[ToME 2.3.1 Character Sheet] Name : Kael I Age 18 STR: 25 Sex : Male Height 176 INT: 23 Race : Thunderlord Weight 279 WIS: 24 Class : Sorceror Social Class 71 DEX: 18 Body : Player CON: 18 God : Eru Iluvatar CHR: 33 + To Melee Hit -8 Level 30 Max Hit Points 167 + To Melee Damage -10 Experience 329542 Cur Hit Points 167 + To Ranged Hit -13 Max Exp 329542 Max SP (Mana) 226 + To Ranged Damage 0 Exp to Adv. 430000 Cur SP (Mana) 226 AC 42+110 Gold 45238 Piety 26960 (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 2 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 2d4-20 Stealth : Bad Magic Device: Fair Infra-Vision: 0 feet Tactic: coward Explor: running (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a wise and ancient counsellor. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 23 (1150') Barrow-Downs: Level 10 (500') Your opponents are behaving stupidly. Your body is a Player. You are currently in the town of Bree. You have defeated 3665 enemies. You saved the beautiful Mallorns of Lothlorien. You saved 23 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 21st Quelle of the 2890th year of the third age. You have been adventuring for 35 days. adefkmnopsuxz{|@ Add Str : .3.............. Add Wis : ....5..........+ Add Chr : .3.............. Mul Mana : ...............+ Add Stea. : ......33........ Add Tun.. : ..............5. Sust Str : ................ Sust Int : +............... Sust Wis : ....+........... Sust Dex : ...........+.... Sust Con : .........+...... Sust Chr : .+.............. Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : +........+...... Hold Life : ................ Res Acid : .+....+....+...+ Res Elec : .+....+........+ Res Fire : .++...+......... Res Cold : .+....+........+ Res Pois : ...........+.... Res Fear : ................ Res Lite : ...........+.... Res Dark : ...........+.... Res Blind : +.....+......... Res Conf : +..........+.... Res Sound : .......+........ Res Shard : .+.........+.... Res Neth : .........+...... Res Nexus : ................ Res Chaos : ...........+.... Res Disen : ................ Levitate : ...............+ See Invis : .+.............. Activate : ..+...+......... Cursed : .+.............. Fly : ......+........+ Orc.ESP : ......+......... Dragon.ESP: ...............+ Skills (points left: 0) . Archery 00.500 [0.000] - Sneakiness 04.000 [0.900] . Stealth -15.-600 [0.500] . Disarming 00.600 [0.000] - Magic 24.800 [1.000] . Magic-Device 07.000 [1.000] . Spell-power 00.000 [0.600] . Sorcery 34.600 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 34.200 [0.900] - Spirituality 12.655 [0.550] . Prayer 35.000 [0.500] . Mindcraft 09.100 [0.400] . Monster-lore 00.000 [0.500] Abilities * Perfect casting One of your companion(s) has been killed. [Character Equipment] a) The Mage Staff of Antiri [Listen to the Music] (1d4) (+9,+8) [+5] It can be wielded two-handed. It has a spell stored inside. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Drum of Power (+3) {cursed} It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Ring of Flames [+13] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by fire. You bought it from the Black Market. f) a Ring of Invisibility k) an Amulet of Wisdom (+5) It increases your wisdom by 5. It sustains your wisdom. You bought it from the Black Market. m) a Dwarven Lantern of Illumination It grants you the power of illuminate if it is being worn. It provides light (radius 2) forever. It cannot be harmed by fire. You bought it from the Black Market. n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Mouse Fur of Aman [1,+29] (+3 to stealth) It increases your stealth by 3. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Large Metal Shield of Reflection [5,+11] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight in the town of Bree . s) The Metal Cap of Umirch [3,+11] It sustains your constitution. It provides immunity to paralysis. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. u) (nothing) x) The Pair of Hard Leather Boots 'Gunathil' [3,+5] It sustains your dexterity. It provides resistance to acid, poison, light, dark, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. z) (nothing) {) (nothing) |) a Shovel of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You bought it from the Black Market. b) a Book of Beginner Cantrips c) a Spellbook of See the Music d) 6 Lembases e) (nothing) f) (nothing) g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Know the Music b) a Spellbook of Listen to the Music c) Bumganir's Bag of Magic Toys It can be activated for cure fear every 100 turns. You found it lying on the ground on level 11 of Mirkwood. d) Heward's Excellent Experimental Earmuffs It can be activated for cure serious wounds every 75 turns. You found it lying on the ground on level 1 of Barrow-Downs. e) Bigby's Big Book of Brutality It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Dark elven warlock on level 23 of Mirkwood. f) Olive's Omnipotent Ostrich It can be activated for genocide every 500 turns. You found it lying on the ground on level 1 of Barrow-Downs. g) a Sprig of Athelas h) a Potion of Cure Light Insanity i) 12 Potions of Cure Serious Insanity j) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} k) a Steel Helm of Wisdom [6,+9] (+2) It increases your wisdom by 2. It sustains your wisdom. You bought it from the Black Market. l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Tome of the Mind b) a Book of Beginner Cantrips c) a Spellbook of Thunderstorm d) a Spellbook of Tidal Wave e) a Parchment titled ``Magic for the Layman'' It can be activated for summon pet every 101 turns. You found it lying on the ground on level 16 of Mirkwood. f) The Bottomless Bottle It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 16 of Mirkwood. g) a Parchment titled ``Tenser's Last Words'' It can be activated for cure hallucination every 100 turns. You found it lying on the ground on level 16 of Mirkwood. h) 18 Mushrooms of Cure Serious Wounds {100% off} i) 11 Rations of Food j) a Potion of Cure Light Insanity k) a Potion of Cure Insanity l) a Potion of Healing m) a Potion of Restore Mana n) a Potion of Curing o) 3 Scrolls of Word of Recall p) 2 Scrolls of Remove Curse