[ToME 2.3.1 Character Sheet] Name : Kizakk Age 86 STR! 40 Sex : Neuter Height 15 INT! 19 Race : Zombie RohanKnight Weight 78 Wis! 23 24 Class : Swordmaster Social Class 1 DEX! 40 Body : Player CON! 40 God : Melkor Bauglir CHR: 26 + To Melee Hit 108 Level 50 Max Hit Points 999 + To Melee Damage 161 Experience 12624997 Cur Hit Points 999 + To Ranged Hit 56 Max Exp 12624997 Max SP (Mana) 49 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 49 AC 26+118 Gold 976665 Piety 125871 (Miscellaneous Abilities) Fighting : Legendary[75]Perception : Very Bad Blows/Round: 17 Bows/Throw : Legendary[7] Searching : Very Bad Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 68d4+2737 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 50 feet Tactic: furious Explor: running (Character Background) You are one of several children of a Serf. You have blue eyes, curly red hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 26 (1300') Mordor: Level 66 (3300') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 18 (900') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 7 (350') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 12267 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 24 princesses. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 18th Quelle of the 2890th year of the third age. You have been adventuring for 32 days. adefkmnopsuxz{|@ Add Str : ........43.....+ Add Int : ......4........+ Add Wis : ..4............+ Add Dex : .4.......34..... Add Con : ......4.43.....+ Add Chr : ...............+ Add Stea. : 3.4...4......... Add Infra : ..4............. Add Tun.. : ..............3. Add Speed : .4...34....5...+ Add Blows : 3..3............ Sust Str : .........+...... Sust Int : .......+........ Sust Wis : ................ Sust Dex : ..+......+...... Sust Con : .........+...... Sust Chr : ....+........... Invisible : ...............+ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..+.+...+.+..... Hold Life : .....+....+....+ Imm Acid : .++.+.+.*++..... Res Elec : .+....+......... Imm Fire : .+....*........* Res Cold : .++...+..+.....+ Res Pois : ..+.+..+.......+ Res Fear : ....+....+.....+ Res Lite : .....+.......... Res Dark : +....+..++...... Res Blind : ..+............. Res Conf : ..+..+..+....... Res Sound : ..+....++....... Res Shard : ..+............. Res Neth : ..+....+........ Res Nexus : ......+..+...... Res Chaos : ..+..+..+....... Res Disen : ....+........... Aura Fire : ......+......... Levitate : ..+............. See Invis : ..+.++.........+ Digestion : .........+.....+ Regen : ..+.+........... Activate : .....+....+..... Cursed : ..++............ Hvy Curse : ..+............. B.Breath : ...............+ Fly : ......+......... Orc.ESP : .....+..+....... TLord.ESP : ......+......... Full ESP : ....+........... Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.100 [0.900] . Stealth -8.000 [0.400] . Disarming 02.000 [0.900] - Magic 04.753 [0.300] . Magic-Device 50.000 [1.150] . Udun 00.000 [0.400] - Spirituality 16.900 [0.400] . Prayer 47.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Shadow Blade of Extra Attacks (4d4) (+10,+12) (+3 attacks) {!k!d} It increases your stealth and attack speed by 3. It provides resistance to dark. It cannot be harmed by acid. You bought it from the Black Market. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!d} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of The Sacred Land Of Mountains. e) The Ring of Agnim (+4 to stealth) {cursed, !d} It increases your wisdom, stealth and infravision by 4. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, cold, poison, blindness, confusion, sound, shards, nether and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Mirkwood. f) a Ring of Extra Attacks (+3 attacks) {cursed, !k!d} It increases your attack speed by 3. It is cursed. You stole it from the Rare Jewelry Shop. k) The Amulet of Gaedanog {!d} It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, poison and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Expensive Black Market. m) The Arkenstone of Thrain (+3) {!d} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!d} It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Spider Web 'Guiacir' [1,+17] {100% off} It sustains your intelligence. It provides resistance to poison, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. p) The Small Metal Shield of Thorin [3,+25] (+4) {!d} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 72 of Erebor. s) The Steel Helm of Hammerhand [6,+20] (+3) {!d} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!d} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 58 of Dol Guldur. x) a Pair of Soft Leather Boots of Speed [2,+10] (+5) {!k!d} It increases your speed by 5. You stole it from the Footwear Shop. z) (nothing) {) (nothing) |) a Shovel of Digging (+3) {!d} [Character Inventory] a) The Deck of Wild Magic {special, !d} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Dreadlord on level 59 of The Sacred Land Of Mountains. b) The Diamond Prism of Light {!d} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Hezrou on level 47 of Moria. c) 27 Potions of Speed {!d} d) 9 Potions of *Healing* {!d} e) 28 Scrolls of Teleportation {@r3!d} f) 28 Scrolls of Identify {@r1!d} g) 34 Scrolls of Satisfy Hunger {@r5!d} h) a Moonstone Rod of Charging of Disarming (75/75) {@z2!d} It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. i) a Moonstone Rod of Trap Location (75/75) {@z1!d} j) a Silver Rod of the Istari of Enlightenment (200/200) {@z4!d} k) a Mithril Rod of Recall (141/160) {@z3!d} l) an Adamantite Rod of Quickness of Healing (200/200) {!d} m) 13 Wands of Manathrust[1|15] (65 charges) {@a1!d} n) 13 Wands of Noxious Cloud[1|25] (111 charges) {@a2!d} o) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. p) The Dagger of Rilia (2d4) (+0,+0) {!d} It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 50 of The Sacred Land Of Mountains. q) 28 Empty Bottles r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Sprigs of Athelas b) 11 Potions of Cure Serious Insanity c) a Potion of Resistance d) 31 Scrolls of *Identify* {25% off} e) The Crumpled Scroll of Mass Resurrection {!d} It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. f) a Golden Rod of Nothing (125/125) {!d} g) a Golden Rod of Nothing (125/125) {!d} h) a Rod Tip of Disarming (50 Mana to cast) i) a Ring of Damage (+15) You bought it from the Magic shop. j) a Ring of Slaying (+10,+16) You bought it from the Black Market. k) a Ring of Speed (+7) l) a Ring of Flying m) an Amulet of Brilliance (+6) It provides light (radius 1) forever. It increases your intelligence and wisdom by 6. You bought it from the Black Market. n) The Necklace 'Nauglamir' (+3) {!d} It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {!d} It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 40 of The Land Of Rhun. p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!d} It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, poison, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . q) The Soft Leather Armour of the Sandworm [30,+4] (+5 to stealth) {!d} It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. r) The Main Gauche of Maedhros (2d5) (+9,+13) (+3) {!d} It increases your intelligence, dexterity and speed by 3 . It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Shadow Blade 'Echalme' (4d4) (+12,+9) (+2 to speed) {!d} It increases your intelligence, wisdom, stealth, speed and attack speed by 2. It is very sharp and can cut your foes. It provides resistance to dark. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 69 of Erebor. [Home Inventory - Gondolin ] a) 2 Sprigs of Athelas b) 17 Potions of Cure Insanity c) 8 Potions of Resistance {!d} d) a Silver Rod of Capacity of Nothing (200/200) {!d} e) a Silver Rod of Capacity of Nothing (200/200) {!d} f) a Golden Rod of Nothing (125/125) {!d} g) a Golden Rod of Capacity of Nothing (250/250) {!d} h) a Mithril Rod of Nothing (160/160) {!d} i) a Rod Tip of Teleport Other (60 Mana to cast) j) a Wand of Essence of Speed[1|15] (6 charges) k) a Ring of Damage (+18) You bought it from the Expensive Black Market. l) a Ring of Speed (+10) {!k!d} It increases your speed by 10. You stole it from the Rare Jewelry Shop. m) a Ring of Extra Attacks (+2 attacks) {!k!d} It increases your attack speed by 2. You stole it from the Rare Jewelry Shop. n) an Indestructible Ring of Critical Hits (+10% of critical hits) {!d} It increases your ability to score critical hits by 10. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. o) The Amulet of Anfal (+3) {!d} It increases your wisdom, dexterity, charisma, stealth, infravision and speed by 3. It sustains your strength, dexterity and constitution. It provides resistance to electricity, poison, blindness, sound and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. p) an Amulet of Weaponmastery (+5,+5) [+4] (+3) {!d} It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. q) The Phial of Galadriel (+4) {!d} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 59 of The Sacred Land Of Mountains. r) The Anchor of Space-Time {!d} s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d} It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Large Metal Shield of Orondain [5,+6] {!d} It sustains your constitution. It provides immunity to paralysis. It provides resistance to fire, cold, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre Mage on level 36 of Moria. u) The Rapier 'Forasgil' (1d6) (+12,+19) {!d} It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. v) The Broad Sword 'Orcrist' (2d5) (+4,+9) (+3) {!d} It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to levitate. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 59 of The Sacred Land Of Mountains. w) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed, NO} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . x) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) {!d} It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [Home Inventory - Minas Anor ] a) a Sprig of Athelas b) 8 Scrolls of *Identify* c) a Staff of Genocide[1|5] of Plenty (9 charges) {!d} You stole it from the Black Market. d) The Golden Horn of the Thunderlords (4 charges) {!d} e) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {!d} It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) The Clay Tablets of Antiquity {!d} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Bat of Gorgoroth on level 64 of The Sacred Land Of Mountains. b) Raistlin's Ready Ranger {!d} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Hezrou on level 68 of Erebor. c) a Sprig of Athelas d) 14 Potions of Cure Insanity e) 99 Potions of Water Curing {quest} f) 8 Potions of Enlightenment {!d} g) a Scroll of Genocide {!d} h) a Scroll of Mass Genocide {!d} i) a Golden Rod of Nothing (125/125) {!d} j) a Golden Rod of Nothing (125/125) {!d} k) a Golden Rod of Capacity of Nothing (250/250) {!d} l) a Mithril Rod of Quickness of Nothing (160/160) {!d} m) a Rod Tip of Enlightenment (40 Mana to cast) {!d} n) 4 Wands of Confuse[1|20] (19 charges) o) a Dwarven Lantern of the Magi (+3) {!d} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. p) The Star of Elendil (+1) {!d} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 57 of The Sacred Land Of Mountains. q) The Small Leather Shield of Osteith [2,+9] {!d} It sustains your dexterity. It provides resistance to fire, light and sound. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. r) The Dagger 'Dethanc' (E:181167, L:29) (1d4) (+32,+17) {!d} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to electricity, fire, cold and sound. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) {!d} It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 69 of The Sacred Land Of Mountains. t) The Great Scimitar 'Natar' (4d5) (+19,+11) (+2 attacks) {!d} It must be wielded two-handed. It increases your attack speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is a great bane of dragons. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 61 of The Sacred Land Of Mountains. u) The Claymore of Annal (2d8) (-2,+3) (+3) {!d} It can be wielded two-handed. It provides light (radius 1) forever. It increases your charisma by 3. It is especially deadly against orcs. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. v) The Zweihander 'Nieleb' (4d6) (+14,+11) (+2 to speed) {!d} It must be wielded two-handed. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor.