[Theme 1.1.2 Character Sheet] Name : Gwiecan Age 110 STR! 40 Sex : Male Height 388 INT! 14 Race : Zombie RohanKnight Weight 84 WIS! 30 Class : Swordmaster Social Class 1 DEX! 40 Body : Player CON: 40 God : Melkor Bauglir CHR! 35 + To Melee Hit 176 Level 50 Max Hit Points 2774 + To Melee Damage 147 Experience 26605483 Cur Hit Points 2774 + To Ranged Hit 85 Max Exp 26605483 Max SP (Mana) 206 + To Ranged Damage 19 Exp to Adv. ***** Cur SP (Mana) 94 AC 62+74 Gold 4334774 Piety 257879 (Miscellaneous Abilities) Fighting : Legendary[117Perception : Bad Blows/Round: 19 Bows/Throw : Legendary[25]Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 95d5+2793 Stealth : Bad Magic Device: Bad Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 97 (4850') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Maze: Level 27 (1350') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Withered Heath: Level 30 (1500') a Lost Temple: Level 30 (1500') Isengard: Level 40 (2000') Your body is a Player. You are disguised as a Wolf. You are currently in the town of Gondolin. You have defeated 22011 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved 95 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 20th Quelle of the 2890th year of the third age. You have been adventuring for 34 days. adefkmnopsuxz{|@ Add Str : 4.............2+ Add Int : ..............2+ Add Wis : ........53....2+ Add Dex : 42..5.....4...2. Add Con : .2............2+ Add Chr : ........53....2+ Mul Mana : ....+........... Mul SPower: ....+........... Add Stea. : ....5........... Add Sear. : ........5....... Add Infra : ....5........... Add Tun.. : ..............2. Add Speed : 4...5......8.... Add Blows : 4.22............ Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Drag.: +............... Sharpness : +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ................ Sust Int : .......+........ Sust Wis : ........+....... Sust Dex : ....+..++....... Sust Con : ................ Sust Chr : ........+....... Invisible : +...........+..+ Mul life : ....+..........+ Sens Fire : ................ Reflect : ................ Free Act : ++........+..... Hold Life : ................ Res Acid : ......+.+.+..... Imm Elec : +.....+*+....... Imm Fire : ++....+........* Res Cold : +.....+......... Res Pois : ....+.+......... Res Fear : .......+.......+ Res Lite : ......+......... Res Dark : ......+.+....... Res Blind : ................ Res Conf : ......++.+...... Res Sound : ......+......... Res Shard : ......+......... Res Neth : ......++........ Res Nexus : ....+.+......... Res Chaos : ......++........ Res Disen : ......+.+....... Aura Fire : +............... Aura Elec : .......+........ Lite : +....+..+.....+. See Invis : +............... Digestion : +.........+..... Regen : +............... Xtra Might: .+.............. Activate : ..++..+.+.+..... Teleport : +............... Cursed : +++++........... Fly : ......+......... Sentient : +............... Troll.ESP : +............... Dragon.ESP: .+.............. Full ESP : ...............+ Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.100 [0.900] . Stealth 00.000 [0.400] . Disarming 02.000 [0.900] - Magic 05.610 [0.500] . Magic-Device 01.500 [1.150] . Udun 00.000 [0.400] - Spirituality 07.860 [0.400] . Prayer 36.000 [0.500] . Mindcraft 46.200 [0.500] - Monster-lore 03.900 [0.500] . Symbiosis 13.200 [0.500] . Mimicry 36.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Mage on level 41. You are fated to meet a Boil-covered wretch on level 1. You are fated to find a Wand of Manathrust on level 19. [Character Equipment] a) The Long Sword 'Sereghathol' (E:10301390, L:49) (5d5) (+58,+36) (+4 to speed) { It provides light (radius 1) forever. It increases your strength, dexterity, speed and attack speed by 4. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity, fire and cold. It allows you to see invisible monsters. It allows you to sense the presence of trolls . It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . d) The Long Bow of Bard (x5) (+17,+19) (+2) {cursed, !v!s!d} It increases your dexterity, constitution and luck by 2. It provides immunity to paralysis. It provides resistance to fire. It allows you to sense the presence of dragons. It fires missiles with extra might. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) a Ring of Extra Attacks (+2 attacks) {cursed, !k!v!s!d} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 2. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Extra Attacks (+2 attacks) {cursed, !k!v!s!d} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 2. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 70 of The Sacred Land Of Mountains. k) a Sorcerous Amulet of Trickery (+21,+34)(100%)(100%) (+5) {cursed} It increases your dexterity, stealth, infravision, speed and spell power by 5. It increases your mana capacity and hit points by 100%. It sustains your dexterity. It provides resistance to poison and nexus. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 83 of Angband. m) The Anchor of Space-Time {!v!s!d} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 61 of The Sacred Land Of Mountains. n) Power Dragon Scale Mail (-3 to accuracy) [40,+23] {!k!v!d!s} o) The Wolf Pelt of Elmed [1,+11] {!v!d!s} It sustains your intelligence and dexterity. It provides immunity to electricity. It makes you completely fearless. It provides resistance to electricity, nether and chaos. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Withered Heath. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 78 of Angband. s) The Metal Cap of Thengel [3,+12] (+3) {!v!d!s} It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 65 of Erebor. x) a Pair of Hard Leather Boots of Speed [3,-3] (+8) {!k!v!d!s} It increases your speed by 8. You found it in the remains of a Dark dwarven warrior on level 40 of Moria. z) a Master quylthulg (3000 hp) {) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed) |) The Orcish Pick of Aland (+2) {!v!d!s} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 2. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. [Character Inventory] a) The Crystal Ball of The Witch-King of Angmar {!d!s!v Heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 55 of Barad-Dur. b) a Parchment titled ``Secrets of the Gnomish Wizards'' (charging) {Sat hunger } It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Dark elven sorcerer on level 48 of Moria. c) a Sprig of Athelas d) a Potion of Cure Insanity e) a Golden Rod of the Istari of Recall (250/250) {!k!v!d!s!z} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 62 of Barad-Dur. f) a Mithril Rod of Capacity of Disarming (320/320) {!k!v!s!d} It can hold more mana. You found it in the remains of an Archlich on level 69 of Angband. g) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed, !*!*!*!*!*!*!*} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. h) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 95 of Angband. i) The Small Mithril Shield of Thorin [3,+25] (+4) {!v!d!s} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!v!d!s} It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) 8 Broken Daggers 'Minoros' (1d1) (+13,+18) (+1) It increases your wisdom and dexterity by 1. It does extra damage from acid. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. l) The Dagger of Peregrin (E:1194241, L:36) (1d4) (+35,+18) {!v!d!s} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides resistance to fire, cold and nexus. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) a Fiery Dark Sword of the Noldor (3d7) (+21,+21) [+10] (+3 to stealth) n) Climbing Set {!k!v!d!s} o) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 95 of Angband. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Space-Time Continuum It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 5 of Barrow-Downs. b) a Silver Rod of Capacity of Nothing (200/200) It can hold more mana. You bought it from the Magic Rod Market. c) a Rod Tip of Healing (120 Mana to cast) d) 2 Staffs of Remove Curses[1|15] (7 charges) e) The Ring of the Blacklocks (+3) It increases your dexterity, ability to tunnel and luck by 3. It makes you invisible. It sustains your dexterity. It provides resistance to nexus. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 78 of Angband. f) a Ring of Slaying (+10,+15) {100% off} It cannot be harmed by acid, cold, lightning or fire. You stole it from the Expensive Black Market. g) a Ring of Speed (+15) {!k!v!d!s} It increases your speed by 15. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) a Sorcerous Amulet of Charisma (+69,+8)(120%)(120%) (+6) {!k!v!d!s} It increases your charisma and spell power by 6. It increases your mana capacity and hit points by 120%. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 47 of Moria. i) a Lucky Amulet of Infravision (+8) It increases your infravision and luck by 8. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. j) a Sorcerous Amulet of Wisdom (+62,+3)(80%)(80%) (+4) {!k!v!d!s} It increases your wisdom and spell power by 4. It increases your mana capacity and hit points by 80%. It sustains your wisdom. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 33 of The Small Water Cave. k) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity . It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Orc Cave. l) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 40 of Isengard. m) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 78 of Angband. n) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagorrog on level 78 of Angband. o) The Ring Mail of Bereth (-2 to accuracy) [12,+18] It sustains your wisdom, dexterity and constitution. It provides immunity to electricity and fire. It provides resistance to confusion , nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 78 of Angband. p) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 78 of Angband. q) The Large Leather Shield of Ephrodron [4,+9] {!v!d!s} It sustains your strength, wisdom and constitution. It provides resistance to life draining and light. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Withered Heath. r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 83 of Angband. s) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 50 of Moria. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!v!d!s} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Two-Handed Sword of Anedhrith (3d6) (+10,+19) (+5) It must be wielded two-handed. It increases your strength by 5. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cold-drake on level 47 of Moria. w) The Sickle 'Tilos' (2d3) (+21,+17) (+2) It provides light (radius 1) forever. It increases your intelligence and constitution by 2. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Orc Cave. x) Smeagol's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 11 of a Lost Temple. [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 68 of The Sacred Land Of Mountains. b) The Immortal Skull of Telepathy {Heal 700 !d!s!v} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 26 of The Withered Heath. c) a Golden Rod of Capacity of Home Summoning (250/250) {!k!v!d!s} It can hold more mana. You found it in the remains of a Dark dwarven priest on level 35 of Moria. d) The Ring of Elithrin (+3) It increases your intelligence, dexterity, infravision, speed and ability to score critical hits by 3. It sustains your dexterity. It provides resistance to light, confusion, nexus and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 52 of The Sacred Land Of Mountains. e) a Ring of Slaying (+11,+13) f) 2 Rings of Speed (+12) It increases your speed by 12. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 70 of Angband. g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 55 of Barad-Dur. h) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 61 of The Sacred Land Of Mountains. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 69 of Angband. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 64 of Barad-Dur. l) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . n) The Mumak Hide Armour of Camion (-1 to accuracy) [8,+14] It sustains your intelligence and charisma. It provides resistance to light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 50 of Moria. o) an Elven Cloak of Stealth [4,+15] (+6 to stealth) {!k!v!s!d} It increases your stealth, searching and luck by 6. It cannot be harmed by acid, cold, lightning or fire. p) a Shadow Cloak of Air [6,+13] (+1 to stealth) It increases your stealth by 1. It provides resistance to light and dark. It allows you to breathe without air. You found it in the remains of a Nightcrawler on level 70 of Angband. q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. s) The Set of Leather Gloves 'Cammithrim' [1,+9] {!v!d!s} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) a Set of Gauntlets of Combat (+4,+5) [2,+5] (+1) It increases your strength, constitution and attack speed by 1. It makes you completely fearless. It drains life. It aggravates nearby creatures. It cannot be harmed by acid. You found it in the remains of a Cave orc on level 69 of The Sacred Land Of Mountains. u) The Tulwar 'Peros' (2d4) (+10,+9) (+2 attacks) {!v!d!s} It increases your wisdom and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 48 of Moria. v) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mornungol on level 61 of The Sacred Land Of Mountains. w) a Vampiric Broad Sword of Tulkas (2d5) (+15,+16)(0%) (+0 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It decreases your searching by 0. It decreases your hit points by 0%. It does extra damage from electricity. It drains life from your foes. It is a great bane of dragons. It is a great bane of undead. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It can resist being shattered by morgul beings. You found it in the remains of a Black reaver on level 70 of Angband. x) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 64 of Barad-Dur. [Home Inventory - Minas Anor ] a) a Master quylthulg (3000 hp) b) a Glowing Ring of Slaying (+8,+12) c) a Ring of Slaying (+9,+10) d) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 63 of Barad-Dur. e) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 62 of Barad-Dur. f) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Key of Orthanc (charging) {!v!d!s} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Chain Mail of Halith (-2 to accuracy) [14,+6] It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. i) The Ribbed Plate Armour of Mairhurth (-3 to accuracy) [28,+0] It sustains your wisdom. It provides immunity to electricity and cold . It provides resistance to fire, dark, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. j) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Erebor. l) The Spear of Caradhras (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. m) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 72 of Erebor. n) The Harp of Thorin (+2 to stealth) {!v!d!s} It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 33 of The Small Water Cave. o) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 32 of The Small Water Cave. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Withered Heath. c) Pandora's Box {Genocide !v!d!s!A} It can be activated for genocide every 500 turns. You found it lying on the ground on level 12 of a Lost Temple. d) The Black Candle of Ered Mithrin {Mass Genocide !v!d!s!A} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 30 of The Withered Heath. e) The Altruistic Assassin (charging) It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 30 of The Withered Heath. f) 3 Sprigs of Athelas g) 3 Rod Tips of Disarming (50 Mana to cast) h) a Rod Tip of Havoc (90 Mana to cast) i) The Ring 'Quata' (+3) It increases your strength and intelligence by 3. It sustains your strength. It makes you completely fearless. It provides resistance to acid, electricity, fire, confusion, sound and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 56 of The Sacred Land Of Mountains. j) a Ring of Damage (+16) k) a Ring of Slaying (+6,+15) l) a Ring of Speed (+11) {!k!v!d!s} It increases your speed by 11. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) a Rohirric Ring of Invisibility (+7) {!k!v!d!s} It increases your speed by 7. It makes you invisible. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. n) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. o) The Phial of Galadriel (+4) {!v!d!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Withered Heath. p) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 22 of Mirkwood. q) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 30 of Moria. s) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of Moria. v) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 44 of Barad-Dur. w) a Khopesh of the Maiar (2d4) (+5,+11) [+2] (+2 attacks) {!k!v!d!s} It increases your attack speed by 2. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of trolls and giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of a Lost Temple. x) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Withered Heath. [The Museum Inventory - Bree ] a) The Wooden Torch of Himlacil (with 0 turns of light) {cursed} It provides light (radius 4) when fueled. It provides resistance to light and dark. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest.