[ToME 2.3.0 Character Sheet] Name : Dardoldric Age 263 STR: 32 Sex : Male Height 6328 INT: 11 Race : Ent Weight 112 WIS: 13 Class : Polearmmaster Social Class 31 DEX: 13 Body : Player Con: 16 30 God : Tulkas CHR: 8 + To Melee Hit 47 Level 22 Max Hit Points 391 + To Melee Damage 47 Experience 15710 Cur Hit Points -23 + To Ranged Hit 17 Max Exp 15710 Max SP (Mana) 17 + To Ranged Damage 0 Exp to Adv. 17640 Cur SP (Mana) 17 AC 10+21 Gold 65287 Piety 1663 (Miscellaneous Abilities) Fighting : Legendary[15]Perception : Very Bad Blows/Round: 5 Bows/Throw : Excellent Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 5d6+235 Stealth : Bad Magic Device: Superb Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are one of the first beings who awoke on Arda. You have brown skin and unflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 13 (650') The Old Forest: Level 13 (650') Your body was a Player. You have defeated 2283 enemies. You saved 5 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Yavie of the 2890th year of the third age. Your adventure lasted 9 days. Your Attributes: You are dead, killed by an Aranea in the town of Lothlorien. You can breath fire. You can grow trees. You are bleeding. Your eyes are sensitive to infrared light. You can see invisible creatures. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of evil beings. You are unlucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are completely fearless. Your dexterity is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your stealth is affected by your equipment. Corruption list: Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 0) - Combat 30.881 [0.900] - Weaponmastery 26.582 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 26.900 [0.700] . Archery 00.800 [0.600] . Barehand-combat 00.000 [0.200] . Boulder-throwing 24.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.500 [0.900] . Stealth 00.000 [0.400] . Disarming 01.500 [0.900] - Magic 01.378 [0.300] . Magic-Device 22.200 [1.150] - Spirituality 11.000 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Far reaching attack * Tree walking [Character Equipment] a) a Spear of Life (1d6) (+4,+6)(20%) {cursed} d) (nothing) e) a Ring of Fear Resistance It makes you completely fearless. f) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. k) an Amulet of Brilliance (+2) {cursed} m) a Brass Lantern (with 6706 turns of light) n) an Elven Padded Armour of Resist Acid [4,+8] (+1 to stealth) o) a Snakeskin Cloak [1,+7] p) (nothing) s) a Metal Cap of the Noldor [3,+6] (+2) {!!} It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 2. It sustains your dexterity. It allows you to sense the presence of orcs. It was given to you as a reward. u) (nothing) x) a Pair of Soft Leather Boots of Stealth [2,+1] (+3 to stealth) z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) The Gem of Venom {!!} It can be activated for light area (dam 2d15) every 100 turns. You found it lying on the ground on level 2 of Barrow-Downs. b) The Jester's Cap of Insanity (charging) {!!} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Novice priest on level 2 of Barrow-Downs. c) Pytar's Portable Pandemonium {!!} It can be activated for Destruction every 100 turns. You found it lying on the ground on level 10 of Barrow-Downs. d) 8 Flasks of oil e) 6 Scrolls of Identify f) 8 Boulders {90% off} g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Jor's Compendium of Strange Behaviour b) an Amulet of Reflection c) an Amulet of Lightning Resistance {25% off} It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Magic shop. d) The Rapier 'Forasgil' (1d6) (+12,+19) e) a Trident (1d8) (+2,+6) It can be wielded two-handed. [The Mathom-house Inventory - Bree ] a) The Bag of Tricks It can be activated for something weird every 5 turns. You found it lying on the ground on level 2 of Barrow-Downs. b) The Gem of Knowledge It can be activated for Ruination. You found it lying on the ground on level 1 of Barrow-Downs. c) Raal's Voodoo Doll of Revenge It can be activated for create hunger. You found it lying on the ground on level 2 of Barrow-Downs. d) Kelek's Practical Joke It can be activated for death. You found it lying on the ground on level 2 of Barrow-Downs. e) Tenser's Alteration Manual It can be activated for paralyze. You found it lying on the ground on level 1 of Barrow-Downs. f) The Crystal Ball of The Witch-King of Angmar It can be activated for decreasing Dexterity. You found it lying on the ground on level 6 of Barrow-Downs. g) Bigby's Big Book of Brutality It can be activated for confusion. You found it lying on the ground on level 1 of Barrow-Downs.