[Angband 3.0.5 Character Dump] Name Amhash Self RB CB EB Best Sex Male Age 15 STR! 18/100 +2 +5 +12 18/290 Race Half-Orc Height 66 INT! 18/100 -1 -2 +3 18/100 Class Warrior Weight 157 WIS! 18/100 +0 -2 +5 18/130 Title Lord Status 24 DEX! 18/100 +0 +2 +1 18/130 HP 862/862 Maximize Y CON! 18/100 +1 +2 +2 18/150 SP 0/0 Preserve Y CHR! 18/100 -4 -1 +10 18/150 Level 50 Armor [52,+111] Saving Throw Superb Cur Exp 6351092 Fight (+47,+35) Stealth Bad Max Exp 6351092 Melee (+66,+56) Fighting Legendary Adv Exp ******** Shoot (+59,+15) Shooting Legendary MaxDepth Lev 96 Blows 5/turn Disarming Superb Gold 1735132 Shots 2/turn Magic Device Superb Perception Bad Burden 162.9 lbs Infra 70 ft Searching Poor Your father was an Orc, but it is unacknowledged. You are the adopted child of a Townsman. You are a credit to the family. You have brown eyes, wavy red hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+++.... Blind:.........+... Elec:.+....+.+.... Confu:............. Fire:++..+.+.+.... Sound:............. Cold:.+....+.+.... Shard:............. Pois:....+........ Nexus:............. Fear:....+..+....+ Nethr:............. Lite:.....+....... Chaos:+............ Dark:.....++.....+ Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:.+........... Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:+............ Regen:............. Tunn.:............. Telep:.........+... Speed:.+.++......+. Invis:+....+.+..... Blows:............. FrAct:+......+..+.. Shots:.+........... HLife:.....+....... Might:.+........... [Last Messages] > You hit the Giant grey rat. > You have slain the Giant grey rat. > You hit the Giant grey rat. > You have slain the Giant grey rat. > The Giant grey rat misses you. > You hit the Giant grey rat. > You have slain the Giant grey rat. > The Giant grey rat misses you. > The Green naga (offscreen) wakes up. > You hit the Giant grey rat. > You have slain the Giant grey rat. > The Algroth wakes up. > You hit the Giant grey rat. > You have slain the Giant grey rat. > You have a superb feeling about this level. [Character Equipment] a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. c) a Granite Ring of Accuracy (+11) d) a Topaz Ring of Speed (+11) It increases your speed by 11. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak of Thorongil [1,+10] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) a Shield of Deflection of Resistance [10,+28] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+9] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+5] (+9) It increases your speed by 9. [Character Inventory] a) 8 Pieces of Elvish Waybread b) an Orange Potion of Healing c) a Dark Green Potion of *Healing* d) 2 Scrolls titled "robar banhe" of *Identify* e) a Scroll titled "compzun roging" of Protection from Evil f) a Runed Rod of Perception It cannot be harmed by electricity. g) 3 Mithril Rods of Recall It cannot be harmed by electricity. h) 3 Ivory Rods of Teleport Other i) an Ashen Staff of Healing (2 charges) j) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. l) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. n) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. [Home Inventory] a) an Orange Potion of Healing b) 5 Dark Green Potions of *Healing* c) a Gloopy Green Potion of Life d) a Pink Potion of Enlightenment e) 7 Bubbling Potions of Self Knowledge f) 2 Scrolls titled "bupay friden" of Acquirement g) a Scroll titled "romic glendok" of *Acquirement* h) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. i) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. j) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Dagger 'Angrist' (2d4) (+8,+14) [+4] (+4) It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. m) 22 Arrows of Acid (1d4) (+11,+3) It is branded with acid. It cannot be harmed by acid. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)