[Angband 3.0.6 Character Dump] Name Weichafe I Self RB CB EB Best Sex Male Age 26 Str! 18/100 +0 +2 +16 18/280 18/275 Race Half-Elf Height 71 INT! 18/100 +1 +2 +8 18/210 Class Ranger Weight 155 WIS! 18/100 -1 +0 +6 18/150 Title ***WINNER*** Status 21 DEX! 18/100 +1 +1 +8 18/200 HP 846/846 Maximize Y CON! 18/100 -1 +1 +8 18/180 SP 292/382 Preserve Y CHR! 18/100 +1 +1 +2 18/140 Level 50 Armor [35,+107] Saving Throw Heroic Cur Exp 30243520 Fight (+45,+35) Stealth Superb Max Exp 30254897 Melee (+63,+53) Fighting Legendary Adv Exp ******** Shoot (+62,+19) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Superb Gold 8167370 Shots 3/turn Magic Device Heroic Burden 366.9 lbs Perception Superb Speed +19 Infra 60 ft Searching Superb Your mother was of the Nandor. You are one of several children of a Serf. You are a well liked child. You have blue eyes, straight auburn hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:...+.+...+... Elec:......+...... Confu:......+..+... Fire:*.....+...... Sound:......+.+.... Cold:...*..+...... Shard:............. Pois:....+........ Nexus:....+........ Fear:......+.+.... Nethr:............. Lite:............. Chaos:+....+..+.... Dark:+............ Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:....+..+..... Feath:...+......... Sear.:....++...+... PLite:............. Infra:....++....... Regen:...+......... Tunn.:+............ Telep:...+.+....... Speed:.++++......+. Invis:...+.+...+... Blows:............. FrAct:.+.+....+.+.. Shots:............. HLife:...+...+..... Might:.+........... [Character Equipment] a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {BileDemon l96} It increases your strength by 6. It increases your tunneling by 6. It slays animals, dragons, and all evil creatures, and is especially deadly against undead. It is branded with fire. It provides immunity to fire. It provides resistance to dark, chaos, and disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) {ArchiL l69} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) a Malachite Ring of Speed (+11) {!*!*} It increases your speed by 11. d) The Ring of Power 'Nenya' (+8,+8) (+2) {Nightwing l89} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) an Azure Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. f) The Palantir of Westernesse (+2) (charging) {Tarrasque l85} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2) {mmhd l38} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) a Cloak of the Magi [1,+19] (+2) {Morgoth l100} It increases your intelligence by 2. It increases your stealth by 2. It provides resistance to life draining. It sustains your intelligence. It cannot be harmed by acid. i) The Small Metal Shield of Thorin [3,+24] (+4) {Vault l40} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) {Bill T l43} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2) {Dwar l55} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+11] (+9) {Archon l67} It increases your speed by 9. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1!d!v!t} b) a Book of Magic Spells [Conjurings and Tricks] {@m2@P2@G2!d!v!t, 40% off} c) a Book of Magic Spells [Incantations and Illusions] {@m3!d!v!t} d) a Book of Magic Spells [Sorcery and Evocations] {@m4@G4@P4!d!v!t} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@G5@b5!d!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@G7@b7!d!v} It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] {@m8!d!v!t!d!v!t} It cannot be harmed by the elements. h) 8 Pink Potions of Healing {!*!*} i) 9 Red Speckled Potions of *Healing* {!*!*} j) 7 Dark Red Potions of Life {!*!*} k) 18 Silver Speckled Potions of Restore Mana {!*!*} l) 29 Scrolls titled "garnin fid" of *Identify* {!*!*} m) 2 Cypress Staffs of Banishment (7 charges) {!*!*} n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. o) The Spear 'Nimloth' (1d6) (+11,+13) (+3) {M} It increases your stealth and speed by 3. It slays undead. It is branded with frost. It provides resistance to cold. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. p) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) {M} It increases your intelligence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for identify every 10 turns. It cannot be harmed by the elements. q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {M} It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. r) 26 Seeker Arrows of Slay Evil (4d4) (+19,+16) It slays all evil creatures. s) 26 Seeker Arrows of Slay Demon (4d4) (+16,+12) {!*!*} It slays demons. t) 57 Seeker Arrows of Venom (4d4) (+9,+9) {=g} It is branded with poison. u) 38 Seeker Arrows of Flame (4d4) (+10,+9) {=g} It is branded with fire. It cannot be harmed by fire. v) 20 Seeker Arrows of Slay Evil (4d4) (+9,+12) It slays all evil creatures. w) 15 Seeker Arrows of Slay Evil (4d4) (+8,+9) {!*!*!* final fight} It slays all evil creatures. [Home Inventory] a) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@G9@b9!d!v} It cannot be harmed by the elements. b) 22 Ivory Staffs of *Destruction* (62 charges) {!*!*} c) The Ring of Power 'Narya' (+6,+6) (+1) {GWofThunder l83} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {GWLaw l76} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. g) The Hard Leather Armour of Himring [6,+15] {D l89} It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. h) The Hard Leather Cap of Thranduil [2,+10] (+2) {Ancient Black D l49} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. i) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {l89} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. j) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {young black d l64} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. k) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {dark elven sorcerer l63} It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. l) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) {Ancient } It increases your strength and wisdom by 4. It increases your speed by 4. It slays undead and all evil creatures. It provides resistance to lightning, fire, nether, and life draining. It lights the dungeon around you. It activates for dispel evil (x5) every 100+d100 turns. It cannot be harmed by the elements. m) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {D l89} It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements.