[ToME 2.3.1 Character Sheet] Name : Belethor Age 21 STR: 18/*** Sex : Male Height 78 Int: 10 11 Race : RohanKnight Weight 74 WIS: 17 Class : Ranger Social Class 2 DEX: 18/50 Body : Player CON: 18/40 God : Tulkas Chr: 18 18/10 + To Melee Hit 49 Level 31 Max Hit Points 320 + To Melee Damage 46 Experience 252716 Cur Hit Points 320 + To Ranged Hit 30 Max Exp 252716 Max SP (Mana) 20 + To Ranged Damage 13 Exp to Adv. 375000 Cur SP (Mana) 20 AC 44+69 Gold 105158 Piety -1432 (Miscellaneous Abilities) Fighting : Legendary[22]Perception : Very Bad Blows/Round: 4 Bows/Throw : Legendary[12]Searching : Very Bad Shots/Round: 1 Saving Throw: Poor Disarming : Good Mel.dmg/Rnd: 4d4+184 Stealth : Bad Magic Device: Fair Infra-Vision: 70 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Devoted Mercenary. You have dark brown eyes, straight black hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 22 (1100') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently on level 22 of Mirkwood. You have defeated 2481 enemies. You saved 21 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 4th Quelle of the 2890th year of the third age. You have been adventuring for 18 days. adefkmnopsuxz{|@ Add Str : ..2...5..3...... Add Dex : .........3...... Add Con : .........3...... Add Stea. : ......5......... Add Infra : ....2.5......... Add Tun.. : ......5.......2. Add Speed : ...............+ Slay Evil : +............... Slay Und. : +............... Cold Brand: +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ................ Hold Life : ................ Res Acid : ......+.+++..... Res Elec : ......+......... Res Fire : +.....+......... Res Cold : +........+...... Res Pois : ......+......... Res Fear : .........+...... Res Lite : ................ Res Dark : .........+...... Res Blind : ................ Res Conf : .+.............. Res Sound : ................ Res Shard : +......+........ Res Neth : ................ Res Nexus : .........+...... Res Chaos : ................ Res Disen : ................ Aura Fire : +............... Lite : +............... See Invis : ...+............ Digestion : .........+...... Xtra Might: .+.............. Activate : +.........+..... Sentient : +............... Animal.ESP: ......+......... Skills (points left: 55) - Combat 38.600 [0.800] . Weaponmastery 35.400 [0.700] - Archery 35.250 [0.750] . Sling-mastery 00.000 [0.300] . Bow-mastery 00.000 [0.300] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 01.765 [0.950] . Stealth -6.-100 [0.500] . Disarming 27.600 [1.600] - Magic 01.245 [0.700] . Magic-Device 07.000 [1.100] . Conveyance 00.000 [0.500] . Divination 00.000 [0.500] . Nature 00.000 [0.500] - Spirituality 03.500 [0.400] . Prayer 00.000 [0.500] . Monster-lore 04.200 [0.700] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Dagger 'Nimthanc' (E:60923, L:26) (1d4) (+29,+19) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from frost. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to fire, cold and shards. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 33 of Maze. d) a Long Bow of Extra Might (x5) (+10,+13) It provides resistance to confusion. It fires missiles with extra might. It was given to you as a reward. e) a Ring of Strength (+2) f) a Ring of See Invisible k) an Indestructible Amulet of Infravision (+2) m) a Brass Lantern (with 9712 turns of light) n) The Soft Leather Armour of the Sandworm [30,+2] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) a Cloak of Mist of Protection [1,+22] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Large Metal Shield of Resist Acid [5,+7] s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant on level 36 of Maze. x) (nothing) z) (nothing) {) 12 Arrows (1d4) (+6,+6) {90% off} |) a Gnomish Shovel (+2) [Character Inventory] a) 47 Rations of Food b) 2 Yellow Mushrooms c) a Bubbling Potion d) a Gold Speckled Potion e) a Scroll titled "fumik un" f) a Scroll titled "ashrol aksnis" g) a Golden Rod of Recall (125/125) h) a Rod Tip of Trap Location (8 Mana to cast) i) a Silver Wand j) a Locust Staff k) a Mahogany Staff l) a Mahogany Staff m) an Adamantite Ring n) an Aquamarine Ring o) an Obsidian Ring p) a Copper Amulet q) a Copper Amulet r) a Small Sword (1d6) {excellent} s) a Small Sword (1d6) t) a Long Sword (2d5) {special} u) 21 Arrows of Flame (1d4) (+3,+3) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. v) 10 Seeker Arrows (exploding) (4d4) (+6,+6) {90% off} w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Phase Door b) a Sprig of Athelas c) 4 Potions of Cure Light Insanity d) a Potion of Cure Critical Insanity e) a Potion of Restore Charisma f) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} h) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Lothlorien ] a) a Book of Teleportation b) Raal's Tormented Spirits It can be activated for cure blindness every 100 turns. You found it in the remains of a Spectre in the town of Minas Anor . c) a Sprig of Athelas d) a Potion of Cure Light Insanity e) a Potion of Restore Constitution f) a Potion of Enlightenment g) 3 Scrolls of Word of Recall h) an Elven Filthy Rag [1,+4] (+3 to stealth) i) a Hard Leather Cap of the Noldor [2,+6] (+1) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 1. It sustains your dexterity. It allows you to sense the presence of orcs. It was given to you as a reward. j) a Dwarven Metal Cap of the Noldor [3,+7] (+3 to infravision) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity, constitution and infravision by 3. It sustains your dexterity. It provides resistance to fire. It allows you to sense the presence of orcs, trolls and dragons. You found it in the remains of Khufu, the Mummified King on level 37 of Maze. k) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 9 of Barrow-Downs. l) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Maze. m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Dagger of Elion (1d4) (+0,+9) (+1) It increases your dexterity by 1. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 5 of Barrow-Downs. o) The Dagger 'Narthanc' (E:928, L:9) (1d4) (+8,+7) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It poisons your foes. It makes you completely fearless. It provides resistance to electricity and fire. It drains experience. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) 18 Arrows (exploding) (1d4) (+6,+6) {90% off} q) The Metal Boomerang 'Ohalos' (4d5) (+14,+8) It does extra damage from fire. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 37 of Maze. r) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . s) 18 Elf Skeletons