[ToME 2.2.7 Character Dump] Name : Belagan Age 14 STR: 31 Sex : Female Height 49 INT: 18 Race : Yeek Weight 38 WIS: 11 Class : Demonologist Social Class 56 DEX: 22 Body : Player CON! 25 God : Nobody CHR: 18 + To Melee Hit 69 Level 45 Max Hit Points 539 + To Melee Damage 53 Experience 608503 Cur Hit Points -6 + To Ranged Hit 19 Max Exp 608503 Max SP (Mana) 111 + To Ranged Damage 5 Exp to Adv. 675000 Cur SP (Mana) 111 AC 16+77 Gold 44791 (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Fair Blows/Round: 8 Bows/Throw : Superb Searching : Good Shots/Round: 2 Saving Throw: Bad Disarming : Very Good Mel.dmg/Rnd: 32d6+424 Stealth : Fair Magic Device: Superb Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of five children of a master Yeek. You are a credit to the family. You have brown eyes, curly black hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: OFF Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 38 (1900') Barrow-Downs: Level 10 (500') Orc Cave: Level 20 (1000') The Old Forest: Level 21 (1050') Your body was a Player. You have defeated 6018 enemies. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved 38 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 14th Quelle of the 2890th year of the third age. Your adventure lasted 28 days. Your Attributes: You are dead, killed by a Brown Thunderlord in a plain of grass southeast of Khazad-dum. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of demons. You can sense the presence of animals. You can sense the presence of good beings. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon strikes at animals with extra force. Your weapon strikes at demons with holy wrath. Skills (points left: 0) - Combat 23.226 [0.750] - Weaponmastery 50.000 [0.750] . Sword-mastery 49.800 [0.600] . Archery 02.400 [0.500] - Sneakiness 07.400 [1.800] . Disarming 18.200 [1.800] - Magic 19.493 [0.700] . Magic-Device 27.450 [1.150] . Demonology 49.000 [1.000] . Necromancy 01.000 [0.300] - Spirituality 02.000 [0.700] . Prayer 00.000 [0.500] - Monster-lore 05.500 [0.500] . Summoning 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Demonblade of *Slay Animal* (4d6) (+10,+16) (+1 to stealth) It increases your intelligence and stealth by 1. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It slows your metabolism. You bought it from the Black Market. d) The Light Crossbow of Gwath (x5) (+9,+5) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon in the town of Gondolin . e) a Ring of Speed (+8) It increases your speed by 8. f) a Ring of Extra Attacks (+2 attacks) {90% off} It increases your attack speed by 2. You bought it from the Black Market. k) The Amulet 'Eruthimas' (+3 to searching) It increases your strength, charisma, searching and infravision by 3. It sustains your constitution. It provides resistance to light, sound and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Mirkwood. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness and sound. It cannot be harmed by fire. It was given to you as a reward. n) The Hard Leather Armour 'Tundon' (-1 to accuracy) [6,+13] It sustains your charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Priest on level 36 of Mordor. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Shield of Reflection [3,+10] {QI-4} It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Demonhorn of Gothmog [2,+13] (-5) {cursed} It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 37 of Mordor. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Speed [3,+9] (+2) z) (nothing) {) (nothing) |) a Dwarven Pick of Digging (+8,+9) (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Demonhorn [2,+4] b) Bigby's Big Book of Brutality It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Master mindcrafter on level 37 of Mordor. c) 18 Potions of Cure Critical Wounds {!k} d) 7 Potions of Restore Life Levels e) 12 Scrolls of Teleportation {75% off} f) 18 Scrolls of Word of Recall g) 28 Scrolls of *Identify* {25% off} h) 26 Scrolls of Recharging i) 25 Scrolls of Satisfy Hunger {25% off} j) an Iron Rod of Capacity of Trap Location (100/100) {@z1} It can hold more mana. You bought it from the Black Market. k) a Moonstone Rod of Illumination (75/75) {@z2} l) a Silver Rod of Recall (100/100) {!k!d!v!s} m) a Golden Rod of Perception (125/125) {@z5} n) a Rod Tip of Door/Stair Location (10 Mana to cast) o) 17 Wands of Noxious Cloud[1|25] (93 charges) {@a1} p) a Staff of Remove Curses[2|23] (10 charges) q) a Staff of Teleportation[11|33] (13 charges) r) a Staff of Vision[3|12] (5 charges) s) a Partial Totem of a Lizard king t) a Partial Totem of an Ancient gold dragon u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonblade (4d6) (+9,+10) It strikes at demons with holy wrath. b) The Jester's Cap of Insanity It can be activated for remove fear and cure poison every 5 turns. You found it lying on the ground on level 5 of Barrow-Downs. c) The Bottomless Bottle (charging) It can be activated for cure cuts. You found it in the remains of a Dark elven priest on level 4 of Barrow-Downs. d) 3 Potions of Healing e) a Potion of Restore Mana f) a Partial Totem of a Dark elven priest g) 2 Partial Totems of a 3-headed hydra h) a Partial Totem of a Ranger i) a True Totem of Bill the Stone Troll j) a True Totem of Sangahyando of Umbar k) an Everburning Torch l) an Elven Cloak [4,+6] (+2 to stealth) {!*} m) a Pair of Metal Shod Boots of Free Action [6,+7] It provides immunity to paralysis. It was given to you as a reward. n) 4 Dwarf Skeletons [Home Inventory - Gondolin ] a) a Potion of Healing b) 2 Potions of Restore Mana {25% off} c) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of The Old Forest. d) a Small Leather Shield of Reflection [2,+6] e) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 18 of Orc Cave. [Home Inventory - Lothlorien ] a) 3 Demonblades (4d6) (+0,+0) b) a Demonhorn [2,+0] c) Tenser's Mechanical Magician It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven priest on level 15 of Mirkwood. d) 3 Potions of Healing {50% off} e) a Golden Rod of Simplicity of Nothing (125/125) You bought it from the Black Market. f) a Rod Tip of Recall (80 Mana to cast) g) a Rod Tip of Healing (120 Mana to cast) h) a Staff of Remove Curses[1|18] (3 charges) i) a True Totem of Lokkak, the Ogre Chieftain j) a Ring of Slaying (+12,+8) You bought it from the Black Market. k) a Ring of Critical Hits (+6% of critical hits) {50% off} It increases your ability to score critical hits by 6. You bought it from the Black Market. l) The Amulet 'Vinaxe' (+4 to infravision) It increases your charisma and infravision by 4. It sustains your constitution. It provides resistance to cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 22 of Orc Cave. m) an Indestructible Amulet of Brilliance (+4) {100% off} It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. n) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) Balance Dragon Scale Mail (-2 to accuracy) [30,+16] It can be activated for breathe balance (250) every 60+d90 turns if it is being worn. It provides resistance to sound, shards, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. p) Elven Ring Mail of Resist Acid (-2 to accuracy) [12,+15] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Mirkwood. t) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre Archer on level 16 of Orc Cave. u) The Set of Gauntlets 'Pauraegen' [2,+15] v) a Small Metal Boomerang of Aman (3d4) (+5,+9) [+3] (+1 attack) It increases your wisdom and attack speed by 1. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It was given to you as a reward. w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 30 of Mirkwood. x) 18 Elf Skeletons