[ToME 2.0.0 Character Dump] Name : Lorien Age 18 STR: 24 Sex : Male Height 217 INT: 33 Race : Thunderlord Hermit Weight 237 WIS: 23 Class : Sorceror Social Class 74 DEX: 20 Body : Player CON: 30 Chr: 20 22 + To Melee Hit -5 Level 32 Max Hit Points 232 + To Melee Damage -7 Experience 761006 Cur Hit Points -2 + To Ranged Hit 10 Max Exp 761006 Max SP (Mana) 502 + To Ranged Damage 1 Exp to Adv. 900000 Cur SP (Mana) 205 AC 15+158 Gold 350845 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Poor Perception : Superb Blows/Round: 2 Bows/Throw : Fair Searching : Heroic Shots/Round: 2 Saving Throw: Superb Disarming : Superb Wpn.dmg/Rnd: 2d4-14 Stealth : Bad Magic Device: Excellent Infra-Vision: 10 feet Tactic: coward Explor: running (Character Background) You are one of many manwe maia. Your eagle is splendid. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 43 (2150') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 22 (1100') The Sandworm lair: Level 29 (1450') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 16th Quelle of the 2890th year of the third age. Your adventured lasted 30 days. Your Attributes: You are dead. You can drive yourself into a berserk frenzy. You can use thunderlords powers. You can mystify pets. You can wake up a pet. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are very sensible to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your ability to score critical hits is affected by your equipment. Corruption list: Skills (points left: 34) - Sneakiness 01.000 [0.900] . Trapping 02.500 [0.500] - Magic 38.800 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 36.000 [0.600] . Sorcery 36.200 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.600] . Water 00.000 [0.600] . Air 00.000 [0.600] . Earth 00.000 [0.600] . Meta 00.000 [0.600] . Conveyance 00.000 [0.600] . Divination 00.000 [0.600] . Temporal 00.000 [0.600] . Mind 00.000 [0.600] . Nature 00.000 [0.600] . Necromancy 00.000 [0.800] . Runecraft 00.000 [0.800] . Thaumaturgy 00.000 [0.800] - Spirituality 02.650 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] - Misc 00.000 [0.000] You saved a young hobbit from an horrible fate. You saved 34 princesses. You have defeated 2997 enemies. [Character Equipment] a) a Mage Staff [Teleportation] (1d4) (+5,+1) {cursed} d) The Long Bow 'Valebrain' (x6) (+20,+9) (+3) It increases your strength, intellence, wisdom, dexterity and constitution by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. e) a Ring of Confusion Resistance {cursed} f) a Ring of Invisibility k) an Amulet of Weaponmastery (+3,+6) [+3] (+2) m) The Phial of Galadriel (+4) A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for illumination every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. n) The Filthy Rag of the Wight [1,+8] (+6 to searching) It increases your intellence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak of Mimicry [Mana ball] of Aman [1,+21] (+3 to stealth) It increases your stealth by 3. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. p) (nothing) s) The Steel Helm of Hammerhand [6,+20] (+3) A great helm as steady as the heroes of the Westdike. Mighty were the blows of Helm, the Hammerhand! It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Leather Gloves 'Cammithrim' [1,+10] These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. x) The Pair of Metal Shod Boots 'Erimarin' [6,+13] It sustains your dexterity. It makes you completely fearless. It provides resistance to life draining, acid, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. z) (nothing) {) (nothing) |) a Shovel (1d2) (+0,+0) (+1) [Character Inventory] a) a Fireproof Tome of Magical Energy {!d!k} It cannot be harmed by fire. b) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. c) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. d) a Fireproof Tome of Translocation {!d!k} It cannot be harmed by fire. e) a Fireproof Tome of the Tree {!d!k} It cannot be harmed by fire. f) a Fireproof Tome of Knowledge {!d!k} It cannot be harmed by fire. g) a Fireproof Tome of the Time {!d!k} It cannot be harmed by fire. h) a Fireproof Tome of Meta Spells {!d!k} It cannot be harmed by fire. i) a Fireproof Tome of the Mind It cannot be harmed by fire. j) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. k) a Fireproof Book of Fireflash It cannot be harmed by fire. l) a Spellbook of Dig {!d!k} m) a Spellbook of Stone Skin {!d!k} n) Splint Mail of Resist Fire (-2) [19,+4] It provides resistance to fire. It cannot be harmed by fire. o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} This sword has runes of power incused on its ornate hint, and a single blood channel that gleams coldly blue as you grasp this mighty weapon of peril. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Runestone b) 20 Mushrooms of Cure Serious Wounds {100% off} c) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. d) an Iron Rod of the Istari of Nothing (100/100) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. e) an Aluminium Rod of Capacity of Nothing (150/150) It can hold more mana. f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) This powerful piece of armour was made using the remains of the Sandworm Queen. It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. g) Elven Leather Scale Mail (-1) [11,+10] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) a Runestone b) a Rune [Knowledge] c) 99 Potions of Water Curing d) a Scroll of *Identify* e) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) A magical trap, armed with a wand. Unaccountably, its victims keep on coming back for more... It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire.