[Angband 3.0.5 Character Dump] Name Mandrake III Self RB CB EB Best Sex Male Age 19 STR: 18/93 +0 -5 +0 18/43 Race Human Height 77 INT: 18/87 +0 +3 +5 18/167 Class Mage Weight 171 WIS: 10 +0 +0 +5 15 Title Conjurer Status 43 DEX: 18/32 +0 +1 +0 18/42 HP -12/276 Maximize Y CON: 18/55 +0 -2 +0 18/35 SP 223/232 Preserve Y CHR: 18/27 +0 +1 +3 18/67 Level 33 Armor [16,+45] Saving Throw Superb Cur Exp 350894 Fight (+4,+3) Stealth Excellent Max Exp 350894 Melee (+15,+10) Fighting Superb Adv Exp 357500 Shoot (+11,+17) Shooting Excellent MaxDepth Lev 34 Blows 1/turn Disarming Superb Gold 33214 Shots 1/turn Magic Device Heroic Perception Good Burden 186.8 lbs Infra 0 ft Searching Poor You are one of several children of a Townsman. You are a credit to the family. You have brown eyes, straight brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.+.... Blind:............. Elec:+.......+.... Confu:.........+... Fire:+.......+.... Sound:............. Cold:+.......+.... Shard:............. Pois:............. Nexus:...........+. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+............ Feath:+..........+. Sear.:............. PLite:............. Infra:............. Regen:+............ Tunn.:............. Telep:............. Speed:..+.......... Invis:+............ Blows:............. FrAct:+............ Shots:............. HLife:............. Might:............. [Last Messages] > The Master rogue dies. > You have found 18 gold pieces worth of silver. > You have a Piece of Elvish Waybread (h). > That tastes good. > You have gorged yourself! > You have no more Pieces of Elvish Waybread (h). > You feel yourself slow down. > You are no longer gorged. > In your pack: a Set of Gauntlets [2,+0] (k). > You destroy a Set of Gauntlets [2,+0]. > You have no more Sets of Gauntlets [2,+0] (k). > Kavlax the Many-Headed resists a lot. > Kavlax the Many-Headed breathes frost. > Kavlax the Many-Headed breathes fire. > You die. [Character Equipment] a) a Ball-and-Chain (Defender) (2d4) (+11,+7) [+1] (+4 to stealth) It increases your stealth by 4. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) a Long Bow of Accuracy (x3) (+7,+17) c) a Ring of Speed (+7) It increases your speed by 7. d) a Ring of Intelligence (+5) It increases your intelligence by 5. It sustains your intelligence. e) an Amulet of Wisdom (+2) It increases your wisdom by 2. It sustains your wisdom. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Soft Studded Leather of Resist Acid [5,+8] It provides resistance to acid. It cannot be harmed by acid. h) a Cloak [1,+6] i) a Large Metal Shield of Resistance [5,+8] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. k) (nothing) l) a Pair of Soft Leather Boots of Stability [2,+8] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3} d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7} It cannot be harmed by the elements. h) a Rod of Healing {@z8=g} It cannot be harmed by electricity. i) 4 Rods of Light {@z1=g} j) a Staff of Curing (8 charges) k) a Two-Handed Sword (3d6) (+6,+4) l) a Lead-Filled Mace (3d4) (+3,+5) m) a Gnomish Shovel (1d2) (+0,+0) (+2) It increases your tunneling by 2. n) 21 Arrows of Lightning (1d4) (+7,+8) {@f6=g} It is branded with electricity. It cannot be harmed by electricity. o) 24 Arrows of Wounding (1d4) (+6,+7) {@f9=g} p) 55 Arrows (1d4) (+4,+5) {@f3=g} q) 38 Arrows of Frost (1d4) (+0,+0) {@f5=g} It is branded with frost. It cannot be harmed by cold. r) 70 Arrows (1d4) (+0,+0) {@f1=g} [Home Inventory] a) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} b) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8} It cannot be harmed by the elements. c) 22 Potions of Healing d) 5 Potions of Restore Mana e) 18 Scrolls of Enchant Weapon To-Hit f) 19 Scrolls of Enchant Weapon To-Dam g) a Ring of Resist Poison It provides resistance to poison. h) a Ring of Free Action It grants you immunity to paralysis. i) a Ring of See Invisible It grants you the ability to see invisible things. j) a Ring of Strength (+3) It increases your strength by 3. It sustains your strength. k) a Ring of Dexterity (+3) It increases your dexterity by 3. It sustains your dexterity. l) a Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. m) a Ring of Constitution (+2) It increases your constitution by 2. It sustains your constitution. n) a Ring of Damage (+11) o) an Amulet of Charisma (+4) It increases your charisma by 4. It sustains your charisma. p) Metal Scale Mail of Resist Fire (-2) [13,+9] It provides resistance to fire. It cannot be harmed by fire. q) Leather Scale Mail of Resist Cold (-1) [11,+7] It provides resistance to cold. It cannot be harmed by cold. r) a Metal Cap of Regeneration [3,+7] It speeds your regeneration. s) The Set of Gauntlets 'Pauraegen' [2,+15] It provides resistance to lightning. It lights the dungeon around you. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. t) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) It increases your searching by 1. It slays orcs, trolls, and giants. It is branded with electricity. It provides resistance to lightning and blindness. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. u) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)