[Angband 3.0.5 Character Dump] Name Conan the Librarian Self RB CB EB Best Sex Female Age 40 STR! 18/100 +2 -1 +13 18/240 Race Dwarf Height 46 INT! 18/100 -3 -3 +2 18/60 Class Priest Weight 133 WIS! 18/100 +2 +3 +7 18/220 Title Patriarch Status 42 DEX! 18/100 -2 -1 +5 18/120 HP -6/1027 Maximize Y CON! 18/100 +2 +0 +10 18/220 SP 337/396 Preserve Y CHR! 18/100 -3 +2 +6 18/150 Level 50 Armor [28,+122] Saving Throw Legendary Cur Exp 11687802 Fight (+36,+35) Stealth Good Max Exp 11687802 Melee (+46,+50) Fighting Legendary Adv Exp ******** Shoot (+56,+22) Shooting Legendary MaxDepth Lev 79 Blows 4/turn Disarming Superb Gold 3473853 Shots 2/turn Magic Device Heroic Perception Fair Burden 181.3 lbs Infra 50 ft Searching Fair You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+++.... Blind:.........+..+ Elec:......+.+.... Confu:.........+... Fire:+...+.++++... Sound:.........+... Cold:......++++... Shard:......+...... Pois:....+........ Nexus:......+...... Fear:+...+........ Nethr:............. Lite:.....+...+... Chaos:.........+... Dark:.....+....... Disen:++........... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.+.....+..... Feath:............. Sear.:............. PLite:.........+... Infra:............. Regen:.........+... Tunn.:............. Telep:............. Speed:.++.+..+.+.+. Invis:+....+...+... Blows:............. FrAct:+.........+.. Shots:.+........... HLife:.....+....... Might:............. [Last Messages] > You hit the Nightcrawler. > You miss the Nightcrawler. <4x> > You hit the Nightcrawler. > The Nightcrawler stings you. > You feel very sickly for a moment, but the feeling passes. > The Nightcrawler misses you. <3x> > You miss the Nightcrawler. > You hit the Nightcrawler. <3x> > It was a great hit! > The Dracolich breathes nether. > You keep hold of your life force! > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Ancient multi-hued dragon breathes frost. > You die. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w0} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {@f1} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) a Ring of Speed (+10) It increases your speed by 10. d) a Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+9] (+9) It increases your speed by 9. [Character Inventory] a) 2 Holy Books of Prayers [Words of Wisdom] {@p2@b2} b) 3 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3, 25% off} c) 3 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4} d) 3 Holy Books of Prayers [Ethereal Openings] {@b5@p5@G5} It cannot be harmed by the elements. e) 5 Holy Books of Prayers [Godly Insights] {@p6@b6@G6} It cannot be harmed by the elements. f) 5 Holy Books of Prayers [Purifications and Healing] {@b7@G7@p7} It cannot be harmed by the elements. g) 2 Potions of Speed h) 11 Potions of Cure Critical Wounds {@q1, 75% off} i) 2 Potions of Healing j) 3 Potions of Restore Mana {90% off} k) 2 Potions of Restore Life Levels l) 5 Rods of Disarming {@z0} m) a Rod of Acid Balls {@z1} n) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. o) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. p) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) 3 Seeker Arrows (4d4) (+8,+8) {@f1=g} r) 21 Seeker Arrows (4d4) (+5,+9) s) 12 Seeker Arrows (4d4) (+4,+6) t) 10 Mithril Arrows (3d4) (+8,+7) {@f1=g} It cannot be harmed by acid or fire. u) 31 Mithril Arrows (3d4) (+8,+6) It cannot be harmed by acid or fire. [Home Inventory] a) 15 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3, 25% off} b) 39 Potions of Speed c) 29 Potions of Healing d) 13 Potions of *Healing* e) a Potion of Life f) 31 Potions of Restore Mana {90% off} g) a Scroll of *Remove Curse* h) a Ring of Speed (+9) It increases your speed by 9. i) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. j) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. k) an Amulet of Wisdom (+4) It increases your wisdom by 4. It sustains your wisdom. l) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. m) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. n) an Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. q) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. s) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. u) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. v) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)