[Angband 3.0.5 Character Dump] Name Lethid II Self RB CB EB Best Sex Male Age 19 STR! 18/100 +0 +5 +3 18/180 Race Human Height 65 INT! 18/100 +0 -2 +4 18/120 Class Warrior Weight 163 WIS! 18/100 +0 -2 +3 18/110 Title Hero Status 61 DEX! 18/100 +0 +2 +4 18/160 HP -69/846 Maximize Y Con! 18/100 +0 +2 +7 18/190 18/160 SP 0/0 Preserve Y CHR: 18/97 +0 -1 +1 18/97 Level 45 Armor [44,+67] Saving Throw Superb Cur Exp 2640143 Fight (+1,-6) Stealth Excellent Max Exp 2640143 Melee (+23,+19) Fighting Legendary Adv Exp 2700000 Shoot (+14,+12) Shooting Legendary MaxDepth 3000 ft Blows 6/turn Disarming Superb Gold 1546425 Shots 2/turn Magic Device Superb Perception Fair Burden 256.4 lbs Infra 20 ft Searching Fair You are the first child of a Guildsman. You are a credit to the family. You have hazel eyes, straight brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:........+.... Blind:.........+... Elec:........+.... Confu:.........+... Fire:........+.... Sound:............. Cold:+.......+.... Shard:............. Pois:..+.......... Nexus:............. Fear:+...........+ Nethr:........+.... Lite:+............ Chaos:............. Dark:..+.......... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:+...+........ Stea.:..+....++.... Feath:............. Sear.:.........+... PLite:+............ Infra:......+...... Regen:+......+..... Tunn.:............. Telep:............. Speed:+..........+. Invis:+........+... Blows:............. FrAct:+.....+...... Shots:.+........... HLife:....+........ Might:.+........... [Last Messages] > The Plasma hound bites you. > *** LOW HITPOINT WARNING! *** > The Plasma hound misses you. > It breathes plasma. > The Plasma hound resists. > *** LOW HITPOINT WARNING! *** > The Plasma hound breathes plasma. > The Plasma hound resists. > *** LOW HITPOINT WARNING! *** > The Plasma hound breathes plasma. > *** LOW HITPOINT WARNING! *** > It breathes time. > The Plasma hound snarls with pain. > You're not as hale as you used to be... > You die. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {LV, 1900'} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) a Light Crossbow of the Haradrim (x3) (+13,+12) (+1) It increases your shooting speed and shooting power by 1. It cannot be harmed by acid or fire. c) The Ring of Barahir (+1) {LV, 2950} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) an Aquamarine Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. e) a Coral Amulet of Sustenance {floor, 850'} It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. f) The Phial of Galadriel {butterfly vault, 500' @A1} It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Full Plate Armour (Dwarven) (-3) [25,+11] (+2) It increases your strength and constitution by 2. It increases your infravision by 2. It grants you immunity to paralysis. It cannot be harmed by acid or fire. h) a Cloak of the Magi [1,+10] (+1) It increases your intelligence by 1. It increases your stealth by 1. It sustains your intelligence. It speeds your regeneration. It cannot be harmed by acid. i) a Small Leather Shield of Elvenkind [2,+10] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) {Vault, 2350'} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) a Set of Cesti of Agility [5,+7] (+3) It increases your dexterity by 3. l) a Pair of Metal Shod Boots of Speed [6,+8] (+6) {butterfly vault, 1450'} It increases your speed by 6. [Character Inventory] a) 10 Rations of Food b) 4 Shimmering Potions of Speed c) 14 Magenta Potions of Cure Critical Wounds {@q1, 10% off} d) a Green Potion of Healing e) 4 Yellow Potions of Restore Life Levels f) 9 Scrolls titled "trolapp petwah" of Phase Door g) 28 Scrolls titled "rhov blaaner" of Identify {@r1, 50% off} h) a Scroll titled "urmon ala" of Trap Detection i) 3 Mithril Rods of Recall It cannot be harmed by electricity. j) 5 Copper-Plated Rods of Detection (2 charging) {@z3} It cannot be harmed by electricity. k) 4 Bronze Rods of Teleport Other l) 4 Aluminum Rods of Disarming {@z2} m) 2 Steel Wands of Teleport Other (16 charges) n) 4 Mithril Wands of Stone to Mud (20 charges) o) a Titanium Wand of Confuse Monster (8 charges) p) a Hickory Staff of Teleportation (6 charges) q) 5 Cottonwood Staffs of Speed (26 charges) {!k!k!k!d!d!d} r) a Broad Sword of Fury (2d5) (+10,+16) (+2) It increases your strength by 2. It increases your attack speed by 2. It provides resistance to fear. It aggravates creatures around you. It cannot be harmed by acid or fire. s) a Glaive (2d6) (+8,+3) t) a Lochaber Axe of Slay Animal (3d8) (+5,+8) It slays animals. u) 30 Seeker Bolts (4d5) (+4,+5) {@f1} [Home Inventory] a) 6 Tan Mushrooms of Restoring b) 5 Scrolls titled "mungit man" of *Identify* {10% off} c) 2 Scrolls titled "fidgre alatri" of Recharging d) a Scroll titled "eng aksbot" of Rune of Protection e) a Scroll titled "vlysan gre" of Banishment f) a Robe of Elvenkind [2,+17] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and chaos. It cannot be harmed by the elements. g) The Cloak of Thorongil [1,+10] {Acquirement, 1000'} It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. h) The Large Leather Shield of Celegorm [4,+16] {LV, 1850'} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] {LV, 2600'} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Metal Cap of Thengel [3,+12] (+3) {troll pit, 2550'} It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. k) The Steel Helm of Hammerhand [6,+20] (+3) {lv, 2950} It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. l) The Set of Gauntlets 'Pauraegen' [2,+15] It provides resistance to lightning. It lights the dungeon around you. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {LV, 2350'} It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. n) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {butterfly vault} It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. o) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) {Gorlim, vault, 2350'} It increases your wisdom by 4. It increases your infravision by 4. It slays orcs. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you and speeds your regeneration. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. p) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) {*acq* 2750} It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)