[Angband 3.0.5 Character Dump] Name Xupar II Self RB CB EB Best Sex Male Age 26 STR: 12 +4 -5 +0 11 Race Half-Troll Height 92 INT: 17 -4 +3 +0 16 Class Mage Weight 243 WIS: 14 -2 +0 +0 12 Title Spellbinder Status 1 DEX: 12 -4 +1 +0 9 HP -3/151 Maximize Y CON: 14 +3 -2 +0 15 SP 3/30 Preserve Y CHR: 13 -6 +1 +0 8 Level 23 Armor [13,+29] Saving Throw Excellent Cur Exp 13826 Fight (+0,+0) Stealth Bad Max Exp 13826 Melee (+5,+4) Fighting Excellent Adv Exp 15300 Shoot (+6,+4) Shooting Good MaxDepth Lev 14 Blows 1/turn Disarming Good Gold 681 Shots 1/turn Magic Device Superb Perception Fair Burden 72.9 lbs Infra 40 ft Searching Poor Your father was a Stone-Troll Warrior. You have slime-green eyes, oily dark purple hair, and green scabby skin. abcdefghijkl@ abcdefghijkl@ Acid:.......+..... Blind:............. Elec:+......+..... Confu:............. Fire:.......+..... Sound:............. Cold:.......+..... Shard:............. Pois:.......+..... Nexus:............. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:....+........ Regen:............+ Tunn.:............. Telep:............. Speed:............. Invis:..+.......... Blows:............. FrAct:..........+.. Shots:............. HLife:............. Might:............. [Last Messages] > You hit the Brown yeek. > You have slain the Brown yeek. > The Brown yeek hits you. > *** LOW HITPOINT WARNING! *** > The Master yeek hits you. > *** LOW HITPOINT WARNING! *** > The Master yeek magically summons help! > You are confused. > There is a wall in the way! > The Brown yeek misses you. > The Zombified kobold misses you. > The Zombified kobold hits you. > *** LOW HITPOINT WARNING! *** > The Brown yeek hits you. > You die. [Character Equipment] a) a Sabre of Lightning (1d7) (+5,+4) It is branded with electricity. It provides resistance to lightning. It cannot be harmed by electricity. b) a Short Bow (x2) (+6,+4) c) a Ring of See Invisible It grants you the ability to see invisible things. d) a Ring of Slow Digestion It slows your metabolism. e) an Amulet of Infravision (+1) It increases your infravision by 1. f) a Brass Lantern (with 12387 turns of light) {@w3=g, 25% off} It cannot be harmed by fire. g) Soft Leather Armour [4,+2] h) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) a Small Leather Shield [2,+4] j) a Metal Cap [3,+3] k) a Set of Leather Gloves of Free Action [1,+3] It grants you immunity to paralysis. l) a Pair of Soft Leather Boots [2,+2] [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3} d) a Mushroom of Cure Confusion e) a Potion of Detect Invisible f) a Potion of Speed g) 2 Scrolls of Word of Recall h) a Scroll of Identify i) a Rod of Acid Balls j) a Staff of Trap Location (8 charges) k) a Staff of Detect Invisible (11 charges) l) a Staff of Sleep Monsters (6 charges) m) a Staff of Slow Monsters (9 charges) n) a Brass Lantern (with 5945 turns of light) It cannot be harmed by fire. o) 14 Arrows (1d4) (+0,+0) {@f1=g} [Home Inventory] a) 6 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3} c) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4} d) a Potion of Healing e) a Potion of Restore Mana f) 6 Scrolls of Word of Recall g) 2 Scrolls of Detect Invisible h) a Staff of Detect Invisible (11 charges) i) a Staff of Cure Light Wounds (11 charges) j) 3 Staffs of Sleep Monsters (15 charges) k) 2 Staffs of Slow Monsters (15 charges) l) an Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. m) an Amulet of Charisma (+1) It increases your charisma by 1. It sustains your charisma. n) an Amulet of Resist Lightning It provides resistance to lightning. It cannot be harmed by electricity. o) Hard Studded Leather of Resist Acid (-1) [7,+8] It provides resistance to acid. It cannot be harmed by acid. p) a Dagger (1d4) (+0,+0) q) a Rapier (1d6) (+5,+1) r) a Sabre (1d7) (+5,+4) s) a Sabre (1d7) (+3,+1) t) a Broad Sword (2d5) (+4,+4) u) a Trident (1d8) (+3,+5) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)