[Angband 3.0.5 Character Dump] Name Gimli V Self RB CB EB Best Sex Male Age 36 STR! 18/100 +2 +3 +13 18/280 Race Dwarf Height 45 INT! 18/100 -3 -3 +5 18/90 Class Paladin Weight 145 WIS! 18/100 +2 +1 +5 18/180 Title ***WINNER*** Status 19 DEX! 18/100 -2 +0 +3 18/110 HP 1045/1045 Maximize Y CON! 18/100 +2 +2 +8 18/220 SP 382/390 Preserve Y CHR! 18/100 -3 +2 +3 18/120 Level 50 Armor [42,+107] Saving Throw Heroic Cur Exp 10112739 Fight (+37,+33) Stealth Fair Max Exp 10112739 Melee (+52,+51) Fighting Legendary Adv Exp ******** Shoot (+47,+14) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Superb Gold 2593117 Shots 1/turn Magic Device Heroic Perception Poor Burden 338.7 lbs Infra 50 ft Searching Fair You are one of two children of a Dwarven Prison Guard. You are a credit to the family. You have dark brown eyes, straight brown hair, a four foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:.........+..+ Elec:......+...... Confu:......+...... Fire:.+.*..+...... Sound:......+.+.... Cold:*.....+...... Shard:............. Pois:.......+..... Nexus:......+...... Fear:+..++...+.... Nethr:...+......... Lite:.....+....... Chaos:........+.... Dark:.....+....... Disen:....+........ abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:.......+..... Feath:............. Sear.:............. PLite:............. Infra:............. Regen:...+......... Tunn.:............. Telep:.........+... Speed:.+++.......+. Invis:+..+.+....... Blows:............. FrAct:+..++...+.... Shots:............. HLife:.....+....... Might:............. [Character Equipment] a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {@w0!d!k!v} It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*!*!*} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) an Engagement Ring of Speed (+9) It increases your speed by 9. d) The Ring of Power 'Narya' (+6,+6) (+1) {!d!k!v} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) a Bone Amulet of Weaponmastery (+4,+4) (+3) It increases your strength by 3. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Cloak of Aman [1,+17] (+3 to stealth) It increases your stealth by 3. It provides resistance to poison. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) {@w5@t5} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) a Set of Cesti of Power (+5,+3) [5,+9] (+3) It increases your strength by 3. l) a Pair of Metal Shod Boots of Speed [6,+6] (+9) It increases your speed by 9. [Character Inventory] a) a Holy Book of Prayers [Words of Wisdom] {@p2@G2!d!k!v, 25% off} b) a Holy Book of Prayers [Chants and Blessings] {@p3@G3!d!k!v} c) a Holy Book of Prayers [Exorcism and Dispelling] {@p4@G4!d!k!v} d) a Holy Book of Prayers [Ethereal Openings] {@p5@G5!d!k!v} It cannot be harmed by the elements. e) a Holy Book of Prayers [Godly Insights] {@p6@G6!d!k!v} It cannot be harmed by the elements. f) a Holy Book of Prayers [Wrath of God] {@p7@G7!d!k!v} It cannot be harmed by the elements. g) 18 Red Mushrooms of Restoring h) 14 Brown Potions of Speed i) 4 White Potions of Healing j) 3 Gloopy Green Potions of *Healing* k) 5 Bubbling Potions of Life l) 16 Black Potions of Restore Mana m) 8 Scrolls titled "bitood soling" of Teleportation {@r2} n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. o) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {@w0!d!k!v} It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. p) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. q) a Dwarven Pick of Digging (1d4) (+11,+9) (+7) {@w0!d!v!k} It increases your tunneling by 7. It is branded with acid. r) a Heavy Crossbow of Extra Shots (x4) (+19,+16) (+1) {!d!k!v} It increases your shooting speed by 1. s) 10 Seeker Bolts of Wounding (4d5) (+18,+14) {@f0=g} t) 25 Seeker Bolts of Flame (4d5) (+8,+9) {@f0=g} It is branded with fire. It cannot be harmed by fire. u) 25 Mithril Bolts of Slay Dragon (3d5) (+19,+12) It slays dragons. It cannot be harmed by acid or fire. v) 22 Mithril Bolts of Acid (3d5) (+14,+11) {@f0=g} It is branded with acid. It cannot be harmed by acid or fire. [Home Inventory] a) a Holy Book of Prayers [Purifications and Healing] It cannot be harmed by the elements. b) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. c) 13 Scrolls titled "roing miblaa" of *Identify* {50% off} d) a Golden Amulet of the Magi [+5] (+3) It increases your intelligence by 3. It increases your searching by 3. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. e) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. g) Law Dragon Scale Mail (-2) [30,+19] It provides resistance to sound and shards. It activates for breathe sound/shards (230) every 300+d300 turns. It cannot be harmed by the elements. h) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. i) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. j) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. k) a Shield of Deflection of Preservation [10,+26] It provides resistance to disenchantment and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. l) a Shield of Deflection of Elvenkind [10,+25] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and disenchantment. It cannot be harmed by the elements. m) an Iron Crown of Serenity [0,+11] It provides resistance to fear, confusion, and sound. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {@w0!d!k!v} It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. p) a Blade of Chaos of Westernesse (6d5) (+18,+16) (+1) {@w0!d!k!v} It increases your strength, dexterity, and constitution by 1. It slays orcs, trolls, and giants. It provides resistance to chaos. It grants you immunity to paralysis and the ability to see invisible things. q) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It increases your wisdom and dexterity by 4. It slays orcs, trolls, and all evil creatures, and is especially deadly against undead. It is branded with frost. It provides resistance to cold and fear. It is blessed by the gods and slows your metabolism. It grants you immunity to paralysis. It activates for frost ball (100) every 35 turns. It cannot be harmed by the elements. r) The Mace 'Taratol' (3d4) (+12,+12) {@w0!d!v!k} It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)