[Angband 3.0.3 Character Dump] Name Sithrang Self RB CB EB Best Sex Female Age 117 STR! 18/100 +1 -5 +13 18/190 Race High-Elf Height 62 INT! 18/100 +3 +3 +10 18/260 Class Mage Weight 177 WIS! 18/100 -1 +0 +24 18/330 Title ***WINNER*** Status 62 DEX! 18/100 +3 +1 +9 18/230 HP 855/855 Maximize Y CON! 18/100 +1 -2 +14 18/230 SP 380/380 Preserve Y CHR! 18/100 +5 +1 +12 18/280 Level 50 Armor [38,+134] Saving Throw Legendary Cur Exp 18275596 Fight (+59,+47) Stealth Excellent Max Exp 18275596 Melee (+78,+68) Fighting Legendary Adv Exp ******** Shoot (+69,+14) Shooting Legendary Blows 4/turn Disarming Superb Gold 6326526 Shots 1/turn Magic Device Legendary Perception Good Burden 431.5 lbs Infra 40 ft Searching Fair You are one of several children of a Telerin Warrior. You have light grey eyes, straight brown hair, and a fair complexion. [Character Equipment] a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and it is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns . It cannot be harmed by the elements. d) a Ring of Speed (+17) {!*} It increases your speed by 17. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!k!v!d!t} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {!*} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) {!k!v!d!t} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+10] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) {!k!v!d!t} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light , blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 7 Books of Magic Spells [Conjurings and Tricks] c) 5 Books of Magic Spells [Incantations and Illusions] d) 6 Books of Magic Spells [Sorcery and Evocations] e) 12 Books of Magic Spells [Resistances of Scarabtarices] {!k!v!d!t} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 11 Books of Magic Spells [Mordenkainen's Escapes] {!d!v!t} It cannot be harmed by the elements. h) 6 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 6 Books of Magic Spells [Kelek's Grimoire of Power] {!k!v!d!t} It cannot be harmed by the elements. j) 40 Potions of Healing {25% off} k) 4 Potions of *Healing* l) 2 Potions of Life m) 23 Potions of Restore Mana n) 3 Scrolls of *Identify* o) a Wand of Annihilation (0 charges) It cannot be harmed by the elements. p) a Staff of Healing (0 charges) q) 3 Staffs of the Magi (0 charges) r) 3 Staffs of Probing (0 charges) s) 2 Staffs of Dispel Evil (6 charges) t) a Staff of Dispel Evil (5 charges) u) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and it is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. [Home Inventory] a) The Amulet of Ingwe (+3) (charging) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. b) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It cannot be harmed by the elements. It might have hidden powers. c) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. e) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It cannot be harmed by the elements. It might have hidden powers. f) The Small Metal Shield of Thorin [3,+25] (+4) {!*} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. g) The Large Metal Shield of Anarion [5,+20] {!*} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. h) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. i) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It cannot be harmed by the elements. It might have hidden powers. j) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It cannot be harmed by the elements. It might have hidden powers. k) The Bastard Sword 'Calris' (5d4) (-19,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and it is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. l) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3) {!*} It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. m) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) It increases your strength and wisdom by 4. It increases your speed by 4. It cannot be harmed by the elements. It might have hidden powers. n) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) It increases your strength and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. o) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It cannot be harmed by the elements. It might have hidden powers. p) 24 Mithril Bolts of Holy Might (3d5) (+16,+12) It slays demons, undead, and all evil creatures. It is branded with fire. It is blessed by the gods. It cannot be harmed by acid and fire . q) 23 Arrows of Slay Giant (1d4) (+15,+9) It slays giants. r) 17 Arrows of Slay Giant (1d4) (+8,+8) It slays giants. s) 10 Seeker Arrows of Wounding (4d4) (+17,+17) t) 12 Seeker Arrows of Wounding (4d4) (+11,+16) u) 17 Seeker Arrows (4d4) (+9,+8) [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)