[Angband 3.0.5 Character Dump] Name Pamila Self RB CB EB Best Sex Female Age 117 STR! 18/100 +1 +2 +16 18/290 Race High-Elf Height 78 INT! 18/100 +3 +2 +3 18/180 Class Ranger Weight 184 WIS! 18/100 -1 +0 +5 18/140 Title Ranger Lord Status 94 DEX! 18/100 +3 +1 +3 18/170 HP 1063/1063 Maximize Y CON! 18/100 +1 +1 +10 18/220 SP 383/383 Preserve Y CHR! 18/100 +5 +1 +7 18/230 Level 50 Armor [48,+137] Saving Throw Legendary Cur Exp 13848510 Fight (+45,+41) Stealth Superb Max Exp 13848510 Melee (+55,+61) Fighting Legendary Adv Exp ******** Shoot (+62,+19) Shooting Legendary MaxDepth Lev 99 Blows 5/turn Disarming Superb Gold 5403898 Shots 3/turn Magic Device Legendary Perception Good Burden 163.8 lbs Infra 40 ft Searching Fair You are one of several children of a Telerin Prince. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.*.... Blind:.........+... Elec:......+...... Confu:+............ Fire:+..*+.+...... Sound:........+.... Cold:......+...... Shard:............. Pois:....+........ Nexus:.......+..... Fear:+..++...+.... Nethr:...+......... Lite:+....+......+ Chaos:+.......+.... Dark:+....++...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:.......+..... Feath:............. Sear.:............. PLite:............. Infra:............. Regen:...+......... Tunn.:+............ Telep:.........+... Speed:.++++..+...+. Invis:...+.+......+ Blows:............. FrAct:++.+....+.+.. Shots:............. HLife:.....+....... Might:.+........... [Character Equipment] a) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) a Ring of Speed (+14) {14} It increases your speed by 14. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+10] (+8) It increases your speed by 8. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. h) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. i) 37 Mushrooms of Restoring j) 4 Potions of Healing k) 21 Potions of Restore Life Levels l) 5 Scrolls of *Destruction* m) a Rod of Restoration It cannot be harmed by electricity. n) 27 Seeker Arrows of Acid (4d4) (+13,+15) {@f3=g} It is branded with acid. It cannot be harmed by acid. o) 24 Seeker Arrows of Venom (4d4) (+14,+13) {@f4=g} It is branded with poison. p) 38 Seeker Arrows of Frost (4d4) (+15,+13) {@f2=g} It is branded with frost. It cannot be harmed by cold. q) 32 Seeker Arrows of Frost (4d4) (+13,+14) {@f2=g} It is branded with frost. It cannot be harmed by cold. r) 71 Seeker Arrows of Venom (4d4) (+10,+9) {@f4=g} It is branded with poison. s) 35 Seeker Arrows of Flame (4d4) (+9,+7) {@f1=g} It is branded with fire. It cannot be harmed by fire. t) 30 Mithril Arrows of Frost (3d4) (+11,+15) {@f2=g} It is branded with frost. It cannot be harmed by acid, fire, or cold. [Home Inventory] a) 10 Potions of *Healing* b) 8 Potions of Life c) 3 Scrolls of Mass Banishment d) a Staff of Banishment (2 charges) e) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) an Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. g) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. i) The Cloak 'Holcolleth' [1,+11] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. n) The Katana 'Aglarang' (8d4) (+10,+10) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. o) The Beaked Axe of Theoden (2d6) (+10,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. p) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) 22 Arrows of Slay Evil (1d4) (+10,+9) It slays all evil creatures. r) 99 Seeker Arrows of Venom (4d4) (+14,+13) {@f4=g} It is branded with poison. s) 47 Seeker Arrows of Frost (4d4) (+13,+14) It is branded with frost. It cannot be harmed by cold. t) 32 Seeker Arrows of Acid (4d4) (+8,+13) {@f3=g} It is branded with acid. It cannot be harmed by acid. u) 92 Seeker Arrows of Flame (4d4) (+10,+10) {@f1=g} It is branded with fire. It cannot be harmed by fire. v) 90 Mithril Arrows of Venom (3d4) (+11,+11) It is branded with poison. It cannot be harmed by acid or fire. w) 71 Mithril Arrows of Flame (3d4) (+10,+10) {@f1=g} It is branded with fire. It cannot be harmed by acid or fire. x) 79 Mithril Arrows of Frost (3d4) (+10,+10) It is branded with frost. It cannot be harmed by acid, fire, or cold. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)