[Angband 3.0.5 Character Dump] Name Thud V Self RB CB EB Best Sex Male Age 12 STR! 18/100 +2 +5 +13 18/300 Race Half-Orc Height 66 INT! 18/100 -1 -2 +3 18/100 Class Warrior Weight 155 WIS! 18/100 +0 -2 +6 18/140 Title Lord Status 3 DEX! 18/100 +0 +2 +9 18/210 HP -75/1143 Maximize Y CON! 18/100 +1 +2 +10 18/230 SP 0/0 Preserve Y CHR! 18/100 -4 -1 +2 18/70 Level 50 Armor [18,+116] Saving Throw Superb Cur Exp 7805216 Fight (+51,+42) Stealth Bad Max Exp 7805216 Melee (+60,+53) Fighting Legendary Adv Exp ******** Shoot (+63,+15) Shooting Legendary MaxDepth 4650 ft Blows 8/turn Disarming Superb Gold 2624680 Shots 2/turn Magic Device Superb Perception Bad Burden 120.7 lbs Infra 30 ft Searching Poor Your father was an Orc, but it is unacknowledged. You are the adopted child of a Serf. You are a well liked child. You have blue-gray eyes, wavy auburn hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...+.. Blind:...+....++... Elec:.+....+...... Confu:.........+... Fire:.+....+..+... Sound:.........+... Cold:.+.*..+..+... Shard:.......+..... Pois:........+.... Nexus:............. Fear:....+...+..++ Nethr:......+...... Lite:.....+...+... Chaos:.........+... Dark:.....+......+ Disen:....+........ abcdefghijkl@ abcdefghijkl@ S.Dig:.+........... Stea.:............. Feath:...+......... Sear.:............. PLite:.........+... Infra:............. Regen:...+.....+... Tunn.:............. Telep:...+......... Speed:.+++.....+.+. Invis:+..+.+...+... Blows:+............ FrAct:...++.....+.. Shots:.+........... HLife:...+.++...... Might:.+........... [Last Messages] > You resist the effects! > You hit Vecna, the Emperor Lich. <3x> > It was a good hit! > You hit Vecna, the Emperor Lich. <4x> > You miss Vecna, the Emperor Lich. > Vecna, the Emperor Lich casts a mana bolt. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > Vecna, the Emperor Lich invokes a mana storm. > The Short Bow is destroyed! > The diamonds is destroyed! > The silver is destroyed! > The Battle Axe is destroyed! > The Mushroom of Unhealth is destroyed! > You die. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. c) a Ring of Speed (+10) {@w2 GV 3750ft} It increases your speed by 10. d) The Ring of Power 'Nenya' (+8,+8) (+2) {LV 4450ft} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) an Amulet of Weaponmastery (+3,+4) (+3) It increases your strength by 3. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. f) The Arkenstone of Thrain {!!@A1!k!v!d} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) a Robe of Permanence [2,+13] {Nether 3100ft} It provides resistance to acid, lightning, fire, cold, nether, and life draining. It sustains all your stats. It cannot be harmed by the elements. h) a Cloak of Protection [1,+18] It provides resistance to shards. It cannot be harmed by the elements. i) The Large Leather Shield of the Haradrim [4,+15] (+2) {!!@A4} It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) {!!@A3} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Saruman 4000ft} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {LBalrog 2550ft} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 9 Rations of Food {@E1} b) 22 Potions of Speed c) 5 Potions of Healing d) 3 Potions of *Healing* e) 2 Potions of Life f) 8 Potions of Restore Life Levels {@q4} g) 9 Scrolls of Phase Door {@r2} h) 10 Scrolls of Teleportation {@r3} i) a Scroll of *Identify* j) a Scroll of *Destruction* k) a Rod of Perception {!!@z0!k!v!d} It cannot be harmed by electricity. l) 2 Rods of Recall {@z8!k!v!d} It cannot be harmed by electricity. m) 5 Rods of Illumination {@z4!k!v!d} n) 2 Rods of Enlightenment (1 charging) {!!@z6!k!v!d} o) a Rod of Detection {!!@z1!k!v!d} It cannot be harmed by electricity. p) 4 Rods of Teleport Other (2 charging) {!!@z9!k!v!d} q) 5 Rods of Disarming {@z5!k!v!d} r) a Ring of Damage (+14) s) The Ring of Tulkas (+4) (charging) {!!@A2@w2 Storm Wyrm 3900ft} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. t) 12 Seeker Arrows (4d4) (+7,+6) {@f1=g} u) 26 Mithril Arrows (3d4) (+8,+6) {@f1=g} It cannot be harmed by acid or fire. [Home Inventory] a) 23 Scrolls of Teleportation {@r3} b) 9 Scrolls of *Identify* c) 2 Scrolls of Rune of Protection d) 17 Scrolls of *Destruction* e) 9 Scrolls of Banishment f) 2 Scrolls of Mass Banishment g) a Ring of Damage (+12) h) a Ring of Speed (+10) {LV 3950ft} It increases your speed by 10. i) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. j) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) an Amulet of ESP (+5) {Nether Wraith 2400ft} It increases your searching by 5. It grants you the power of telepathy. It cannot be harmed by the elements. l) The Star of Elendil {!!@A1!k!v!d} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. m) Chaos Dragon Scale Mail (-2) [30,+26] It provides resistance to chaos and disenchantment. It activates for breathe chaos/disenchant (220) every 300+d300 turns. It cannot be harmed by the elements. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. o) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. t) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {@w0} It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {3100ft} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. v) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. w) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {3100ft} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)