[ToME 2.3.0 Character Sheet] Name : Solomon Grundy Age 149 STR! 35 Sex : Male Height 391 INT! 22 Race : Zombie Dunadan Weight 226 WIS! 25 Class : Monk Social Class 33 DEX! 32 Body : Player CON! 40 God : Nobody CHR: 31 + To Melee Hit 37 Level 45 Max Death Points 110 + To Melee Damage 38 Experience 6381283 Cur Death Points -31 + To Ranged Hit 46 Max Exp 6381283 Max SP (Mana) 48 + To Ranged Damage 9 Exp to Adv. 7155000 Cur SP (Mana) 48 AC 1+162 Gold 943164 (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Good Blows/Round: 7 Bows/Throw : Heroic Searching : Very Good Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 280-1946 Stealth : Bad Magic Device: Legendary[25]Infra-Vision: 40 feet Tactic: normal Explor: running (Character Background) You were born on a Monday. You have eerie dead eyes, matted grey hair and pale white skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 12 (600') Mordor: Level 43 (2150') Barrow-Downs: Level 2 (100') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 14 (700') Moria: Level 30 (1500') The Sacred Land Of Mountains: Level 64 (3200') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 18399 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 42 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 29th Quelle of the 2890th year of the third age. Your adventure lasted 43 days. Your Attributes: You are dead, killed by an Eye druj in the town of Gondolin. You can switch locations with another being. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of thunderlords. You are unlucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Skills (points left: 4) - Combat 49.050 [0.900] . Weaponmastery 01.500 [0.300] . Archery 01.000 [0.400] . Barehand-combat 49.600 [0.900] - Sneakiness 08.190 [0.900] . Stealth 03.000 [0.900] . Disarming 01.400 [0.900] . Dodging 49.700 [0.700] - Magic 03.246 [0.600] . Magic-Device 49.500 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] . Necromancy 35.200 [0.500] - Spirituality 06.200 [0.900] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 10.900 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] Abilities * Undead Form [Fates] You may meet a Village idiot on level 15. [Character Equipment] a) (nothing) d) a Light Crossbow of Extra Might (x5) (+9,+9) e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 58 of The Sacred Land Of Mountains. f) The Ring of Rhuormor (+3 to searching) It increases your charisma, searching and infravision by 3. It makes you completely fearless. It provides resistance to electricity, cold, confusion and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 58 of The Sacred Land Of Mountains. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 42 of Mordor. n) (nothing) o) The Cloak of Mist 'Dalvan' [1,+11] It provides immunity to acid. It provides resistance to light, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 55 of The Sacred Land Of Mountains. p) (nothing) s) (nothing) u) (nothing) x) (nothing) z) (nothing) {) 27 Seeker Bolts (4d5) (+0,+0) |) a Gnomish Shovel (+2) [Character Inventory] a) Kenault's Cantrip Generator {!d!k!v} It can be activated for curing every 110 turns. You found it in the remains of an Angel on level 27 of Mirkwood. b) Baalzebub's All-seeing Servant (charging) {!d!k!v} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 58 of The Sacred Land Of Mountains. c) The Gem of Ice {!d!k!v} It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 44 of Moria. d) Raal's Black Candle {!d!k!v} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 2 of Barrow-Downs. e) Gamenlon's Summoning Manual (charging) {!d!k!v} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Forest wight in the town of Bree . f) The Jester's Cap of Insanity {!d!k!v} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Necromancer on level 49 of Moria. g) Heward's Excellent Experimental Earmuffs {!d!k!v} It can be activated for Destruction every 100 turns. You found it in the remains of a Shade on level 36 of The Land Of Rhun. h) 5 Sprigs of Athelas i) a Potion of Speed j) 14 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. k) 2 Scrolls of *Identify* l) a Golden Rod of the Istari of Detection (250/250) {!d!k!v} m) a Golden Rod of Disarming (125/125) {!d!k!v} n) a Mithril Rod of Perception (160/160) {!d!k!v} o) a Mithril Rod of Recall (160/160) {!d!k!v!z} p) a Wand of Tidal Wave[2|23] (2 charges) q) a Wand of Banishment[6|20] (4 charges) r) The Anchor of Space-Time {!d!k!v} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Immortal Skull of Benetar It can be activated for cure stun every 100 turns. You found it in the remains of an Emperor wight in the town of Bree . b) a Potion of Cure Critical Insanity c) a Potion of *Healing* d) 3 Potions of Life e) The Ring of Hungain (+6 to searching) It increases your searching by 6. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to dark. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost on level 50 of Moria. f) The Ring of Baris (+4% of critical hits) It increases your strength, wisdom, infravision and ability to score critical hits by 4. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. g) a Ring of Blindness Resistance h) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. i) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) [Home Inventory - Gondolin ] a) a Parchment titled ``Demigods and their Uses'' It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of an Archangel on level 58 of The Sacred Land Of Mountains. b) Balrilbon's Soulgem It can be activated for light absorption every 80 turns. You found it in the remains of a Dark elven warlock on level 38 of Illusory Castle. c) 2 Potions of Cure Light Insanity d) a Potion of *Healing* e) 5 Potions of Restore Life Levels {50% off} f) a Scroll of *Remove Curse* g) a Scroll of Genocide h) a Golden Rod of Simplicity of Nothing (125/125) i) a Rod Tip of Recall (80 Mana to cast) j) The Ring of Power of Akhorahil the Blind (+1 to speed) It increases your strength and speed by 1. It makes you invisible. It sustains your dexterity. It makes you completely fearless. It provides resistance to poison, dark, confusion and chaos . It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 56 of The Sacred Land Of Mountains. k) The Ring of Power of Akhorahil the Blind (+3 to searching) It increases your intelligence and searching by 3. It makes you invisible. It makes you completely fearless. It provides resistance to cold, light and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 58 of The Sacred Land Of Mountains. l) The Ring 'Mirist' It sustains your charisma. It provides resistance to acid, cold and nether. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Ring of Galvalar (+2) It increases your strength, intelligence and wisdom by 2. It makes you invisible. It provides resistance to electricity and dark. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . n) a Dwarven Lantern of the Magi (+3) o) The Feanorian Lamp of Gorethil {!d!k!v} It provides light (radius 3) forever. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. p) The Stone of Lore {!d!k!v} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Robe of Incanus [2,+17] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skeleton Half-troll on level 49 of Moria. r) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 64 of The Sacred Land Of Mountains. t) The Pair of Hard Leather Boots 'Bregre' [3,+13] It provides resistance to life draining, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Footwear Shop. u) The Arrow of Foron (1d4) (+21,+5) It does extra damage from acid, electricity and fire. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bat of Gorgoroth on level 43 of Mordor. [Home Inventory - Minas Anor ] a) 3 Potions of Cure Critical Insanity b) a Scroll of *Remove Curse* c) an Iron Rod of Cheapness of Nothing (50/50) d) a Wand of Essence of Speed[1|19] of Plenty (10 charges) e) a Staff of Healing[2|31] (3 charges) f) The Ring of Power of Uvatha the Horseman (+3) It increases your intelligence, constitution and charisma by 3. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to fire and confusion. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Double Chain Mail 'Nient' (-9,-9) [16,+8](20%) It increases your hit points by 20%. It sustains your dexterity and charisma. It provides immunity to acid. It provides resistance to electricity, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 52 of The Sacred Land Of Mountains. h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. i) The Soft Studded Leather 'Mornen' [5,+9] It provides immunity to cold. It makes you completely fearless. It provides resistance to dark, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 43 of Moria. j) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. k) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Priest on level 48 of Illusory Castle. l) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. m) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulwarth, Son of Ulfang on level 32 of Mirkwood. n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 43 of Moria. o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 40 of The Land Of Rhun. [Home Inventory - Lothlorien ] a) 7 Potions of Cure Serious Insanity b) 82 Potions of Water Curing {quest} c) a Potion of *Healing* d) a Scroll of Remove Curse e) a Ring of Levitation f) a Ring of Light and Darkness Resistance g) a Ring of Shard Resistance It provides resistance to shards. You found it in the remains of a Master vampire on level 33 of Mirkwood. h) a Ring of Invisibility i) a Ring of Lightning [+15] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Black Market. j) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. l) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. m) The Rapier of Milir (1d6) (+18,+24) (+2) It increases your strength and intelligence by 2. It does extra damage from electricity. It produces chaotic effects. It is especially deadly against orcs. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.