[ToME 2.3.1 Character Sheet] Name : DeafLeaf III Age 287 STR: 23 Sex : Male Height 76 INT: 22 Race : Ent Weight 60 WIS: 19 Class : Sorceror Social Class 31 DEX: 13 Body : Player CON: 37 God : Melkor Bauglir CHR: 17 + To Melee Hit -84 Level 29 Max Hit Points 359 + To Melee Damage -76 Experience 124811 Cur Hit Points 359 + To Ranged Hit -76 Max Exp 124811 Max SP (Mana) 204 + To Ranged Damage 0 Exp to Adv. 180000 Cur SP (Mana) 204 AC 10+94 Gold 453437 Piety 31980 (Miscellaneous Abilities) Fighting : Very Bad Perception : Fair Blows/Round: 1 Bows/Throw : Very Bad Searching : Good Shots/Round: 1 Saving Throw: Superb Disarming : Poor Mel.dmg/Rnd: 1d8-76 Stealth : Poor Magic Device: Bad Infra-Vision: 50 feet Tactic: coward Explor: running (Character Background) You are one of the first beings who awoke on Arda. You have brown skin and unflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Your body is a Player. You are currently in the town of Bree. You have defeated 6418 enemies. You saved 10 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Enderi of the 2890th year of the third age. You have been adventuring for 12 days. adefkmnopsuxz{|@ Add Str : ...............+ Add Int : ......6........+ Add Wis : 4........3.....+ Add Dex : 4............... Add Con : 41........4....+ Add Chr : .........3.....+ Mul SPower: ......+......... Add Stea. : 4......3........ Add Sear. : ......63........ Add Tun.. : ..............1. Add Speed : ...............+ Sust Str : ................ Sust Int : +............... Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ..+............+ Mul life : ................ Sens Fire : ......+........+ Reflect : ................ Free Act : +............... Hold Life : +............... Res Acid : +............... Res Elec : +............... Imm Fire : +..............* Res Cold : +.........+..... Res Pois : +............... Res Fear : ................ Res Lite : ................ Res Dark : ................ Res Blind : ......+......... Res Conf : ......+..+...... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Levitate : +............... See Invis : +.....+........+ Digestion : ...............+ Regen : +.........+..... Activate : .+........+..... Orc.ESP : ...............+ Troll.ESP : ...............+ Evil.ESP : ...............+ Skills (points left: 0) . Archery 00.-200 [0.000] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] - Sneakiness 03.795 [0.900] . Stealth 02.900 [0.500] . Disarming 00.500 [0.000] - Magic 28.600 [1.000] . Magic-Device 01.500 [1.000] . Spell-power 33.600 [0.600] . Sorcery 33.900 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.000 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 02.700 [0.900] - Spirituality 33.550 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting * Tree walking [Character Equipment] a) an Awl-Pike (*Defender*) (1d8) (-8,-2) [+1] (+4 to stealth) It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Orc Cave. d) a Horn (+1) e) a Ring of Invisibility f) a Ring of Protection [+17] k) (nothing) m) a Feanorian Lamp n) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) an Elven Cloak [4,+10] (+3 to stealth) p) (nothing) s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Paurnimmen' [Identify] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Orc Cave. x) (nothing) z) (nothing) {) (nothing) |) a Pick (+1) [Character Inventory] a) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. b) a Book of Teleportation c) a Fireproof Spellbook of Recall It cannot be harmed by fire. You bought it from the Book Store. d) a Spellbook of Sterilize e) a Spellbook of Elemental Shield f) a Spellbook of Essence of Speed g) a Spellbook of Vision h) a Spellbook of Fireflash i) a Spellbook of Disarm j) a Spellbook of Noxious Cloud k) a Spellbook of Vapor l) a Spellbook of Magelock m) 10 Potions of Cure Critical Wounds n) 7 Scrolls of Teleportation o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Spellbinder b) a Spellbook of Tidal Wave c) a Spellbook of Recovery d) a Spellbook of Healing e) a Spellbook of Remove Curses f) a Spellbook of Identify g) a Spellbook of Confuse h) a Spellbook of Drain {90% off} i) 3 Potions of Invisibility j) an Elven Paper Armour [4,+7] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) a Spectral Broken Dagger (1d1) (+4,+0) n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level.