[Theme 1.1.2 Character Sheet] Name : Gralinydd Age 20 STR: 25 Sex : Neuter Height 66 INT: 28 Race : Human LostSoul Weight 210 WIS: 27 Class : Thaumaturgist Social Class 34 DEX: 20 Body : Player CON: 16 God : Eru Iluvatar CHR: 15 + To Melee Hit -59 Level 42 Max Hit Points 416 + To Melee Damage -21 Experience 2131459 Cur Hit Points 416 + To Ranged Hit 3 Max Exp 2131459 Max SP (Mana) 668 + To Ranged Damage 12 Exp to Adv. 2340000 Cur SP (Mana) 647 AC 15+119 Gold 122860 Piety 1076 (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 2 Bows/Throw : Bad Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 2d4-42 Stealth : Excellent Magic Device: Legendary[22]Infra-Vision: 0 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Yeoman. You are a credit to the family. You have dark brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 19 (950') Barrow-Downs: Level 10 (500') Halls of Waiting: Level 98 (4900') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Your body is a Player. You are currently on level 19 of Mirkwood. You have defeated 2814 enemies. You saved Bree from a dreadful Nazgul. You saved 18 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 49th Yavie of the 2890th year of the third age. You have been adventuring for 6 days. adefkmnopsuxz{|@ Add Int : .........2...... Add Dex : .4.............. Mul Mana : +..............+ Mul SPower: +............... Add Stea. : .......3........ Add Tun.. : ..............5. Add Speed : .4.*.1.....7.... Sust Str : ....+........... Sust Int : ....+....+...... Sust Wis : ....+........... Sust Dex : ....+........... Sust Con : ....+.....+..... Sust Chr : ....+.+......... Invisible : ................ Mul life : +............... Sens Fire : ................ Reflect : ................ Free Act : ......+...+..... Hold Life : ..+.+++......... Res Acid : .+....+..+...... Res Elec : .+....+..+...... Res Fire : .+....+..+...... Res Cold : .+....+..+...... Res Pois : ................ Res Fear : ......+......... Res Lite : ..........+..... Res Dark : ................ Res Blind : .......+........ Res Conf : ........+....... Res Sound : .........+...... Res Shard : ................ Res Neth : ..+............. Res Nexus : ......+......... Res Chaos : ........+....... Res Disen : ................ Levitate : .........+...... Lite : .....+....+..... See Invis : .....++........+ Digestion : ....+........... Activate : .....++...+..... Blessed : ......+......... Troll.ESP : ......+......... Giant.ESP : ......+......... Evil.ESP : ......+......... Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Skills (points left: 4) - Combat 01.000 [0.200] . Weaponmastery 02.600 [0.500] - Sneakiness 01.000 [0.900] . Stealth 00.000 [0.400] - Magic 47.966 [0.950] . Magic-Device 47.200 [1.050] . Conveyance 01.000 [0.300] . Thaumaturgy 47.000 [1.000] - Spirituality 19.975 [0.550] . Prayer 47.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may find a Broken Sword on level 98. [Character Equipment] a) a Mage Staff of Sorcery [Identify] (1d4) (-36,-9)(60%)(60%) (+3) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 3. It increases your mana capacity and hit points by 60%. You found it in the remains of a Nightwalker on level 85 of Halls of Waiting. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire troll on level 96 of Halls of Waiting. e) a Ring of Nether Resistance It provides resistance to life draining and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow in the town of Minas Anor . f) a Ring of Speed (+11) It increases your speed by 11. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 85 of Halls of Waiting. k) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 96 of Halls of Waiting. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 97 of Halls of Waiting. n) an Ethereal Robe of the Maiar [2,+24] It can be activated for wraith-form every 50+d50 turns if it is being worn. It grants you the power of berserk if it is being worn. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold and nexus. It allows you to breathe without air. It allows you to see invisible monsters. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Priest on level 80 of Halls of Waiting. o) a Cloak of Aman [1,+27] (+3 to stealth) It increases your stealth by 3. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 95 of Halls of Waiting. p) a Dragon Shield [8,+19] s) a Golden Crown of the Magi [0,+11] (+2) It increases your intelligence by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death sword on level 86 of Halls of Waiting. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Speed [3,+11] (+7) It increases your speed by 7. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Pick of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 84 of Halls of Waiting. [Character Inventory] a) a Tome of Magical Energy b) The Tome of Gralinydd It cannot be harmed by acid, cold, lightning or fire. c) a Potion of Speed d) 11 Potions of Cure Critical Wounds e) 4 Potions of Healing f) 3 Potions of Enlightenment g) 10 Scrolls of Phase Door h) 9 Scrolls of Teleportation i) 4 Scrolls of Word of Recall j) 9 Scrolls of Satisfy Hunger k) a Golden Rod of Teleport Other (125/125) l) The Great Rod Tip of Home Summoning (75 Mana to cast) m) a Staff of Disarm[3|12] (18 charges) n) Elven Soft Leather Armour [4,+19] (+3 to stealth) o) The Hard Studded Leather of Berisil (-10,-49) [7,+9](20%) p) a Light War Axe of *Slay Giant* (2d5) (+3,+4) (+2) q) a Broad Sword of Spinning (2d5) (+12,+10) (+2) r) a Spear (*Defender*) (1d6) (+0,+2) [+18] (+3 to stealth) s) a Fauchard of Slaying (2d11) (+5,+9) t) 18 Arrows of Lightning (1d4) (+1,+9) u) The Small Metal Boomerang of Enelin (3d4) (+14,+11) v) a Mage Staff of Power (1d4) (-1,-10) (+3) w) (nothing) [Home Inventory - Bree ] a) a Book of Beginner Cantrips b) a Spellbook of Know the Music c) a Spellbook of Listen to the Music d) 2 Spellbooks of See the Music e) 6 Sprigs of Athelas f) a Potion of Cure Critical Insanity g) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. h) a Staff of Disarm[4|10] (21 charges) i) a Staff of Probability Travel[3|20] (2 charges) j) a Fireproof Staff of Healing[2|32] (3 charges) k) a Radiant Ring of Chaos Resistance It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It provides resistance to light , confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master thief on level 96 of Halls of Waiting. l) an Amulet of Reflection m) a Set of Leather Gloves of Power (+1,+4) [1,+16] (+2) It increases your strength by 2. It provides resistance to shards. You found it in the remains of a Great Worm of Fire on level 84 of Halls of Waiting. n) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+4] (+4 to infravision) It increases your strength, constitution and infravision by 4. It provides resistance to dark. You bought it from the Footwear Shop. o) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) an Automatic Fumes Trap Set [+9] It can rearm itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . b) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. [Home Inventory - Caras Galadhon ] a) a Potion of Life b) a Scroll of Rune of Protection c) a Rod Tip of Detection (80 Mana to cast) d) a Rod Tip of Healing (120 Mana to cast) e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 94 of Halls of Waiting. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 90 of Halls of Waiting. g) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 90 of Halls of Waiting. [The Museum Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+4 to stealth) It increases your wisdom, stealth and searching by 4. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to electricity, fire, poison, dark, confusion and chaos. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Ring of the Firebeards (+5,+10) (+3) It increases your strength and ability to tunnel by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of good beings. It drains mana. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 84 of Halls of Waiting. c) The Ring of Marrim (-8) {cursed} It can be activated for whirlwind attack every 250 turns if it is being worn. It decreases your intelligence and searching by 8. It makes you invisible. It sustains your charisma. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. d) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 94 of Halls of Waiting. e) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 84 of Halls of Waiting. f) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 79 of Halls of Waiting. g) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of The Old Forest. j) The Cleaver of Gaeth (2d4) (-1,-8) (+2 attacks) It increases your wisdom, constitution and attack speed by 2. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight in the town of Bree . l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Wight-King of the Barrow-downs in the town of Bree . n) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 94 of Halls of Waiting. o) a Shattered Mage Staff [Know the Music] (0d0) (-8,-3) It can be wielded two-handed. It has a spell stored inside. It allows you to sense the presence of evil beings. You found it in the remains of a Lesser black reaver on level 90 of Halls of Waiting.