[ToME 2.2.7 Character Dump] Name : Kaerracred Age 45 STR! 18/190 Sex : Male Height 31 Int: 18/47 18/57 Race : Dwarf Weight 119 WIS: 18/55 Class : Haftedmaster Social Class 43 DEX: 18/184 Body : Player CON: 18/*** God : Melkor Bauglir CHR! 18/140 + To Melee Hit 86 Level 39 Max Hit Points 972 + To Melee Damage 66 Experience 1129794 Cur Hit Points 948 + To Ranged Hit 41 Max Exp 1129794 Max SP (Mana) 48 + To Ranged Damage 15 Exp to Adv. 1250000 Cur SP (Mana) 48 AC 45+69 Gold 483454 Piety 50529 (Miscellaneous Abilities) Fighting : Legendary[62]Perception : Very Bad Blows/Round: 9 Bows/Throw : Legendary[2] Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 27d3+594 Stealth : Bad Magic Device: Superb Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 36 (1800') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 40 (2000') Maze: Level 37 (1850') Orc Cave: Level 12 (600') The Old Forest: Level 17 (850') Moria: Level 36 (1800') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 23 (1150') Your body is a Player. You are currently on level 36 of Moria. You have defeated 8865 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 35 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 22nd Quelle of the 2890th year of the third age. You have been adventuring for 36 days. adefkmnopsuxz{|@ Add Str : 3........3...... Add Int : .....1.......... Add Wis : .....1.......... Add Dex : ....6....3...... Add Con : 3........34..... Add Chr : .....1.......... Add Tun.. : ..............3. Add Speed : ..*........9.... Slay Evil : +............... Slay Demon: +............... Slay Troll: +............... Slay Drag.: +............... Sust Str : ...+...+.+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........++..... Sust Chr : ................ Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : +............... Hold Life : ................ Res Acid : ...+.....+...... Res Elec : ................ Imm Fire : ...+...*........ Res Cold : ...+...+.++..... Res Pois : ....+..+........ Res Fear : +........+.....+ Res Lite : ................ Res Dark : +........+...... Res Blind : .....+.........+ Res Conf : ......+......... Res Sound : ................ Res Shard : ...+............ Res Neth : ...+............ Res Nexus : .........+...... Res Chaos : ................ Res Disen : ................ Lite : +............... See Invis : +............... Digestion : .........+...... Regen : ..........+..... Xtra Might: .+.............. Activate : ....+.+...+..... Cursed : +..++........... Fly : ......+......... Evil.ESP : +............... Full ESP : +............... Skills (points left: 14) - Combat 31.691 [0.900] - Weaponmastery 42.083 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.500] - Hafted-mastery 42.440 [0.700] . Stunning-blows 22.000 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.450 [0.900] . Stealth 01.000 [0.300] . Disarming 08.200 [0.900] - Magic 02.002 [0.300] . Magic-Device 26.300 [1.150] . Conveyance 02.200 [0.500] . Udun 00.000 [0.400] - Spirituality 01.280 [0.400] . Prayer 13.500 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 01.000 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to die on level 11. You are fated to die on level 42. You are fated to find a Rune [Knowledge] on level 10. [Character Equipment] a) a Three Piece Rod of Gondolin (3d3) (+11,+10) (+3) {cursed, !k!d!v} It provides light (radius 1) forever. It increases your strength and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Ulfast, Son of Ulfang on level 16 of Orc Cave. d) a Light Crossbow of Extra Might (x5) (+8,+15) {cursed} e) an Indestructible Ring of Speed (+11) {100% off} It increases your speed by 11. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. f) The Ring 'Miondil' (+7% of critical hits) {cursed} It increases your ability to score critical hits by 7. It sustains your strength. It provides resistance to acid, fire, cold, shards and nether. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. k) an Amulet of the Serpents [+7] (+6) {cursed} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 6. It provides resistance to poison. It is cursed. You stole it from the Expensive Black Market. m) a Dwarven Lantern of the Magi (+1) {!k!d!v} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) Bronze Dragon Scale Mail (-2 to accuracy) [30,+8] o) The Wolf Pelt of Lotharfir [1,+13] {100% off} It sustains your strength. It provides immunity to fire. It provides resistance to cold and poison. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. p) a Small Metal Shield of Reflection [3,+10] s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurnimmen' [Curse] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 32 of Mirkwood. x) a Pair of Hard Leather Boots of Speed [3,+8] (+9) {100% off} It increases your speed by 9. You stole it from the Footwear Shop. z) a Silent watcher named Fido (1158 hp) {) 12 Bolts (exploding) (1d5) (+2,+3) |) a Magical Dwarven Shovel (+7,+7) (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. You found it lying in a vault on level 29 of The Sandworm lair. [Character Inventory] a) The Bag of Tricks (charging) {special, !d!v satisfy hunger} It can be activated for satisfy hunger. You found it in the remains of a Black orc on level 33 of Moria. b) Kenault's Cantrip Generator {!d!v light absorption} It can be activated for light absorption. You found it lying on the ground on level 29 of The Sandworm lair. c) a Parchment titled ``Household Magic'' {!d!v genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 16 of Orc Cave. d) The Medallion of Good Will {!d!v mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 14 of Mirkwood. e) 35 Potions of Cure Critical Wounds {!k!d!v} f) 3 Potions of Healing {!k!d!v} g) 2 Potions of Restore Life Levels {25% off} h) 21 Scrolls of Teleportation {!k!d!v} i) 41 Scrolls of Identify {!k!d!v} j) 2 Scrolls of *Identify* {90% off} k) a Moonstone Rod of Trap Location (75/75) {@z0!k!d!v} l) a Silver Rod of the Istari of Recall (200/200) {@z1!k!d!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. m) a Wand of Manathrust[6|29] (8 charges) n) a Wand of Fireflash[6|20] (5 charges) o) a Wand of Firewall[4|12] (5 charges) p) a Wand of Firewall[1|14] (7 charges) q) a Wand of Tidal Wave[4|28] (3 charges) r) a Wand of Charm[10|24] of Plenty (15 charges) s) a Stone t) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. u) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) v) The Battle Axe of Anahari (2d8) (+2,+4) (+3 to speed) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, speed and attack speed by 3. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 34 of Moria. w) 16 Silver Bolts (3d5) (+0,+0) [Home Inventory - Bree ] a) Baalzebub's Tormented Box (charging) {!d!v acquirement} It can be activated for acquirement. You found it in the remains of a Master mindcrafter on level 32 of Mirkwood. b) The Crystal Ball of The Witch-King of Angmar {!d!v cure insanity} It can be activated for cure insanity. c) Agannazar's Antique Acorn {!d!v teleport level} It can be activated for teleport level. You found it in the remains of a Master mindcrafter on level 32 of Mirkwood. d) Olive's Omnipotent Ostrich {!k!d mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 24 of The Sandworm lair. e) 6 Morphic Oils of Spider {25% off} f) 24 Potions of Cure Critical Insanity g) 25 Potions of Cure Insanity h) 5 Potions of *Healing* i) 3 Potions of Enlightenment j) 11 Scrolls of Magic Mapping k) 32 Scrolls of Object Detection l) 3 Scrolls of Protection from Evil m) a Silver Rod of Quickness of Nothing (100/100) n) a Silver Rod of Simplicity of Nothing (100/100) o) a Silver Rod of Simplicity of Nothing (100/100) p) a Golden Rod of Nothing (125/125) q) an Adamantite Rod of Cheapness of Nothing (200/200) It can cast spells for a lesser mana cost. You bought it from the Black Market. r) a Rod Tip of Perception (20 Mana to cast) s) 2 Rod Tips of Detection (80 Mana to cast) t) 2 Rod Tips of Disarming (50 Mana to cast) [Home Inventory - Gondolin ] a) 2 Potions of Resistance {25% off} b) a Wand of Stone Prison[1|6] (6 charges) c) The Wand of Digging of Thrain (120 charges) {!d!v} d) The Ring of Power of Uvatha the Horseman (+4 to searching) It increases your searching by 4. It makes you invisible. It makes you completely fearless. It provides resistance to poison, dark, sound, chaos and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Ring 'Celydh' (+2 to speed) It increases your dexterity, infravision and speed by 2. It sustains your dexterity and constitution. It provides resistance to nether and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Land Of Rhun. f) The Ring of Valeg (+4 to stealth) It increases your stealth by 4. It sustains your constitution. It provides resistance to poison and dark. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of A lost temple. g) The Ring of Erion [+15] (+5) {100% off} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your dexterity by 5. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and dark. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. h) an Indestructible Ring of Invisibility {!k!d!v} It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Expensive Black Market. i) an Indestructible Ring of Lightning [+15] {100% off} It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. j) The Ring of Saranar (+1 to stealth) It can be used to store a spell. It increases your strength and stealth by 1. It makes you invisible. It sustains your wisdom. It provides resistance to electricity, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard man on level 22 of A lost temple. k) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 24 of A lost temple. l) Elven Partial Plate Armour (-3 to accuracy) [22,+18] (+1 to stealth) {!k!d!v} It increases your stealth by 1. It provides resistance to acid , electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Expensive Black Market. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Old Forest. o) The Soft Leather Armour 'Vilon' [4,+6] It sustains your intelligence, wisdom and charisma. It provides immunity to electricity. It provides resistance to life draining, electricity, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. r) a Spider Web of Protection [1,+13] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Old Forest. s) an Iron Crown of Telepathy [0,+7] It gives telepathic powers. You found it lying in a vault on level 23 of The Old Forest. t) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) a Fiery Lucerne Hammer (2d5) (+10,+8) {@w0!k!d!v Princess/BDw3 11 baby red dr} It can be wielded two-handed. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by fire. It was given to you as a reward. v) a Dwarven Pick of Digging (+10,+6) (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. w) a Hellhound corpse [Home Inventory - Minas Anor ] a) a Spellbook of Disarm b) a Spellbook of Charm {!k!d!v} [Home Inventory - Lothlorien ] a) Tenser's Alteration Manual {!d!v curing} It can be activated for curing. You found it lying on the ground on level 4 of Barrow-Downs. b) 6 Sprigs of Athelas c) 14 Potions of Cure Serious Insanity d) 18 Potions of Cure Insanity {25% off} e) 23 Potions of Speed f) 4 Potions of Healing {!k!d!v} g) 5 Potions of Restore Life Levels {25% off} h) 9 Potions of Resistance i) 29 Scrolls of *Identify* {90% off} j) a Moonstone Rod of Curing (75/75) {!k!d!v} k) a Wand of Charm[3|28] (8 charges) l) a Wand of Confuse[2|26] (7 charges) m) a Staff of Identify[5|21] (6 charges) n) an Indestructible Ring of Slaying (+13,+12) {100% off} It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. o) a Ring of Flying p) an Indestructible Amulet of Reflection {100% off} It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. q) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Sandworm lair. r) The Anchor of Space-Time {!d!v} s) The Metal Scale Mail of Dolad (-2 to accuracy) [13,+8] It sustains your constitution. It provides immunity to acid. It provides resistance to dark, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 36 of The Land Of Rhun. t) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 39 of The Land Of Rhun. u) a Lucerne Hammer of the Thunderlords (2d5) (+3,+9) (+1 to searching) It can be wielded two-handed. It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 1. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to nether and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it in the remains of a Stone troll on level 39 of The Land Of Rhun. v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectre on level 40 of Paths of the Dead. b) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 6 of A lost temple. c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. e) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. f) The Sling of Farmer Maggot (x2) (+20,+8) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.