[ToME 2.3.1 Character Sheet] Name : DeafLeaf II Age 287 STR: 22 Sex : Male Height 76 INT: 18 Race : Ent Weight 60 WIS: 14 Class : Sorceror Social Class 31 DEX: 8 Body : Player CON: 21 God : Melkor Bauglir CHR: 11 + To Melee Hit -15 Level 22 Max Hit Points 152 + To Melee Damage -14 Experience 17734 Cur Hit Points -4 + To Ranged Hit -15 Max Exp 17734 Max SP (Mana) 187 + To Ranged Damage 0 Exp to Adv. 20160 Cur SP (Mana) 1 AC 9+46 Gold 65087 Piety 5808 (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Superb Disarming : Poor Mel.dmg/Rnd: 1d4-14 Stealth : Bad Magic Device: Bad Infra-Vision: 50 feet Tactic: coward Explor: running (Character Background) You are one of the first beings who awoke on Arda. You have brown skin and unflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Your body was a Player. You have defeated 1736 enemies. You saved 10 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 48th Yavie of the 2890th year of the third age. Your adventure lasted 5 days. Your Attributes: You are dead, killed by a Bronze dragon worm on level 10 of Barrow-Downs. You can grow trees. You are confused. Your hands are glowing dull red. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of evil beings. You have normal luck. You are surrounded with electricity. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. Your eyes are resistant to blindness. Your charisma is sustained. Your strength is affected by your equipment. Your charisma is affected by your equipment. Your digging ability is affected by your equipment. Skills (points left: 9) . Archery 00.-200 [0.000] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] - Sneakiness 04.200 [0.900] . Stealth -6.000 [0.400] . Disarming 00.500 [0.000] - Magic 27.200 [1.000] . Magic-Device 01.500 [1.000] . Spell-power 26.400 [0.600] . Sorcery 26.900 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.000 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 02.700 [0.900] - Spirituality 26.950 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Perfect casting * Tree walking [Character Equipment] a) a Mage Staff (1d4) (+0,+0) It can be wielded two-handed. d) a Drum of Power (+2) e) a Ring of Invisibility f) a Ring of Levitation k) (nothing) m) an Everburning Torch n) a Hard Leather Armour (-1 to accuracy) [6,+0] o) (nothing) p) a Small Metal Shield of Electricity [3,+7] s) (nothing) u) (nothing) x) (nothing) z) a Red jelly (101 hp) {) (nothing) |) a Pick (+1) {25% off} It increases your ability to tunnel by 1. [Character Inventory] a) a Book of Beginner Cantrips b) a Book of Teleportation c) a Spellbook of Sterilize d) a Spellbook of Disperse Magic e) a Spellbook of Identify f) a Spellbook of Noxious Cloud g) a Spellbook of Disarm h) a Spellbook of Vapor i) a Scroll of Word of Recall j) a Wand of Fireflash[1|16] (8 charges) k) a Wand of Noxious Cloud[2|29] (9 charges) l) a Staff of Disarm[2|11] (13 charges) m) a Staff of Sterilize[2|20] (10 charges) n) a Cord Armour [6,+4] o) a Hard Leather Cap [2,+5] p) a Rapier (1d6) (+0,+0) q) a Cutlass (1d7) (+1,+2) r) a Broad Sword (2d5) (+4,+4) s) a Long Sword of Gondolin (2d5) (+9,+8) (+1) It provides light (radius 1) forever. It increases your strength and constitution by 1. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It slows your metabolism. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. t) a War Hammer (3d3) (+0,+0) u) a Morning Star of Slay Animal (2d6) (+6,+5) v) a Short Bow (x2) (+3,+1) w) a Mage Staff (1d4) (+0,+0) It can be wielded two-handed. [Home Inventory - Bree ] a) a Spellbook of Magelock b) 4 Scrolls of Word of Recall c) a Spectral Quarterstaff (1d9) (+4,+4) d) The War Hammer of Galas (3d3) (+11,-4) (+1) It can be wielded two-handed. It increases your ability to tunnel by 1. It does extra damage from acid and fire. It produces chaotic effects. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 8 of Barrow-Downs. e) 34 Empty Bottles