[ToME 2.2.7 Character Dump] Name : Doug Age 113 STR: 18/91 Sex : Female Height 86 INT: 18/*** Race : High-Elf Weight 220 WIS: 18/150 Class : Mage Social Class 87 DEX: 18/206 Body : Player CON: 18/49 God : Nobody CHR: 18/125 + To Melee Hit -4 Level 36 Max Hit Points 269 + To Melee Damage 3 Experience 1059532 Cur Hit Points 269 + To Ranged Hit 25 Max Exp 1059532 Max SP (Mana) 474 + To Ranged Damage 12 Exp to Adv. 1265000 Cur SP (Mana) 474 AC 39+94 Gold 375534 (Miscellaneous Abilities) Fighting : Poor Perception : Excellent Blows/Round: 4 Bows/Throw : Superb Searching : Very Good Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 4d4+12 Stealth : Heroic Magic Device: Legendary[12]Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Vanyarin Mage. You have light blue eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 41 (2050') Barrow-Downs: Level 9 (450') Orc Cave: Level 21 (1050') The Old Forest: Level 20 (1000') Moria: Level 31 (1550') Your body is a Player. You are currently in the town of Bree. You have defeated 7580 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 21 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 9th Quelle of the 2890th year of the third age. You have been adventuring for 23 days. adefkmnopsuxz{|@ Add Str : ..............7. Add Int : ..3.5.3......... Add Wis : ..355.3......... Add Dex : .4......4....... Add Con : ......3......... Mul SPower: +............... Add Stea. : ..3....3...3.... Add Sear. : ..3............. Add Tun.. : ..............7. Add Speed : .4.............. Impact : ..............+. Sust Str : ........+....... Sust Int : ................ Sust Wis : .........+...... Sust Dex : ........++...... Sust Con : ........+.+..... Sust Chr : ...+............ Invisible : ..+.....+....... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ........+.+..... Hold Life : ........++...... Res Acid : .+.+..+......... Res Elec : .+.............. Res Fire : .+.............. Res Cold : .+.+............ Res Pois : ......+......... Res Fear : .........+...... Res Lite : ...+......+....+ Res Dark : ................ Res Blind : ................ Res Conf : ......+..+...... Res Sound : ......++........ Res Shard : ...+.....+...... Res Neth : .........+...... Res Nexus : ...+............ Res Chaos : ................ Res Disen : ................ Aura Fire : ........+....... Levitate : ........+....... Lite : ....+.....+..... See Invis : ...............+ Regen : ...+............ Activate : ......+...+..... Hvy Curse : ........+....... Skills (points left: 0) - Combat 01.625 [0.250] . Weaponmastery 02.200 [0.500] . Sneakiness 03.700 [0.900] - Magic 38.683 [0.900] . Magic-Device 26.200 [1.200] . Spell-power 15.600 [0.600] . Sorcery 00.000 [0.300] . Mana 40.600 [0.900] . Fire 13.000 [1.000] . Water 06.000 [1.000] . Air 04.000 [1.000] . Earth 00.000 [1.000] . Meta 01.000 [1.000] . Conveyance 18.000 [1.000] . Divination 12.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 04.300 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to find a Potion of Cure Light Wounds on level 8. You are fated to find The Dagger of Rilia on level 1. [Character Equipment] a) a Mage Staff of Power [Manathrust] (1d4) (-14,+0) (+8) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 8. You found it lying in a vault on level 24 of The Old Forest. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 36 of Mordor. e) The Ring 'Briquenna' (+3) It increases your intelligence, wisdom, stealth and searching by 3. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. f) The Ring of Gwael (+5) It increases your wisdom by 5. It sustains your charisma. It provides resistance to acid, cold, light, shards and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 37 of Mordor. k) an Amulet of Brilliance (+5) It provides light (radius 1) forever. It increases your intelligence and wisdom by 5. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 37 of Mordor. o) a Feathers Cloak of Aman [1,+27] (+3 to stealth) It increases your stealth by 3. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gnome mage on level 20 of Mirkwood. s) The Iron Helm of Aramor [5,+9] It provides light (radius 3) forever. It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to life draining, confusion, shards and nether. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard man on level 40 of Mordor. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Stealth [3,+0] (+3 to stealth) It increases your stealth by 3. You found it in the remains of a Blue yeek Rogue on level 14 of The Old Forest. z) (nothing) {) 15 Sheaf Arrows (exploding) (1d5) (+6,+2) |) a Shovel of Earthquakes (+14,+15) (+7) It increases your strength and ability to tunnel by 7. It can cause earthquakes. It was given to you as a reward. [Character Inventory] a) a Tome of the Eternal Flame {25% off} b) 3 Fireproof Books of Beginner Cantrips {@m2} It cannot be harmed by fire. c) 2 Spellbooks of Identify d) 8 Sprigs of Athelas e) 7 Potions of Speed {50% off} f) 6 Potions of Cure Critical Wounds g) a Potion of Healing h) 3 Potions of Restore Mana i) 6 Scrolls of Teleportation j) 5 Scrolls of *Identify* k) a Mithril Rod of Recall (156/160) l) a Wand of Teleport Away[5|30] (4 charges) m) a Wand of Essence of Speed[1|13] (2 charges) n) a Staff of Teleportation[6|31] (6 charges) o) a Staff of Recovery[2|20] (5 charges) p) a Staff of Healing[2|26] (6 charges) q) The Ring of Telomil [Teleportation] (+3 to stealth) It has a spell stored inside. It increases your wisdom and stealth by 3. It sustains your charisma. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of The Old Forest. r) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 41 of Mordor. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 23 of Mirkwood. t) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 40 of Mordor. u) The Long Sword 'Ungil' (2d5) (+0,+0) (+2 attacks) It provides light (radius 1) forever. It increases your constitution and attack speed by 2. It produces chaotic effects. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 41 of Mordor. v) a Mage Staff of Mana (1d4) (-2,-13)(60%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 60%. You found it in the remains of a Byakhee on level 40 of Mordor. w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of The Old Forest. b) an Unholy Tome of the Hellflame c) a Book of Teleportation d) 2 Spellbooks of Fireflash e) a Spellbook of Identify f) a Rod Tip of Illumination (8 Mana to cast) g) a Staff of Healing[3|21] (5 charges) h) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to electricity, chaos and disenchantment. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . i) a Ring of Invisibility j) a Ring of Spell [Teleportation] k) a Ring of Spell [Identify] l) The Amulet 'Arrim' (+3 to searching) It increases your wisdom, constitution, searching and infravision by 3 . It provides resistance to electricity, cold, confusion and shards. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. m) an Amulet of Spell [Manathrust] n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Swordsman on level 23 of The Old Forest. o) a Small Sword of *Slay Troll* (1d6) (+9,+7) (+2) It increases your strength by 2. It is especially deadly against trolls. It sustains your strength. It allows you to sense the presence of trolls. It speeds your regenerative powers. You bought it from the Weaponsmith. p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 21 of Orc Cave. s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Small Wooden Boomerang of Wenildi (1d4) (+22,+11) It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. u) a Mage Staff of Mana (1d4) (-16,-8)(40%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 40%. It was given to you as a reward. v) a Mage Staff of Spell (1d4) (+12,+8) (charging spell2) It can be wielded two-handed. It can be activated for runespell(Fire, Self, 1) every 5 turns and runespell(Cold, Power Surge, 21) every 105 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of The Old Forest. w) a Mage Staff of Spell (1d4) (+3,+10) It can be wielded two-handed. It can be activated for runespell(Gravity, Armageddon, 23) every 115 turns and runespell(Mind, Armageddon, 36) every 180 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sand-dweller on level 21 of The Old Forest. [Home Inventory - Lothlorien ] a) a Tome of the Mind b) 2 Books of Beginner Cantrips {@m2} c) The Ring of Cabin (+1) It increases your constitution and searching by 1. It makes you invisible. It sustains your strength. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Flying skull on level 36 of Mordor. d) The Ring of Angwe (+14 to accuracy) (+4) It increases your wisdom by 4. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to light and dark. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 37 of Mordor. e) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Mordor. g) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and light. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+22] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your constitution. It provides resistance to sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 34 of Mordor. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Splint Mail of Valadil (-2 to accuracy) [19,+9] It sustains your strength, intelligence and wisdom. It provides immunity to acid and electricity . It provides immunity to paralysis. It provides resistance to light , dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 35 of Mordor. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Castamir the Usurper on level 37 of Mordor. l) a Large Leather Shield of Resistance [4,+9] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Hard Leather Cap of Golaith [2,+7] It provides light (radius 3) forever. It sustains your dexterity and charisma. It provides resistance to dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 24 of Mirkwood. n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 21 of Orc Cave. o) a Metal Cap of the Noldor [3,+7] (+1) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 1. It sustains your dexterity. It allows you to sense the presence of orcs. You found it lying on the ground on level 15 of Mirkwood. p) an Iron Helm of Water Breathing [5,+5] q) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Main Gauche (Defender) (1d5) (+15,+7) [+1] (+3 to stealth) It increases your stealth by 3. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) t) The Pike of Emnahal (2d5) (+10,+23) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence and dexterity by 3. It does extra damage from frost. It produces chaotic effects. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 36 of Mordor. u) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 24 of Mirkwood. v) a Small Wooden Boomerang of *Slay Evil* (1d4) (+7,+7) (+1) It increases your wisdom by 1. It fights against evil with holy fury. It makes you completely fearless. It allows you to levitate. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Forest troll on level 24 of The Old Forest.