[ToME 2.3.1 Character Sheet] Name : Adrot Age 15 STR: 18/50 Sex : Male Height 90 INT: 14 Race : Maia Weight 151 WIS: 15 Class : Archer Social Class 46 DEX: 18/50 Body : Player CON: 16 God : Nobody CHR: 14 + To Melee Hit 6 Level 22 Max Hit Points 187 + To Melee Damage 28 Experience 8942 Cur Hit Points 187 + To Ranged Hit 29 Max Exp 8942 Max SP (Mana) 12 + To Ranged Damage 5 Exp to Adv. 10920 Cur SP (Mana) 12 AC 18+41 Gold 29182 (Miscellaneous Abilities) Fighting : Superb Perception : Bad Blows/Round: 4 Bows/Throw : Heroic Searching : Bad Shots/Round: 2 Saving Throw: Poor Disarming : Bad Mel.dmg/Rnd: 4d5+112 Stealth : Fair Magic Device: Excellent Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You have attached yourself to Mandos. In the past you dwelt on earth in the form of a wise and ancient counsellor. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 15 (750') Barrow-Downs: Level 10 (500') Your body is a Player. You are currently on level 15 of Mirkwood. You have defeated 959 enemies. You saved 14 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 48th Yavie of the 2890th year of the third age. You have been adventuring for 5 days. adefkmnopsuxz{|@ Add Str : 1..............+ Add Int : ...............+ Add Wis : ...............+ Add Dex : .........1.....+ Add Con : ...............+ Add Chr : ...............+ Add Stea. : ......1......... Add Tun.. : ..............1. Slay Giant: +............... Sust Str : +............... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ................ Res Acid : ....+.+.+....... Res Elec : ......+.+....... Res Fire : ......+.+....... Res Cold : ......+.+....... Res Pois : ......+.+....... Res Fear : ................ Res Lite : ........+....... Res Dark : ........+....... Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : +............... Res Neth : ................ Res Nexus : ......+......... Res Chaos : ................ Res Disen : ................ See Invis : ..+............. Activate : .........+...... Drain Exp : ...............+ Aggravate : ...............+ Orc.ESP : ......+..+...... Giant.ESP : +............... Skills (points left: 0) - Combat 25.568 [0.800] . Weaponmastery 26.500 [0.500] - Archery 16.012 [0.850] . Sling-mastery 00.000 [0.500] . Bow-mastery 26.500 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 01.850 [0.900] . Stealth 03.000 [0.400] . Disarming 06.000 [0.900] - Magic 00.220 [0.200] . Magic-Device 13.000 [1.100] - Spirituality 01.660 [0.400] . Mindcraft 02.200 [0.300] . Monster-lore 00.000 [0.500] Abilities * Ammo creation [Fates] You are fated to find a Staff of Summon on level 21. [Character Equipment] a) a Main Gauche of *Slay Giant* (1d5) (+2,+8) (+1) It increases your strength by 1. It is especially deadly against giants. It sustains your strength. It provides resistance to shards. It allows you to sense the presence of giants. It was given to you as a reward. d) a Long Bow of Accuracy (x3) (+12,+5) It was given to you as a reward. e) a Ring of See Invisible It allows you to see invisible monsters. f) a Ring of Damage (+12) You found it in the remains of a Brigand on level 8 of Barrow-Downs. k) an Amulet of Acid Resistance m) a Brass Lantern (with 4096 turns of light) n) an Elven Hard Leather Armour of Resistance (-1 to accuracy) [6,+9] (+1 to steal It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and nexus. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 9 of Barrow-Downs. o) (nothing) p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Metal Cap of the Noldor [3,+2] (+1) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 1. It sustains your dexterity. It allows you to sense the presence of orcs. It was given to you as a reward. u) a Set of Gauntlets of Free Action [2,+5] It provides immunity to paralysis. It was given to you as a reward. x) a Pair of Hard Leather Boots [3,+2] z) (nothing) {) (nothing) |) a Shovel (+1) [Character Inventory] a) a Book of Beginner Cantrips b) 13 Rations of Food c) 5 Flasks of oil d) a Potion of Cure Light Insanity e) a Grey Speckled Potion f) a Yellow Speckled Potion g) 3 Scrolls of Word of Recall h) a Staff of Reveal Ways[5|28] i) a Jade Ring j) a Light War Axe (2d5) {excellent} k) a Dagger (1d4) {excellent} l) a Small Sword (1d6) {excellent} m) a Broad Sword (2d5) n) 26 Arrows of Slay Evil (1d4) (+4,+2) {90% off} It fights against evil with holy fury. You made it yourself. o) 15 Seeker Arrows (4d4) (+4,+2) {90% off} p) a Shocking Small Wooden Boomerang (1d4) (+14,+4) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Potion of Restore Intelligence b) a Potion of Restore Dexterity c) a Potion of Restore Charisma d) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Lothlorien ] a) 25 Arrows (exploding) (1d4) (+5,+1) {90% off}