[ToME 2.3.0 Character Sheet] Name : Foo Age 45 STR! 29 Sex : Male Height 53 INT! 40 Race : Vampire Half-Ogre Weight 316 WIS! 29 Class : Sorceror Social Class 67 DEX! 29 Body : Player CON! 38 God : Eru Iluvatar CHR! 30 + To Melee Hit -27 Level 50 Max Hit Points 782 + To Melee Damage -11 Experience 50431913 Cur Hit Points 782 + To Ranged Hit -17 Max Exp 50431913 Max SP (Mana) 1702 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1702 AC 33+96 Gold 6491762 Piety 60930 (Miscellaneous Abilities) Fighting : Very Bad Perception : Excellent Blows/Round: 4 Bows/Throw : Very Bad Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 4d4-44 Stealth : Excellent Magic Device: Heroic Infra-Vision: 70 feet Tactic: meek Explor: leisurely (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Noble Lord. You are a well liked child. You have dark brown eyes, wavy black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 99 (4950') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 20 (1000') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 52 (2600') The Land Of Rhun: Level 28 (1400') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 27 (1350') Your body is a Player. You are currently on level 99 of Angband. You have defeated 26694 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 93 princesses. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 31st Hrive of the 2890th year of the third age. You have been adventuring for 99 days. adefkmnopsuxz{|@ Add Int : ....4..2.3...... Add Wis : .......2.......+ Add Dex : .........3...... Add Con : ...4......4..... Add Chr : .......2.3...3.. Mul Mana : +..............+ Mul SPower: .........+...... Add Stea. : .......2........ Add Sear. : ....4....3...... Add Infra : ...4............ Add Speed : ...4.3.2...9.... Vampiric : .............+.. Slay Evil : .............+.. Poison Brd: .............+.. Elec Brand: .............+.. Sust Str : ...+....+......+ Sust Int : ...++........... Sust Wis : ......+......... Sust Dex : ........+....... Sust Con : ........+.+..... Sust Chr : ................ Invisible : .......+....+... Mul life : ......+........+ Sens Fire : ................ Reflect : ........+....... Free Act : ...++........... Hold Life : .....+.........+ Imm Acid : ......*+*+...... Imm Elec : ........*....... Imm Fire : ......*+.+...... Imm Cold : ......*+..+....+ Res Pois : ...+..+........+ Res Fear : ................ Res Lite : .....+.......... Res Dark : .....+..+......+ Res Blind : ....+........... Res Conf : ....+++......... Res Sound : ...+............ Res Shard : ...+..+..+...... Res Neth : ...+...........+ Res Nexus : ................ Res Chaos : .....+.......... Res Disen : .......+.+...... Lite : .............+.+ See Invis : .....+.......... Regen : ..........+..... Activate : .....+.+.++..... Precogn. : ..+............. Climb : ..............+. Orc.ESP : .....+.......... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Sneakiness 11.700 [0.900] . Stealth 00.000 [0.400] - Magic 50.000 [1.000] . Magic-Device 30.500 [1.000] . Spell-power 45.600 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 33.300 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 10.800 [0.900] - Spirituality 01.650 [0.550] . Prayer 05.000 [0.500] - Monster-lore 08.350 [0.500] . Symbiosis 26.700 [0.500] . Mimicry 01.000 [0.300] Abilities * Perfect casting * Undead Form [Fates] You are fated to find a Scroll of Blessing on level 9. You may meet a Filthy street urchin on level 1. You are fated to meet a Mean-looking mercenary on level 9. You may meet a Yellow mushroom patch on level 11. You may meet a Green glutton ghost on level 11. You may find a Potion of Slow Poison on level 12. [Character Equipment] a) a Mage Staff of Mana (1d4) (+0,+10)(100%) {!d} d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) e) The Ring of Precognition {!d} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 66 of Mordor. f) The Ring of Anyar (+4 to speed) It increases your constitution, infravision and speed by 4. It sustains your strength and intelligence. It provides immunity to paralysis. It provides resistance to poison, sound, shards and nether . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. k) a Cursed Amulet of the Magi [Disarm] (+4,+4) (+4 to searching) {cursed} It has a spell stored inside. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 63 of Mordor. n) The Double Ring Mail 'Endaing' (-26,-7) [15,+11](40%) It increases your hit points by 40%. It sustains your wisdom. It provides immunity to acid, fire and cold. It provides resistance to acid, fire, cold, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 76 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield of Nulmagorn [4,+12] It sustains your strength, dexterity and constitution. It provides immunity to acid and electricity. It provides resistance to dark. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Merrow on level 34 of The Small Water Cave. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Submerged Ruins. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Hard Leather Boots of Speed [3,+3] (+9) z) a Master quylthulg named Goober III (2893 hp) {) The Seeker Bolt of Sardhrant (4d5) (+17,+17) (+3) It provides light (radius 1) forever. It increases your charisma by 3. It does extra damage from electricity. It poisons your foes. It drains life from your foes. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. |) a Climbing Set [Character Inventory] a) 2 Fireproof Tomes of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. b) 2 Fireproof Tomes of the Eternal Flame {@m4@b4 !k!v!d!s} c) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s} d) 2 Fireproof Tomes of the Everrunning Wave {!k!v!d!s} e) 2 Fireproof Tomes of Translocation {@m2@b2 !k!v!d!s} f) 2 Fireproof Tomes of the Tree {@m5@b5 !k!v!d!s} g) 2 Fireproof Tomes of Knowledge {@m3@b3 !k!v!d!s} h) 2 Fireproof Tomes of the Time {!k!v!d!s} i) 3 Fireproof Tomes of Meta Spells {!k!v!d!s} j) The Tome of Foo {!d} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Gem of Ice {!d} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 34 of Mordor. l) The Tome of Collected Weird Magic It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 67 of Angband. m) 34 Potions of *Healing* {!d} n) 40 Potions of Restore Mana {!d} o) The Ring of Eredherim (+1 attack) {!d} It increases your attack speed by 1. It sustains your intelligence. It provides resistance to fire, nether, nexus and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant on level 55 of Mordor. p) a Partial Plate Armour [22] q) a Padded Armour [4] r) a Dagger (1d4) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Greater draconic quylthulg (1500 hp) b) a Silent watcher (1197 hp) c) 15 Sprigs of Athelas d) 20 Potions of Healing {!d} e) 9 Potions of Life f) a Golden Rod of the Istari of Home Summoning (215/250) g) The Ring 'Ostar' (+5) It increases your intelligence by 5. It makes you invisible. It sustains your intelligence. It provides resistance to confusion and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 69 of Erebor. h) The Ring 'Faurthel' (+5) It increases your strength, constitution, stealth and ability to score critical hits by 5. It sustains your intelligence. It makes you completely fearless. It provides resistance to dark and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. i) a Ring of Speed (+11) j) The Ring of Earique (+9) It increases your searching, infravision, speed and ability to score critical hits by 9. It makes you invisible. It provides resistance to dark and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. k) The Ring 'Borlamor' (+5) It increases your strength, wisdom, constitution, searching and speed by 5. It sustains your wisdom and charisma. It provides resistance to light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 81 of Angband. l) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 101 of Angband. m) The Ring of Power 'Vilya' (+12,+12) (+3) {!d} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. n) an Indestructible Amulet of the Magi (-4,-4) (+4 to searching) It can be used to store a spell. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. o) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. p) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. q) The Chain Mail of Camahil (-17,-67) [14,+16](20%) It increases your hit points by 20%. It sustains your wisdom. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Submerged Ruins. r) The Robe of Great Luck [-30,-20] (+60) {!d} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 72 of Erebor. s) an Elven Cloak of Stealth [4,+10] (+6 to stealth) It increases your stealth, searching and luck by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. t) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of The Sacred Land Of Mountains. u) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 72 of Erebor. v) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Submerged Ruins. w) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Erebor. [Home Inventory - Gondolin ] a) Kenault's Cantrip Generator It can be activated for genocide every 500 turns. You found it in the remains of a Headless ghost on level 35 of The Helcaraxe. b) The Gem of Venom It can be activated for light absorption every 80 turns. c) The Tome of Collected Weird Magic It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 30 of The Sandworm lair. d) Bumganir's Bag of Magic Toys It can be activated for summon monster. You found it lying in a vault on level 30 of The Sandworm lair. e) The Lost Works of Kenault It can be activated for light absorption every 80 turns. You found it lying in a vault on level 30 of The Sandworm lair. f) The Hand of Vecna It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 38 of The Land Of Rhun. g) Tenser's Top-Heavy Teaspoon It can be activated for genocide every 500 turns. You found it in the remains of an Emperor wight on level 69 of Paths of the Dead. h) a Greater rotting quylthulg (1500 hp) i) a Quylthulg (183 hp) j) 7 Potions of Detonations k) 5 Scrolls of Mass Genocide l) 2 Rings of Speed (+12) m) a Ring of Speed (+10) n) The Ring of Flare (+3) {!d} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 55 of Mordor. o) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. p) The Double Ring Mail of Mithras (-2 to accuracy) [15,+16] It sustains your dexterity. It provides immunity to electricity, fire and cold. It provides resistance to life draining, electricity, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 66 of Erebor. q) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. r) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in the town of Lothlorien . s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. t) The Heavy Crossbow of Baran (x4) (+13,+10) (+4) It increases your intelligence, wisdom and dexterity by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 66 of Erebor. u) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 67 of Paths of the Dead. v) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) a Mage Staff of Mana (1d4) (-12,-12)(100%) [Home Inventory - Minas Anor ] a) a Quylthulg (277 hp) b) a Skull druj (2100 hp) c) 39 Potions of Cure Insanity d) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. e) The Ring of Power of Ji Indur Dawndeath (+4 to infravision) It increases your strength, constitution and infravision by 4. It makes you invisible. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 63 of Dol Guldur. f) an Indestructible Ring of Speed (+10) g) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 63 of Mordor. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 62 of Mordor. j) The Anchor of Space-Time k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) a Fur Cloak of the Magi (-1,-1) [3,+11] (+3) It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying in a vault on level 29 of The Sandworm lair. n) a Spider Web of Air [1,+13] o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 60 of Mordor. p) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. q) a Pair of Metal Shod Boots of Stability [6,+1] It provides resistance to nexus. It allows you to levitate. It was given to you as a reward. r) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Boil-covered wretch on level 64 of Mordor. s) a Harp of Power (+2) It increases your charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. t) 65 Empty Bottles [Home Inventory - Lothlorien ] a) 7 Fireproof Tomes of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. b) 5 Fireproof Tomes of the Eternal Flame {@m4@b4 !k!v!d!s} c) 2 Fireproof Tomes of the Blowing Wind {!d} d) 2 Fireproof Tomes of the Impenetrable Earth {!d} e) 6 Fireproof Tomes of the Everrunning Wave {!k!v!d!s} f) 11 Fireproof Tomes of Translocation {@m2@b2 !k!v!d!s} g) 5 Fireproof Tomes of the Tree {@m5@b5 !k!v!d!s} h) 9 Fireproof Tomes of Knowledge {@m3@b3 !k!v!d!s} i) a Fireproof Tome of the Time {!k!v!d!s} j) 2 Tomes of Meta Spells {!k!v!d!s} k) a Quylthulg (124 hp) l) a Ring of Speed (+11) m) The Ring of Power 'Narya' (+6,+6) (+1) {!d} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 67 of Angband. o) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Cloak of Mist 'Garrimar' [1,+6] {!d} It provides immunity to acid and electricity. It provides resistance to light, dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of The Land Of Rhun. q) The Mouse Fur 'Aegoth' [1,+12] It provides immunity to fire and cold. It provides resistance to acid, electricity, poison and confusion. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 70 of Erebor. r) The Small Leather Shield 'Mindil' [2,+10] It provides immunity to acid. It provides immunity to paralysis. It provides resistance to electricity and light. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 40 of Submerged Ruins. s) a Golden Crown of the Magi [0,+10] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. t) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. u) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. v) The Seeker Bolt of Sardhrant (4d5) (+17,+17) (+3) It provides light (radius 1) forever. It increases your charisma by 3. It does extra damage from electricity. It poisons your foes. It drains life from your foes. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. w) a Mage Staff of Wizardry (1d4) (-35,-19)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of Fire Phantom on level 34 of Mordor. x) a Mage Staff of Mana (1d4) (-17,+2)(80%) [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. d) The Crystal Ball of Godly Sights It can be activated for blindness. You found it in the remains of a Ghoulking on level 43 of Moria. e) The Crystal Ball of Godly Sights It can be activated for blindness. You found it lying on the floor of a special level. f) The Crystal Ball of Godly Sights It can be activated for blindness. You found it in the remains of a Vampire lord on level 99 of Mount Doom. g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Angband. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 77 of Angband. j) The Blue Dragon Scale Mail of Earmeno (-2 to accuracy) [30,+30] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your dexterity and constitution . It provides resistance to electricity. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 99 of Angband. k) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. m) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of The Sacred Land Of Mountains. n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 70 of Angband. o) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) a Vampiric Dagger of *Slay Troll* (1d4) (+3,+18)(0%) (+0) It decreases your strength by 0. It decreases your hit points by 0%. It drains life from your foes. It is especially deadly against trolls. It sustains your strength. It provides resistance to life draining. It allows you to sense the presence of trolls. It speeds your regenerative powers. You found it in the remains of a Great Wyrm of Perplexity on level 99 of Angband. s) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. t) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and nether. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 65 of The Sacred Land Of Mountains. u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {!d} It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 35 of The Helcaraxe. v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 65 of The Sacred Land Of Mountains. w) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. x) The Flamberge of Aradran (3d7) (+11,+9) (-4 attacks) {cursed} It must be wielded two-handed. It decreases your attack speed by 4. It does extra damage from acid. It has been blessed by the gods. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 85 of Angband. a) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Paths of the Dead. b) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lungorthin, the Balrog of White Fire on level 85 of Angband. d) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 70 of Erebor. e) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Erebor.