[ToME 2.3.1 Character Sheet] Name : Terror Age 120 STR! 40 Sex : Neuter Height 92 INT: 29 Race : Skeleton Dunadan Weight 151 WIS: 23 Class : Demonologist Social Class 19 DEX! 39 Body : Player CON: 40 God : Tulkas CHR: 23 + To Melee Hit 77 Level 47 Max Hit Points 1301 + To Melee Damage 60 Experience 7429249 Cur Hit Points 1301 + To Ranged Hit 47 Max Exp 7429249 Max SP (Mana) 144 + To Ranged Damage 12 Exp to Adv. 7875000 Cur SP (Mana) 144 AC 29+102 Gold 282806 Piety 24537 (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Very Good Blows/Round: 12 Bows/Throw : Heroic Searching : Excellent Shots/Round: 1 Saving Throw: Good Disarming : Good Mel.dmg/Rnd: 84d6+720 Stealth : Very Good Magic Device: Heroic Infra-Vision: 70 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You are a credit to the family. You have brown eyes, wavy auburn hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 106 (5300') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 14 (700') Moria: Level 49 (2450') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 4576 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 28 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 13th Quelle of the 2890th year of the third age. You have been adventuring for 27 days. adefkmnopsuxz{|@ Add Str : .........3....6+ Add Int : ......4......... Add Dex : .4.......3...... Add Con : ......4..343...+ Add Stea. : ......41...3.... Add Sear. : ...3..........6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .4*..34....3.... Add Blows : ...3............ Chaotic : +............... Slay Evil : +............... Slay Demon: +............... Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Poison Brd: +............... Acid Brand: ..............+. Fire Brand: +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ...+............ Sust Dex : .........+...... Sust Con : .........++....+ Sust Chr : ................ Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ...+............ Hold Life : .....+.........+ Res Acid : .+....+.++....+. Res Elec : .+....+......... Imm Fire : .+....*......... Res Cold : .+....+..++....+ Res Pois : ...............+ Res Fear : ...+.....+.....+ Res Lite : .....+.......... Res Dark : ...+.+...+....+. Res Blind : .......+........ Res Conf : .....+..+......+ Res Sound : ...+............ Res Shard : ...............+ Res Neth : ...+............ Res Nexus : ...+..+..+...... Res Chaos : .....+..+....... Res Disen : ..............+. Aura Fire : ......+......... Lite : +............... See Invis : .....+.........+ Digestion : .........+...... Regen : ..........+....+ Activate : .....+....+...+. Hvy Curse : +............... Fly : ......+......... Climb : ..............+. Orc.ESP : .....+........+. TLord.ESP : ......+......... Full ESP : ....+........... Skills (points left: 0) - Combat 18.077 [0.750] - Weaponmastery 25.372 [0.750] . Sword-mastery 25.200 [0.600] . Archery 05.900 [0.500] - Sneakiness 25.390 [1.800] . Stealth 24.000 [0.400] . Disarming 25.800 [1.800] - Magic 25.359 [0.700] . Magic-Device 25.650 [1.150] . Demonology 25.000 [1.000] - Spirituality 25.150 [0.700] . Prayer 25.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet an Agent of the black market on level 3. [Character Equipment] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) {cursed} It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It is heavily cursed. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bullywug on level 16 of The Old Forest. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. e) a Ring of Speed (+11) It increases your speed by 11. You bought it from the Speed Ring Market. f) The Ring of Neneth (+3 attacks) It increases your searching and attack speed by 3. It sustains your wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark, sound, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Ancient blue dragon in the town of Gondolin . k) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 67 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 67 of Angband. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Spider Web of Aman [1,+30] (+1 to stealth) It increases your stealth by 1. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Dragon Shield [8,+15] s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurnimmen' [Divine Aim] [2,+14] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) Baalzebub's Tormented Box It can be activated for acquirement every 3000 turns. You found it in the remains of a White wraith in the town of Minas Anor . b) The Gem of Knowledge It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 98 of Angband. c) a Sprig of Athelas d) 8 Potions of Speed e) 10 Potions of Cure Critical Wounds f) 7 Potions of Healing g) 6 Potions of *Healing* h) 7 Potions of Resistance i) 9 Scrolls of Teleportation j) 3 Scrolls of Word of Recall k) a Moonstone Rod of Cheapness of Perception (75/75) It can cast spells for a lesser mana cost. You bought it from the Black Market. l) a Silver Rod of the Istari of Healing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. m) a Golden Rod of Simplicity of Trap Location (125/125) You found it in the remains of a Grand master mystic on level 57 of Mordor. n) a Mithril Rod of Charging of Detection (160/160) It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 57 of Mordor. o) a Staff of Shake[2|19] (9 charges) p) The Blue Stone 'Toris Mejistos'(40%) (+2) q) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. r) The Phial of Undeath (-5) s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 70 of Dol Guldur. t) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Old Forest. v) The Set of Cesti of Arthith (+7 to accuracy) [5,+14] It sustains your strength and charisma. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. w) (nothing) [Home Inventory - Bree ] a) 3 Sprigs of Athelas b) 13 Potions of Cure Serious Insanity c) 2 Potions of Resist Heat d) a Scroll of Magic Mapping e) 9 Scrolls of Trap Detection f) a Rod Tip of Trap Location (8 Mana to cast) g) The Ring of Power of Uvatha the Horseman (+1) It increases your strength and dexterity by 1. It makes you invisible. It sustains your intelligence. It makes you completely fearless. It provides resistance to fire, light and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) a Ring of Damage (+18) i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 67 of Angband. j) a Ring of Fear Resistance It makes you completely fearless. k) a Ring of Lordly Protection [+22] It provides immunity to paralysis. It provides resistance to life draining, poison, confusion and disenchantment. l) a Ring of Invisibility m) an Amulet of Reflection n) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 67 of Angband. o) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 67 of Angband. p) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The White Dragon Scale Mail of Hirithmon (-2 to accuracy) [30,+21] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your dexterity and constitution. It provides immunity to cold. It provides resistance to life draining, cold and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 73 of Angband. r) The Augmented Chain Mail of Guiliath (-2 to accuracy) [16,+12] It sustains your intelligence and dexterity. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to life draining. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . t) The Mithril Chain Mail of Ephrech (-1 to accuracy) [28,+12] It sustains your strength and wisdom. It provides immunity to electricity, fire and cold. It provides resistance to electricity, fire, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Priest on level 81 of Angband. u) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 70 of Dol Guldur. v) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) 26 Silver Arrows of Slay Animal (3d4) (+12,+11) It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Great Wyrm of Law on level 67 of Angband. [Home Inventory - Gondolin ] a) a Demonshield [5,+6] b) 3 Sprigs of Athelas c) 2 Potions of Life d) an Adamantite Rod of Capacity of Nothing (400/400) e) a Rod Tip of Recall (80 Mana to cast) f) a Wand of Essence of Speed[1|10] of Plenty (0 charges) You bought it from the Black Market. g) a Staff of Genocide[1|9] (3 charges) h) a Ring of Accuracy (+19) You bought it from the Black Market. i) The Ring called 'Poorly thought through.' (+21 to damage) (+1) {25% off} It increases your charisma by 1. It makes you invisible. It makes you completely fearless. It provides resistance to dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) a Ring of Speed (+10) It increases your speed by 10. You bought it from the Speed Ring Market. k) a Ring of Nether Resistance l) The Ring of Flare (+3) (charging) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Amulet of Gorlimran (+4) It increases your constitution and charisma by 4. It sustains your charisma. It provides resistance to acid, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. n) The Amulet of Utungros (+1 to stealth) It increases your strength and stealth by 1. It provides resistance to fire, blindness and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 67 of Angband. o) a Shadow Cloak of Stealth [6,+15] (+3 to stealth) It increases your stealth by 3. It provides resistance to light and dark. You bought it from the Black Market. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Phoenix on level 73 of Angband. q) a Large Leather Shield of Reflection [4,+15] r) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) 26 Silver Arrows of Acid (3d4) (+12,+10) w) a Drum of Power (+3) {100% off} It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. [Home Inventory - Minas Anor ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black wraith on level 37 of Mordor. b) The Tome of Terror c) a Sprig of Athelas d) a Morphic Oil of Spider e) 3 Potions of Cure Light Insanity f) 2 Potions of Restore Mana g) a Potion of Resistance h) a Scroll of *Destruction* i) a Silver Rod of Nothing (100/100) j) a Golden Rod of Nothing (125/125) k) 2 Rod Tips of Enlightenment (40 Mana to cast) l) an Amulet of Reflection m) The Phial of Galadriel (+4) n) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 57 of Mordor. o) an Iron Crown of Telepathy [0,+9] p) a Pair of Hard Leather Boots of Jumping [3,+11] q) The Long Bow of Thran (x6) (+8,+3) (+3) It provides light (radius 1) forever. It increases your intelligence and wisdom by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 52 of Mordor. r) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 57 of Mordor. [Home Inventory - Lothlorien ] a) a Potion of Enlightenment b) 4 Scrolls of *Remove Curse* c) a Silver Rod of Simplicity of Enlightenment (100/100) d) a Rod Tip of Trap Location (8 Mana to cast) e) The Amulet of Arnir (+1) It increases your wisdom and searching by 1. It sustains your strength and intelligence. It provides resistance to acid, electricity, fire, blindness, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) an Indestructible Amulet of Sustenance h) a Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+10] i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Cloak of Aewenwen [1,+8] It sustains your dexterity and constitution. It provides immunity to fire. It provides resistance to life draining, acid, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. k) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. l) The Two-Handed Sword of Fauglost (3d6) (+6,+15) (+6) It must be wielded two-handed. It increases your strength by 6. It does extra damage from electricity. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. n) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 27 of Mirkwood. o) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) a Long Bow of Extra Shots (x3) (+21,+16) It fires missiles excessively fast. You found it in the remains of a Great Wyrm of Law on level 67 of Angband. q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) an Elder aranea skeleton [The Mathom-house Inventory - Bree ] a) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. b) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Broad Sword 'Glamdring' (2d5) (+6,+11) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire.