[ToME 2.2.7 Character Dump] Name : Alerimos Age 269 STR: 37 Sex : Neuter Height 85 INT: 12 Race : Ent Weight 119 WIS: 15 Class : Possessor Social Class 32 DEX: 23 Body : Cyclops CON: 33 God : Manwe Sulimo CHR: 15 + To Melee Hit 33 Level 31 Max Hit Points 504 + To Melee Damage 37 Experience 320093 Cur Hit Points 504 + To Ranged Hit 38 Max Exp 320093 Max SP (Mana) 13 + To Ranged Damage 0 Exp to Adv. 375000 Cur SP (Mana) 13 AC 134+88 Gold 52115 Piety 6822 (Miscellaneous Abilities) Fighting : Legendary[2] Perception : Excellent Blows/Round: 4 Bows/Throw : Superb Searching : Superb Shots/Round: 2 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 16d8+148 Stealth : Bad Magic Device: Superb Infra-Vision: 130 feet Tactic: normal Explor: normal (Character Background) You are one of the first beings who awoke on Arda. You have green skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Moria: Level 36 (1800') The Sandworm lair: Level 30 (1500') Your body is a Cyclops. You are currently in the town of Bree. You have defeated 3458 enemies. You saved 31 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 51st Yavie of the 2890th year of the third age. You have been adventuring for 8 days. adefkmnopsuxz{|@ Add Str : ..1...5..3...... Add Int : ..1............. Add Dex : 4..5.....3...... Add Con : ..1......34..... Add Chr : ...5............ Add Stea. : ......5......... Add Sear. : .21............. Add Infra : .21...5......... Add Tun.. : ......5.......1. Slay Anim.: +............... Slay Drag.: +............... Sust Str : ..+......+...... Sust Int : ...+............ Sust Wis : ...+............ Sust Dex : .........+...... Sust Con : .........++..... Sust Chr : ..++............ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +..........+.... Hold Life : +............... Imm Acid : *...+.+.++.....+ Res Elec : ......+......... Res Fire : ......+........+ Res Cold : ..+......++....+ Res Pois : ...+..+........+ Res Fear : .........+...... Res Lite : ..+............. Res Dark : ..+......+...... Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : +............... Res Nexus : ..++.....+...... Res Chaos : ................ Res Disen : ................ See Invis : +..+............ Digestion : +........+...... Regen : +.........+..... Xtra Shots: .+.............. Activate : ++........+..... Blessed : +............... Animal.ESP: ......+......... Skills (points left: 0) - Combat 18.400 [0.600] . Weaponmastery 35.800 [0.600] . Archery 01.400 [0.500] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 01.764 [0.600] . Magic-Device 26.000 [1.000] - Spirituality 01.700 [0.500] . Prayer 00.000 [0.500] . Mindcraft 05.900 [0.500] . Music 00.000 [0.300] - Monster-lore 10.460 [1.100] . Summoning 01.000 [0.300] . Corpse-preservation 12.700 [0.900] . Possession 35.400 [0.800] Abilities * Tree walking [Fates] You are fated to meet a Filthy street urchin on level 1. [Character Equipment] a) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Ormandil (+1 to searching) It increases your strength, intelligence, constitution, searching and infravision by 1. It sustains your strength and charisma. It provides resistance to cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. f) The Ring of Thith (+5) It increases your dexterity and charisma by 5. It makes you invisible. It sustains your intelligence, wisdom and charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 26 of Mirkwood. k) an Amulet of Acid Resistance m) The Phial of Galadriel (+4) n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) a Feathers Cloak of Protection [1,+15] p) a Small Leather Shield of Resist Acid [2,+1] s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Hard Leather Boots of Free Action [3,+8] z) (nothing) {) (nothing) |) a Pick (+1) [Character Inventory] a) The Jester's Cap of Insanity {!d ACQ} It can be activated for acquirement. You found it in the remains of a Hezrou on level 33 of Mirkwood. b) Heward's Excellent Experimental Earmuffs {!dGENO@500} It can be activated for genocide every 500 turns. You found it in the remains of a Black orc on level 21 of Orc Cave. c) Tenser's Torch of Spontaneous Combustion {!d CCF} It can be activated for cure confusion. You found it in the remains of a Grey wraith on level 31 of Mirkwood. d) The Toenail of Vecna {!d CreCts} It can be activated for cure cuts. You found it in the remains of a Dark elven warlock on level 33 of Mirkwood. e) 17 Mushrooms of Cure Serious Wounds {100% off} f) a Potion of Healing g) 4 Scrolls of Word of Recall h) 19 Scrolls of Satisfy Hunger i) a Copper Rod of Nothing (20/20) j) a Silver Rod of Nothing (100/100) k) a Golden Rod of Recall (125/125) l) a Wand of Dig[1|1] (11 charges) m) a Wand of Teleport Away[3|26] (5 charges) n) a Staff of Identify[5|25] (7 charges) o) a Ring of Sustain Wisdom p) a Ring of Nexus Resistance q) an Amulet of Teleportation r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) a Golden Crown of Might [0,+13] (+3) It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to disenchantment. It cannot be harmed by acid. You bought it from the Black Market. t) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Lloth's Ceremonial Dagger It can be activated for summon monster . You found it in the remains of a Hezrou on level 33 of Mirkwood. b) Baalzebub's Tormented Skullcap It can be activated for blindness. You found it lying on the ground on level 26 of The Sandworm lair. c) a Ring of Protection [+12] d) a Ring of Protection [+7] e) a Ring of Free Action f) a Ring of Fear Resistance g) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Khopesh of Armar (2d4) (+7,+8) (+4) It increases your dexterity by 4. It does extra damage from acid and electricity. It is especially deadly against trolls. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Mace of Regos (2d4) (+3,+7) (+3) [Home Inventory - Lothlorien ] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) a Frozen Bastard Sword (3d4) (+4,+7) d) a Spectral Battle Axe (2d8) (+5,+9) e) a Long Bow of Extra Shots (x3) (+14,+8)