[Angband 3.0.5 Character Dump] Name Boromir Self RB CB EB Best Sex Male Age 65 STR! 18/100 +1 +2 +6 18/160 Race Dunadan Height 80 INT! 18/100 +2 +2 +4 18/140 Class Ranger Weight 202 WIS! 18/100 +2 +0 +7 18/170 Title Ranger Status 19 DEX! 18/100 +2 +1 +1 18/110 HP -1/844 Maximize N CON! 18/100 +3 +1 +11 18/210 SP 184/228 Preserve N CHR! 18/100 +2 +1 +1 18/110 Level 41 Armor [26,+90] Saving Throw Heroic Cur Exp 2649323 Fight (+20,-8) Stealth Excellent Max Exp 2792498 Melee (+30,+5) Fighting Legendary Adv Exp 3150000 Shoot (+30,+13) Shooting Legendary MaxDepth Lev 52 Blows 5/turn Disarming Superb Gold 584221 Shots 2/turn Magic Device Heroic Perception Fair Burden 175.9 lbs Infra 0 ft Searching Fair You are one of several children of a Serf. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+++.... Blind:.........+... Elec:.......++.... Confu:......+..+... Fire:+..++..+++... Sound:.........+... Cold:.......+++... Shard:............. Pois:..+...++..... Nexus:...........+. Fear:............. Nethr:........+.... Lite:.........++.. Chaos:.........+... Dark:+.+.......... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:..+.....+.... Feath:...........+. Sear.:............. PLite:+........++.. Infra:............. Regen:.........+... Tunn.:............. Telep:............. Speed:.........+... Invis:.....+...+... Blows:............. FrAct:..........+.. Shots:.+........... HLife:............. Might:.+........... [Last Messages] > The Master mystic hits you. > *** LOW HITPOINT WARNING! *** > You are unaffected! > The Master mystic kicks you. > *** LOW HITPOINT WARNING! *** > The Master mystic misses you. <2x> > The Master mystic hits you. > *** LOW HITPOINT WARNING! *** > You are unaffected! > The Killer red beetle misses you. > The Master mystic misses you. > The Master mystic kicks you. > *** LOW HITPOINT WARNING! *** > The Master mystic hits you. > You die. [Character Equipment] a) The Beaked Axe of Hurin (3d6) (+10,+13) (+2) (charging) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. b) a Light Crossbow of the Haradrim (x3) (+10,+13) (+1) It increases your shooting speed and shooting power by 1. It cannot be harmed by acid or fire. c) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) a Quartz Ring of Flames [+15] It provides resistance to fire. It activates for fire resistance (20+d20 turns) and fire ball (80) every 50+d50 turns. It cannot be harmed by fire. e) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+14] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) a Large Metal Shield of Elvenkind [5,+9] (+1 to stealth) {Nthr} It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Stability [3,+10] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {10% off} b) 2 Books of Magic Spells [Conjurings and Tricks] {25% off} c) 2 Books of Magic Spells [Incantations and Illusions] {75% off} d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 3 Dark Green Potions of Healing {40% off} j) 3 Vermilion Potions of Restore Mana {25% off} k) a Light Blue Potion of Enlightenment l) 3 Magnesium Rods of Teleport Other m) 5 Copper-Plated Rods of Acid Bolts n) 5 Steel Rods of Fire Bolts o) a Gold Rod of Acid Balls p) a Lead-Plated Rod of Cold Balls q) 2 Mulberry Staffs of Teleportation (10 charges) r) a Bamboo Staff of Healing (1 charge) s) a Runed Staff of Speed (5 charges) t) a Mithril Ring of Intelligence (+5) It increases your intelligence by 5. It sustains your intelligence. u) a Garnet Ring of Dexterity (+5) It increases your dexterity by 5. It sustains your dexterity. v) The Small Metal Shield of Thorin [3,+23] (+4) {SndChs} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. w) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. [Home Inventory] a) 13 Books of Magic Spells [Magic for Beginners] {10% off} b) 14 Books of Magic Spells [Conjurings and Tricks] {25% off} c) 17 Books of Magic Spells [Incantations and Illusions] {75% off} d) 13 Books of Magic Spells [Sorcery and Evocations] {75% off} e) 6 Dark Blue Mushrooms of Restoring {25% off} f) 7 Dark Green Potions of Healing {40% off} g) 3 Indigo Potions of *Healing* h) a Purple Speckled Potion of Life i) 2 Vermilion Potions of Restore Mana {25% off} j) 5 Scrolls titled "uniun anval" of Protection from Evil k) a Copper-Plated Wand of Dragon's Frost (2 charges) It cannot be harmed by the elements. l) a Platinum Ring of Damage (+13) m) a Corundum Ring of Lightning [+10] It provides resistance to lightning. It activates for electricity resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns. It cannot be harmed by electricity. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. o) a Cloak of the Magi [1,+11] (+2) It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It grants you immunity to paralysis. It cannot be harmed by acid. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. q) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+10] (+3) It increases your intelligence and dexterity by 3. It increases your stealth and speed by 3. It makes you fall like a feather. It activates for phase door every 20 turns. It cannot be harmed by the elements. r) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. s) an Executioner's Sword of Westernesse (4d5) (+10,+9) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. t) The Glaive of Pain (9d6) (+10,+30) It provides resistance to fear. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : no (adult_maximize) Adult: Preserve artifacts when leaving level : no (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)