions of *Healing* m) 2 Magenta Potions of Life n) 4 Scrolls titled "ather elsno" of *Identify* o) a Mithril Rod of Healing It cannot be harmed by electricity. p) 2 Steel Wands of Annihilation (8 charges) It cannot be harmed by the elements. q) 3 Copper Wands of Dragon's Flame (3 charges) It cannot be harmed by the elements. r) 8 Iron Wands of Dragon's Frost (25 charges) It cannot be harmed by the elements. s) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. t) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It cannot be harmed by the elements. It might have hidden powers. u) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It cannot be harmed by the elements. It might have hidden powers. v) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. [Home Inventory] a) The Jewel 'Evenstar' (charging) It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. b) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. c) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. d) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. f) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. g) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. h) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. i) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. j) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. k) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. l) The Set of Gauntlets 'Paurnimmen' [2,+15] It cannot be harmed by the elements. It might have hidden powers. m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. n) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It increases your attack speed by 2. It slays orcs and trolls. It provides resistance to fire. It is blessed by the gods. It cannot be harmed by the elements. o) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. p) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It cannot be harmed by the elements. It might have hidden powers. r) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. t) a Long Bow of Lothlorien (x3) (+15,+18) (+2) It increases your dexterity by 2. It increases your shooting power by 2. It provides resistance to life draining. It grants you immunity to paralysis. It cannot be harmed by acid or fire. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)