[ToME 2.3.1 Character Sheet] Name : Cadirach Age 109 STR! 40 Sex : Male Height 40 Int! 36 37 Race : Spectre Petty-Dwarf Weight 82 WIS! 40 Class : Archer Social Class 66 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 38 + To Melee Hit 70 Level 48 Max Hit Points 1119 + To Melee Damage 41 Experience 9479944 Cur Hit Points -39 + To Ranged Hit 57 Max Exp 9520022 Max SP (Mana) 227 + To Ranged Damage 16 Exp to Adv. 9800000 Cur SP (Mana) 227 AC 31+89 Gold 1192523 (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Excellent Blows/Round: 9 Bows/Throw : Legendary[12]Searching : Excellent Shots/Round: 2 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 9d6+369 Stealth : Excellent Magic Device: Bad Infra-Vision: 80 feet Tactic: normal Explor: running (Character Background) You were one of several children of a Petty-Dwarf Miner, and died when a shaft collapsed. You now haunt abandoned mines. You have pale, glowing eyes, a ghostly beard, and an eerie, greenish complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 61 (3050') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 13219 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 60 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 22nd Quelle of the 2890th year of the third age. Your adventure lasted 36 days. Your Attributes: You are dead, killed by a Nightwalker on level 70 of Dol Guldur. You can detect hidden doors and traps. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of spiders. You can sense the presence of giants. You can sense presence of undead. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are surrounded by an anti-magic field. You cannot teleport. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon drains life from your foes. Your weapon shocks your foes. Your weapon burns your foes. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against orcs. Skills (points left: 47) - Combat 20.680 [0.800] . Weaponmastery 20.000 [0.500] - Archery 20.548 [0.850] . Sling-mastery 00.000 [0.500] . Bow-mastery 20.000 [0.500] . Crossbow-mastery 20.000 [0.500] . Boomerang-mastery 00.000 [0.500] . Barehand-combat 01.000 [0.300] . Antimagic 20.200 [0.500] - Sneakiness 20.175 [0.900] . Stealth 20.400 [0.500] . Disarming 20.200 [0.900] - Magic 00.200 [0.300] . Magic-Device 00.000 [1.100] - Spirituality 20.400 [0.500] . Prayer 00.000 [0.500] - Monster-lore 00.500 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] Abilities * Ammo creation [Fates] You are fated to find a Whip on level 3. You may find a Potion of Slowness on level 10. You may find a Potion of Heroism on level 1. You are fated to die on level 1. You may find a Parchment - Numenorean for Beginners (II) on level 1. You are fated to find The Morning Star 'Bloodspike' on level 75. [Character Equipment] a) The Small Sword 'Sting' (E:1641491, L:37) (1d6) (+33,+15) (+5 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, charisma, stealth, speed and attack speed by 5. It does extra damage from electricity and fire. It poisons your foes. It drains life from your foes. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, light, dark and blindness. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders, giants and undead. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Erebor. d) a Heavy Crossbow of Extra Might (x7) (+10,+16) {@w2!k!v!d!s} It makes you completely fearless. It fires missiles with extra might. You found it in the remains of an Ancient gold dragon on level 65 of The Sacred Land Of Mountains. e) a Ring of Speed (+9) {100% off} It increases your speed by 9. You stole it from the Speed Ring Market. f) The Ring of Thorth (+4) It increases your wisdom by 4. It makes you invisible. It provides resistance to electricity, dark, sound, shards, nether and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. k) an Amulet of Doom [+4] (+8) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it lying on the ground on level 56 of Mordor. m) The Phial of Galadriel (+4) {@A1} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your wisdom, charisma, searching and luck by 4. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . n) The Soft Studded Leather 'Elemmorin' [5,+9] It sustains your wisdom. It provides immunity to acid, electricity and fire. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. o) an Elven Cloak [4,+11] (+2 to stealth) It increases your stealth, searching and luck by 2. It cannot be harmed by acid, cold, lightning or fire. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 71 of Erebor. s) The Iron Helm 'Araur' [5,+9] {@w1!d!v!s} It provides light (radius 3) forever. It sustains your strength and constitution. It provides resistance to fire, poison and dark. It allows you to breathe underwater. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 66 of Dol Guldur. u) a Set of Leather Gloves of Power (+5,+2) [1,+10] (+5) It increases your strength by 5. It provides resistance to blindness. It was given to you as a reward. x) a Pair of Metal Shod Boots of Stealth [6,+10] (+2 to stealth) It increases your stealth by 2. It was given to you as a reward. z) (nothing) {) 8 Bolts of Acid (1d5) (+8,+7) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. |) a Climbing Set It allows you to climb mountains. [Character Inventory] a) Benetar's Mana Battery {!d!v dest} It can be activated for Destruction every 100 turns. You found it in the remains of a Dreadlord on level 57 of Mordor. b) Tenser's Top-Heavy Teaspoon {!d!v geno} It can be activated for genocide every 500 turns. You found it in the remains of a Shade on level 52 of The Sacred Land Of Mountains. c) 14 Potions of Cure Critical Wounds {@q1!k!d!v!s} d) 2 Potions of Healing {!*} e) 58 Scrolls of Teleportation {@r1} f) 8 Scrolls of Word of Recall {!*} g) 46 Scrolls of Satisfy Hunger {@r2} h) The Ring of Flare (+3) {!d!v!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 49 of The Sacred Land Of Mountains. i) The Iron Helm of Knowledge [6,+20] (-6) {@w1!d!v!s} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. j) 20 Bolts (exploding) (1d5) (+5,+3) k) 26 Bolts (exploding) (1d5) (+6,+6) {90% off} l) 21 Seeker Bolts of Slay Demon (4d5) (+13,+11) It strikes at demons with holy wrath. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) 15 Seeker Bolts of Venom (4d5) (+12,+10) {90% off} It poisons your foes. You made it yourself. n) 21 Seeker Bolts of Frost (4d5) (+9,+15) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. o) 22 Seeker Bolts (4d5) (+4,+7) {90% off} p) 21 Silver Bolts (exploding) (3d5) (+6,+5) It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant on level 48 of Mordor. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sorcerer on level 57 of The Sacred Land Of Mountains. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 59 of The Sacred Land Of Mountains. d) The Mirror of Alternate Dimensions (charging) {restore} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 29 of The Sandworm lair. e) 8 Sprigs of Athelas f) 56 Potions of Cure Insanity g) 2 Potions of *Healing* {!*} h) The Phial of Undeath (-5) {!*!*!*} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 71 of Erebor. j) The Paper Armour of Tarwaith [4,+11] It sustains your constitution. It provides immunity to acid. It provides resistance to life draining, cold, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 72 of Erebor. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 43 of Mordor. o) The Shield of Deflection 'Nilmiol' [10,+21] It sustains your intelligence. It provides immunity to electricity. It provides resistance to nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 44 of Illusory Castle. q) The Steel Helm of Hammerhand [6,+20] (+3) {@w1!d!v!s} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Dragon Helm of Thrain [8,+11] It provides light (radius 3) forever. It sustains your wisdom and dexterity. It provides resistance to electricity, cold, blindness, sound and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Long Sword 'Galque' (2d5) (+11,+11) {!d!v!s} It does extra damage from frost. It drains life from your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 54 of The Sacred Land Of Mountains. t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. u) The Bastard Sword 'Calris' (5d4) (-19,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 57 of Dol Guldur. v) The Lochaber Axe 'Umenen' (3d8) (+15,+8) (+4) It can be wielded two-handed. It increases your strength and dexterity by 4. It does extra damage from electricity and fire. It is a great bane of dragons. It is especially deadly against orcs. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 49 of Mordor. w) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. x) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and shards. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [Home Inventory - Gondolin ] a) The Ring of Power of Uvatha the Horseman (+2 to infravision) It increases your wisdom, constitution and infravision by 2. It makes you invisible. It sustains your constitution. It provides resistance to cold, nether and chaos. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) a Ring of Damage (+19) c) The Amulet of Aruinar (+6 to searching) {cursed} It increases your searching by 6. It sustains your charisma. It provides resistance to electricity, confusion, chaos and disenchantment. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 61 of The Sacred Land Of Mountains. d) The Amulet of Antir (+4 to searching) It increases your dexterity and searching by 4. It sustains your intelligence. It provides resistance to electricity. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 41 of Illusory Castle. e) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 50 of Moria. g) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 60 of The Sacred Land Of Mountains. i) The Robe of Haron [2,+15] It sustains your wisdom and dexterity. It provides immunity to electricity. It provides resistance to life draining, acid, electricity, poison, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Erebor. j) The Hard Studded Leather of Quath (-1 to accuracy) [7,+1] It sustains your intelligence and dexterity. It provides immunity to acid. It provides resistance to light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. k) The Large Leather Shield of Varwar [4,+6] It sustains your intelligence and wisdom. It provides immunity to acid. It provides resistance to life draining, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 60 of Erebor. l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of The Sacred Land Of Mountains. m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 43 of Illusory Castle. n) The Steel Helm of Tolaril [6,+0] It sustains your intelligence. It provides resistance to life draining, shards and nether. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead . It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Moria. s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 51 of Mordor. t) The Ball-and-Chain of Rhunde (2d4) (+20,+5) (+5 to speed) It can be wielded two-handed. It increases your speed by 5. It does extra damage from fire. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 37 of Illusory Castle. v) The Flail 'Glath' (2d6) (+11,+8) (+1) It can be wielded two-handed. It increases your charisma by 1. It drains life from your foes. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 33 of Maze. w) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 37 of Moria. [Home Inventory - Minas Anor ] a) Jor's Compendium of Strange Behaviour (charging) It can be activated for cure insanity every 200 turns. You found it in the remains of a Dreadlord on level 57 of Mordor. b) Jor's Book of Impossible Occurences It can be activated for teleport level every 50 turns. You found it in the remains of a Dreadlord on level 57 of Mordor. c) 12 Potions of Speed d) The Crumpled Scroll of Mass Resurrection {!*!*!*} It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 60 of Erebor. e) The Ring 'Astand' [+15] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It makes you invisible. It sustains your charisma. It provides resistance to fire, cold, poison, light and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. f) a Ring of Slaying (+16,+11) You bought it from the Expensive Black Market. g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 60 of Erebor. h) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 60 of Erebor. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 56 of Mordor. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 53 of The Sacred Land Of Mountains. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 60 of Erebor. l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 56 of Mordor. m) a Cloak of Mist of Air [1,+9] n) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 60 of Erebor. o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 60 of Erebor. p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 36 of Mordor. q) The Dagger 'Belangil' (2d4) (+8,+10) (+2) {!d!v!s} It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 59 of Mordor. s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) a Dark Sword of Nothingness (3d7) (+44,+63) {!d!v!k@w1} It generates an antimagic field. It can't attack. It can re-curse itself. You found it lying on the ground on level 26 of The Land Of Rhun. u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of The Small Water Cave. v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 54 of Mordor. w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 38 of Mordor. x) a Climbing Set [Home Inventory - Lothlorien ] a) The Immortal Skull of Benetar {!d!v restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Headless ghost on level 71 of Erebor. b) Cathal's Corrupting Cymbal (charging) {tport} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 38 of Mordor. c) 14 Potions of Healing {!*} d) The Ring of Tanorn It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to dark, nether and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. e) The Ring of Thlor (+3 to searching) It increases your wisdom and searching by 3. It sustains your strength. It provides immunity to paralysis. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. f) an Indestructible Ring of Lordly Protection [+22] {100% off} It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Expensive Black Market. g) The Amulet 'Nienyar' It sustains your wisdom. It makes you completely fearless. It provides resistance to fire, cold and blindness. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard man on level 49 of The Sacred Land Of Mountains. h) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You found it in the remains of a Great Bile Wyrm on level 59 of Mordor. i) an Amulet of Weaponmastery (+5,+6) [+5] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Expensive Black Market. j) The Augmented Chain Mail 'Felameg' (-6,-23) [16,+9](40%) It increases your hit points by 40%. It sustains your dexterity. It provides immunity to acid. It provides resistance to acid and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Erebor. k) The Soft Leather Armour of the Sandworm [30,+1] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 35 of Mordor. q) The Bastard Sword of Luind (3d4) (+12,+14) (+5 to speed) It can be wielded two-handed. It increases your dexterity and speed by 5. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 49 of The Sacred Land Of Mountains. r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 55 of The Sacred Land Of Mountains. t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 56 of Mordor. v) The Whip 'Lasher' (1d6) (+12,+15) (+3) {@w2!d!v!s} It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 45 of The Sacred Land Of Mountains. x) 25 Elf Skeletons [The Mathom-house Inventory - Bree ] a) The Gem of Venom {tport} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Vampire lord on level 47 of Illusory Castle. b) The Gem of Hate It can be activated for curing every 110 turns. You found it lying on the ground on level 37 of The Land Of Rhun. c) Balrilbon's Bag of Wondrous Tricks It can be activated for cuts. You found it in the remains of a Spectre on level 36 of Illusory Castle. d) The Skull of Ancient Wisdom {bleh} It can be activated for stun. You found it lying on the ground on level 28 of The Sandworm lair. e) Balrilbon's Soulgem {!* corrupt} It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 1 of Barrow-Downs. f) Boccob's Magical Mish-mash It can be activated for cure confusion every 500 turns. g) Jor's Buckler of Missile Attraction {friends} It can be activated for summon pet every 101 turns. You found it lying on the ground on level 27 of The Sandworm lair. h) Agannazar's Antique Acorn {cure hall} It can be activated for cure hallucination every 100 turns. You found it lying on the ground on level 28 of The Sandworm lair. i) Pytar's Portable Pandemonium {!d!v fry} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 45 of Mordor. j) The Ring of Power of Hoarmurath of Dir (+3 to speed) It increases your speed and ability to score critical hits by 3. It makes you invisible. It sustains your dexterity and constitution. It makes you completely fearless. It provides resistance to electricity, poison, nexus and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 71 of Erebor. k) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed) It increases your strength, wisdom, dexterity, charisma and speed by 1 . It makes you invisible. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to electricity, light and blindness. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 67 of Dol Guldur. l) The Ring of Power of Hoarmurath of Dir (+3 to stealth) It increases your intelligence, charisma and stealth by 3. It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to acid, light and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 69 of Dol Guldur. m) The Ring of Power of Ji Indur Dawndeath (+1 to stealth) It increases your constitution, stealth and infravision by 1. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 56 of Mordor. n) The Ring of Beredhrim (+2) It increases your wisdom by 2. It sustains your dexterity, constitution and charisma. It provides resistance to cold. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 52 of Illusory Castle. o) The Ring of Annas (+4) It increases your charisma by 4. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to electricity, light, blindness and confusion. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Illusory Castle. p) an Amulet of Doom [+4] (+6) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 6. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Mature white dragon on level 37 of Moria. q) The Partial Plate Armour of Mareda (-3 to accuracy) [22,+15] It sustains your strength. It provides resistance to life draining, dark, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. r) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Leather Scale Mail of Celbel (-2 to accuracy) [11,+14] {cursed} It sustains your charisma. It provides immunity to electricity. It provides resistance to fire. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Dagger of Amach (1d4) (+6,-1) (+2) It increases your strength and charisma by 2. It produces chaotic effects. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. u) The Small Sword 'Narain' (1d6) (+11,+23) (+3) It provides light (radius 1) forever. It increases your strength by 3. It does extra damage from electricity and fire. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 71 of Erebor. v) The Small Sword 'Faldir' (1d6) (+15,+7) (-7 to speed) {cursed} It decreases your speed by 7. It is especially deadly against dragons. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 71 of Erebor. x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. a) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 71 of Erebor. b) The Small Metal Boomerang 'Turegon' (3d4) (+5,+12) {cursed} It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . c) The Metal Boomerang 'Gondunie' (4d5) (+2,+7) {cursed} It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Metal Boomerang of Nothingness (4d5) (+14,+88) It can't attack. It can re-curse itself. You found it in the remains of a Young green dragon on level 56 of The Sacred Land Of Mountains. e) The Sandworm Queen's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. f) The Mage Staff of Fingrilo (1d4) (+4,+4) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 2. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 71 of Erebor. g) The Mage Staff of Brast (1d4) (+4,+0) [+6](60%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 60%. It sustains your intelligence. It provides resistance to blindness and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 52 of Mordor.