[ToME 2.3.0 Character Sheet] Name : Archer Age 323 STR: 40 Sex : Male Height 65 INT: 34 Race : Ent Weight 86 WIS: 40 Class : Archer Social Class 4 DEX! 40 Body : Player CON: 40 God : Nobody CHR: 34 + To Melee Hit 95 Level 50 Max Hit Points 917 + To Melee Damage 46 Experience 18804677 Cur Hit Points 823 + To Ranged Hit 131 Max Exp 18804677 Max SP (Mana) 482 + To Ranged Damage 25 Exp to Adv. ***** Cur SP (Mana) 474 AC 30+207 Gold 10584536 (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Very Bad Blows/Round: 11 Bows/Throw : Legendary[87]Searching : Very Bad Shots/Round: 4 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 11d4+506 Stealth : Bad Magic Device: Very Good Infra-Vision: 50 feet Tactic: coward Explor: running (Character Background) You are of the third generation of the Ents. You have brown skin and unflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 107 (5350') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 32 (1600') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 22 (1100') Your body was a Player. You have defeated 6238 enemies. You fell under the evil influence of the One Ring and decided to wear it. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 97 princesses. You became a new force of darkness and enslaved all free people. You found 2 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 41st Quelle of the 2890th year of the third age. Your adventure lasted 55 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can drive yourself into a berserk frenzy. You can grow trees. You can wreck the world around you. You feel heroic. You are in a battle rage. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Skills (points left: 0) - Combat 42.920 [0.800] . Weaponmastery 00.700 [0.500] - Archery 50.000 [0.850] . Sling-mastery 00.000 [0.500] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 50.000 [0.500] . Boomerang-mastery 00.000 [0.500] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.900 [0.900] - Sneakiness 06.900 [0.900] . Stealth 01.900 [0.500] . Disarming 01.500 [0.900] - Magic 03.836 [0.300] . Magic-Device 11.400 [1.100] - Spirituality 18.250 [0.500] . Prayer 50.000 [0.500] . Mindcraft 25.200 [0.500] - Monster-lore 00.500 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] . Symbiosis 04.700 [0.500] Abilities * Ammo creation * Tree walking [Fates] You may meet a Crypt thing on level 39. You may meet a Silver mouse on level 13. You may meet a Mean-looking mercenary on level 16. [Character Equipment] a) a Mage Staff of Power [Elemental Shield] (1d4) (+10,+10) (+11) {cursed, @w0@m} It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 11. It is heavily cursed. You found it in the remains of Saruman of Many Colours on level 58 of Mordor. d) a Light Crossbow of Extra Might (x6) (+16,+25) It provides resistance to nexus. It fires missiles with extra might. It was given to you as a reward. e) The Ring of Aroth (+7) {BskSndChsDsnRgn} It increases your wisdom, dexterity, speed and attack speed by 7. It sustains your strength and constitution. It provides resistance to acid, electricity, fire, cold , sound, chaos and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 85 of Angband. f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 68 of Angband. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Mumak Hide of Redad [1,+11] {IF, PoiSnd} It sustains your dexterity. It provides immunity to fire. It provides resistance to poison and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Marinuin [3,+12] {IC AcdPoiNtr} It sustains your dexterity. It provides immunity to cold. It provides resistance to acid, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Dirion (+10,+3) [5,+14] {FA ElcFrDrkDsn} It sustains your constitution. It provides immunity to paralysis. It provides resistance to electricity, fire, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 79 of Angband. x) The Pair of Metal Shod Boots of Thror [6,+19] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to shards. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Death mold (1166 hp) {) (nothing) |) The Dwarven Pick of Erebor (+5,+20) (+5) {LtDrkChs} It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 85 of Angband. [Character Inventory] a) The Gem of Ghosts of MASS GENO {@A1 } It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 15 of The Old Forest. b) Baalzebub's Tormented Skullcap {@A4 Cure Insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 1 of Barrow-Downs. c) 7 Potions of Healing d) 2 Potions of *Healing* e) 11 Scrolls of Word of Recall {@r9!r} f) 6 Scrolls of Satisfy Hunger {@r5} g) a Scroll of Genocide h) a Silver Rod of Cheapness of Disarming (100/100) {@z4!d!k!s!v} It can cast spells for a lesser mana cost. You found it in the remains of a Nightwing on level 65 of Mordor. i) a Mithril Rod of Simplicity of Nothing (160/160) j) The Wand of Digging of Thrain (1966 charges) {@a4!d!k!s!v} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 35 of Mordor. l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} m) 25 Seeker Bolts of Bastel (4d5) (+24,+23) (+4 to speed) {CU DemonSlayer} It increases your strength, constitution and speed by 4. It does extra damage from frost. It drains life from your foes. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. n) 30 Seeker Bolts of Atholin (4d5) (+21,+12) (+2 attacks) {C GdrGuOT} It increases your attack speed by 2. It does extra damage from frost. It drains life from your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) 24 Seeker Bolts 'Turin' (4d5) (+10,+16) (+4) {APCh GdrGdmA} It increases your wisdom and constitution by 4. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) 22 Seeker Bolts 1 ECCh GdrGdb of Hyavalos (4d5) (+10,+10) {@f1 } It provides light (radius 1) forever. It does extra damage from electricity and frost. It produces chaotic effects. It is a great bane of dragons. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) 23 Seeker Bolts 7 DragonSlayer of Ephrin (4d5) (+17,+21) (+5) {@f7 } It increases your dexterity and constitution by 5 . It produces chaotic effects. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) 13 Seeker Bolts Disintegration (exploding) (4d5) (+8,+8) {90% off} s) 6 Seeker Bolts 'Laistil' (4d5) (+18,+18) {cursed, !w!w!w Evil} It provides light (radius 1) forever. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) 20 Silver Bolts 9 Teleport Away (exploding) (3d5) (+5,+4) {@f9 } It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Holy Tome of Eru Iluvatar b) Tenser's Torch of Spontaneous Combustion Restoration It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Basilisk on level 25 of The Old Forest. c) a Potion of Life d) a Rod Tip of Perception (20 Mana to cast) e) The Ring of Gondorth (+1) {ColdChsDsn} It increases your dexterity, attack speed and ability to score critical hits by 1. It makes you invisible. It sustains your dexterity. It provides resistance to cold, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 59 of Mordor. f) a Ring of Speed (+8) g) an Indestructible Ring of Confusion Resistance It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) an Amulet of the Serpents [+5] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You found it in the remains of a Black wraith on level 52 of Mordor. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 52 of Mordor. j) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 26 of Mirkwood. k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 48 of Mordor. l) The Full Plate Armour of Isildur [25,+25] (+1) {BskCnfSndNx} It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 54 of Mordor. m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {DrkChsDsn} It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) an Iron Crown of Telepathy [0,+4] o) a Golden Crown of the Magi [0,+10] (+1) It can be used to store a spell. It increases your intelligence and spell power by 1. It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 52 of Mordor. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) r) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) {@w0!d!k!s!v^.^R^<^>} It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity , light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) a Heavy Crossbow of Accuracy (x4) (+25,+19) {@w0!d!k!s!v} You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) 25 Bolts Disentigration (exploding) (1d5) (+8,+5) u) 19 Bolts (exploding) (1d5) (+6,+5) {Teleport Away} v) 61 Boulders {90% off} w) a Mage Staff of Wizardry (1d4) (-5,-10)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of Saruman of Many Colours on level 58 of Mordor. [Home Inventory - Gondolin ] a) a Tome of Magical Energy {@m3@b3!d!k!s!v} b) 3 Tomes of Knowledge c) a Potion of Life d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 54 of Mordor. e) The Amulet of Aragalas (+4) {Reflection} It increases your charisma by 4. It sustains your wisdom and dexterity. It provides resistance to acid. It allows you to levitate. It allows you to see invisible monsters. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 87 of Angband. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. g) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 73 of Angband. h) an Indestructible Amulet of Weaponmastery (+5,+3) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Ring Mail 'Elvor' (-2 to accuracy) [12,+10] {IAC ElcPoiSndSrdNtrNxChs} It sustains your strength, intelligence, wisdom, constitution and charisma. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to electricity, poison, sound, shards, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of Angband. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) {SndSrdNx} It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. m) The Cloak 'Colluin' [1,+19] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity , fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {FA CldLtDrkBlndSndSrd} It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 85 of Angband. o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Set of Cesti of Power (+1,+2) [5,+10] (+4) {Blindness} It increases your strength by 4. It provides resistance to blindness. You found it in the remains of a Great Bile Wyrm on level 76 of Angband. q) The Small Sword 'Arwar' (1d6) (+8,+11) (+4) {@w0@r2} It provides light (radius 1) forever. It increases your strength by 4 . It does extra damage from acid. It poisons your foes. It drains life from your foes. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. r) The Trident of Ulmo (4d8) (+15,+19) (+4) {@w0!d!k!s!v} It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) t) a Light Crossbow of Extra Might (x6) (+15,+16) {@w0 Drk !d!k!s!v} It provides resistance to dark. It fires missiles with extra might. It was given to you as a reward. u) 21 Seeker Bolts 6 EFCh GT of Lornost (4d5) (+21,+17) (+3 to speed) {@f6 } It provides light (radius 1) forever. It increases your constitution, charisma and speed by 3. It does extra damage from electricity and fire. It produces chaotic effects. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 15 Seeker Bolts 4 CPCh DrU of Heril (4d5) (+14,+10) (+3 attacks) {@f4 } It increases your strength and attack speed by 3. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) 15 Seeker Bolts 'Thlor' (4d5) (+15,+15) (+4) {EF GuE} It increases your intelligence and constitution by 4. It does extra damage from electricity and fire. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Home Inventory - Minas Anor ] a) a Silver Rod of Disarming (100/100) {@z4!d!k!s!v} b) The Golden Horn of the Thunderlords (4 charges) {100% off} c) The Ring of Carauren (+2) {HL,ElcCldDrkBlndCnfSndNtrChs} It increases your charisma by 2. It provides resistance to life draining, electricity, cold, dark, blindness, confusion, sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. d) The Amulet of Tuntir (-4,-4) (+4 to searching) {FA, PoiBlndCnfSndDsn} It can be used to store a spell. It increases your intelligence, charisma, searching and infravision by 4. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, blindness, confusion, sound and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It makes you completely fearless. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. g) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Tarrasque on level 97 of Angband. h) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 54 of Mordor. i) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) 29 Seeker Bolts of Heldis (4d5) (+13,+9) (+3 attacks) {E DrTU} It increases your wisdom and attack speed by 3. It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Home Inventory - Lothlorien ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Angel on level 33 of Mirkwood. b) 99 Potions of Water Curing {quest} c) 11 Potions of Cure Critical Wounds d) a Potion of Life e) a Rod Tip of Healing (120 Mana to cast) f) The Great Rod Tip of Home Summoning (75 Mana to cast) g) a Staff of Probability Travel[3|18] (1 charge) h) The Ring of Power of Uvatha the Horseman (+1 to stealth) {ElecPoiChsDsn} It increases your dexterity, charisma, stealth, searching and infravision by 1. It makes you invisible. It sustains your wisdom and dexterity . It provides resistance to electricity, poison, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . i) an Elven Rhino Hide Armour (-1 to accuracy) [8,+12] (+3 to stealth) {snd} It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Thunderlord Coat 'Thilor' [9,+8] {FA,HL,ElcFrCldSrd} It sustains your intelligence. It provides immunity to paralysis. It provides resistance to life draining, electricity, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 23 of Mirkwood. l) an Elven Cloak [4,+0] (+2 to stealth) m) The Small Metal Shield of Thorin [3,+25] (+4) {IA CnfSndChs} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 98 of Angband. n) The Large Leather Shield of Celegorm [4,+20] {LtDrkSnd} It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost on level 33 of Mirkwood. o) an Iron Crown of Seeing [0,+8] (+5 to searching) {ESP} It increases your searching by 5. It provides resistance to blindness . It allows you to see invisible monsters. It gives telepathic powers. You found it in the remains of a Great Wyrm of Thunder on level 68 of Angband. p) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of The Sacred Land Of Mountains. q) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Set of Gauntlets of Eol [3,+15](60%) (+3) {FA ElcPoiDrk} It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 92 of Angband. s) The Heavy Crossbow of Elenwe (x6) (+10,+11) (+2) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution and charisma by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll in the town of Gondolin . t) 24 Bolts 'Ordanath' (1d5) (+14,+4) (+2 attacks) {AC OGdmGu} It increases your strength, wisdom and attack speed by 2. It does extra damage from acid and frost. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) 19 Bolts of Aliominwe (1d5) (+20,+8) (+6) {EC GdrGdmU @f3!d!k} It increases your strength and constitution by 6. It does extra damage from electricity and frost. It is a great bane of dragons. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 15 Bolts 'Kemmoth' (1d5) (+13,+15) (+4) {ET E} It provides light (radius 1) forever. It increases your intelligence, wisdom and constitution by 4. It does extra damage from electricity. It is especially deadly against trolls. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) 24 Bolts 9 Teleport Away (exploding) (1d5) (+6,+5) {@f9!d!k } x) an Ancient red dragon corpse {!k}