[ToME 2.2.7 Character Dump] Name : Zippy Age 81 Str! 40 40 Sex : Female Height 34 Int! 40 40 Race : Zombie Hobbit Weight 59 Wis! 40 40 Class : Warper Social Class 67 Dex! 40 40 Body : Player Con! 40 40 God : Manwe Sulimo Chr! 40 40 + To Melee Hit 116 Level 50 Max Hit Points 1172 + To Melee Damage 38 Experience 18114475 Cur Hit Points 818 + To Ranged Hit 136 Max Exp 18114475 Max SP (Mana) 275 + To Ranged Damage 17 Exp to Adv. ***** Cur SP (Mana) 203 AC 36+111 Gold 11593030 Piety 34756 (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Superb Blows/Round: 4 Bows/Throw : Legendary[52]Searching : Superb Shots/Round: 4 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 16d5+152 Stealth : Excellent Magic Device: Superb Infra-Vision: 1360 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Hobbit Burglar. You are a well liked child. You have green eyes, curly blond hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 34 (1700') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 16 (800') Moria: Level 33 (1650') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 38 (1900') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 23 (1150') Your body was a Player. You were disguised as a Abomination. You have defeated 7961 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 82 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 24th Quelle of the 2890th year of the third age. Your adventure lasted 38 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can teleport at will. You aggravate monsters. You feel righteous. You feel heroic. You are in a battle rage. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are extremely lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are immune to nether forces. You are completely fearless. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against trolls. Your weapon is a great bane of demons. Skills (points left: 0) - Combat 03.098 [0.200] . Weaponmastery 01.100 [0.500] - Archery 18.375 [0.500] . Sling-mastery 32.100 [0.300] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.300] - Magic 15.832 [0.900] . Magic-Device 07.300 [1.050] . Spell-power 13.600 [0.700] . Mana 01.000 [0.700] . Fire 00.000 [0.800] . Water 00.000 [0.800] . Air 00.000 [0.800] . Earth 00.000 [0.800] . Meta 00.000 [0.800] . Conveyance 43.200 [1.200] . Divination 36.000 [1.200] . Temporal 48.000 [1.200] . Mind 00.000 [0.700] . Nature 00.000 [0.800] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 12.600 [0.700] - Spirituality 01.000 [0.550] . Prayer 15.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] . Symbiosis 01.000 [0.300] Abilities * Ammo creation * Perfect casting [Fates] You are fated to find a Mushroom of Poison on level 1. You are fated to find a Potion of Invisibility on level 5. You are fated to find a Scroll of Object Detection on level 10. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 56 of Mordor. d) The Sling of Nivrimbar (x3) (+26,+17) (+1) {cursed} It increases your intelligence, wisdom, constitution and charisma by 1. It fires missiles with extra might. It fires missiles excessively fast. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Ring of Accuracy (+22) You bought it from the Black Market. f) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master rogue on level 24 of The Old Forest. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 66 of Mordor. n) The Full Plate Armour of Halque (-3 to accuracy) [25,+10] It sustains your intelligence, wisdom, dexterity and constitution. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to life draining, cold, dark, confusion, sound, shards, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of the Magi (-1,-5) [4,+25] (+7) It increases your intelligence, stealth, searching, speed and luck by 7. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 125 of Angband. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 107 of Angband. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 56 of Mordor. x) a Pair of Hard Leather Boots of Speed [3,+10] (+9) It increases your speed by 9. It was given to you as a reward. z) a Death mold (359 hp) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Angband. [Character Inventory] a) 2 Fireproof Tomes of Translocation It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 66 of Erebor. b) 3 Fireproof Tomes of Knowledge It cannot be harmed by fire. You bought it from the Forbidden Library. c) 2 Fireproof Tomes of the Time It cannot be harmed by fire. You bought it from the Library. d) The Tome of Zippy It cannot be harmed by acid, cold, lightning or fire. e) The Gem of Knowledge It can be activated for satisfy hunger. You found it lying on the ground on level 21 of Mirkwood. f) The Crystal Ball of The Witch-King of Angmar (charging) It can be activated for light absorption. You found it in the remains of a Hell knight on level 48 of Mordor. g) a Potion of Cure Insanity h) 8 Potions of Healing i) 7 Potions of *Healing* j) 58 Scrolls of Teleportation k) a Silver Rod of the Istari of Healing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 30 of The Sandworm lair. l) a Silver Rod of the Istari of Healing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. m) an Adamantite Rod of the Istari of Healing (62/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwalker on level 82 of Angband. n) a Ring of Speed (+11) {100% off} It increases your speed by 11. You stole it from the Expensive Black Market. o) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10) It is part of the trinity of the ultimate weapons. It can be activated for healing(7000), curing every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution, charisma and luck by 10. It increases your hit points by 200%. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to fire and dark. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It produces an anti-magic shell. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) 4 Mithril Shots of Neleglos (3d4) (+43,+25) {90% off} It does extra damage from electricity. It poisons your foes. It is especially deadly against dragons. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Fireproof Holy Tomes of Manwe Sulimo b) The Shrunken Head of Nightmares It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 3 of Barrow-Downs. c) 6 Sprigs of Athelas d) 9 Morphic Oils of Spider e) a Silver Rod of Simplicity of Recall (100/100) f) a Golden Rod of Capacity of Detection (250/250) g) a Mithril Rod of Quickness of Nothing (160/160) h) an Adamantite Rod of Quickness of Nothing (200/200) i) The Ring of Eguir [+12] (+4 to stealth) {100% off} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your stealth by 4. It sustains your charisma . It provides resistance to fire, poison, shards and nether. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. j) an Amulet of Reflection k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . l) a Mouse Fur of Air [1,+9] It allows you to breathe without air. m) a Dragon Shield of Preservation (-6,-5) [8,+34] It sustains your strength, dexterity and constitution. It provides resistance to life draining, fire, poison, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 76 of Angband. n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) 16 Iron Shots of Guilth (1d4) (+21,+16) {90% off} It does extra damage from acid, electricity and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) 28 Iron Shots of Slay Evil (1d4) (+8,+10) {90% off} It fights against evil with holy fury. You made it yourself. q) 21 Mithril Shots of Mangorn (3d4) (+23,+23) {90% off} It does extra damage from electricity and frost. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) 13 Mithril Shots of Acid (3d4) (+19,+15) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. s) 28 Mithril Shots of Slay Demon (3d4) (+19,+21) {90% off} It strikes at demons with holy wrath. It cannot be harmed by acid. You made it yourself. t) 16 Mithril Shots of Slay Demon (3d4) (+19,+17) {90% off} It strikes at demons with holy wrath. It cannot be harmed by acid. You made it yourself. u) 17 Mithril Shots of Slay Undead (3d4) (+16,+19) {90% off} It strikes at undead with holy wrath. It cannot be harmed by acid. You made it yourself. [Home Inventory - Gondolin ] a) 2 Tomes of the Time b) 27 Potions of Cure Insanity c) a Mithril Rod of Capacity of Nothing (320/320) It can hold more mana. You bought it from the Black Market. d) The Golden Horn of the Thunderlords (6 charges) {100% off} e) a Ring of Speed (+11) f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 66 of Mordor. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 76 of Angband. h) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. i) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 80 of Angband. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 76 of Angband. k) The Full Plate Armour of Annar (-3 to accuracy) [25,+14] It sustains your strength and dexterity. It provides immunity to acid and fire. It provides resistance to acid, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 90 of Angband. l) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Robe 'Orimpheb' [2,+12] It provides immunity to acid, electricity and fire. It provides resistance to life draining, acid, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 76 of Angband. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Spider Web of Cuina [1,+14] It provides immunity to electricity. It provides resistance to electricity, poison, dark, sound, shards, nether and nexus. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight in the town of Bree . s) The Dagger 'Narthanc' (E:22790, L:23) (1d4) (+27,+13) (+1) {.} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your ability to tunnel by 1. It does extra damage from fire. It provides resistance to electricity, fire and light. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 50 of Moria. t) 18 Iron Shots of Acid (1d4) (+18,+12) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. u) 24 Iron Shots of Acid (1d4) (+10,+14) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. v) 13 Mithril Shots of Flame (3d4) (+17,+17) {90% off} It does extra damage from fire. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. w) 17 Mithril Shots of Flame (3d4) (+16,+15) {90% off} It does extra damage from fire. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. x) 26 Mithril Shots of Slay Demon (3d4) (+19,+18) {90% off} It strikes at demons with holy wrath. It cannot be harmed by acid. You made it yourself. [Home Inventory - Minas Anor ] a) a Tome of Translocation b) The Box of Many Wonders It can be activated for summon pet. You found it lying on the ground on level 30 of The Sandworm lair. c) The Cunning Plan of Zog It can be activated for Destruction. You found it in the remains of a Master lich on level 39 of Mordor. d) a Potion of Invulnerability e) 6 Scrolls of Genocide f) 3 Scrolls of Mass Genocide g) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. k) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 43 of Mordor. n) The Long Sword 'Durandil' (2d5) (+6,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) p) 20 Iron Shots of Venom (1d4) (+17,+12) {90% off} It poisons your foes. You made it yourself. q) 20 Iron Shots of Slay Evil (1d4) (+12,+13) {90% off} It fights against evil with holy fury. You made it yourself. r) a Mage Staff of Power (1d4) (+5,-15) (+11) [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) b) a Tome of Translocation c) 3 Fireproof Tomes of Knowledge It cannot be harmed by fire. You bought it from the Forbidden Library. d) a Holy Tome of Manwe Sulimo e) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 16 of A lost temple. f) 11 Potions of Speed g) 5 Potions of Restore Mana h) a Golden Rod of the Istari of Restoration (250/250) i) a Golden Rod of Capacity of Healing (250/250) It can hold more mana. You found it in the remains of an Archlich on level 66 of Mordor. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) a Small Leather Shield of Reflection [2,+11] l) an Iron Crown of Seeing [0,+3] (+5 to searching) It increases your searching by 5. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 97 of Angband. n) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Angband. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 58 of Mordor. p) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. r) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) a Sling of Power (x2) (+18,+26) You found it lying in a vault on level 97 of Angband. t) a Sling of Power (x2) (+17,+21) You found it in the remains of a Lesser Balrog in the town of Gondolin . u) 21 Iron Shots of Slay Evil (1d4) (+10,+9) {90% off} It fights against evil with holy fury. You made it yourself. v) 21 Iron Shots of Slay Evil (1d4) (+9,+9) {90% off} It fights against evil with holy fury. You made it yourself. w) 8 Mithril Shots of Flame (3d4) (+14,+20) {90% off} It does extra damage from fire. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. x) 29 Mithril Shots of Wounding (3d4) (+19,+18) {90% off} It cannot be harmed by acid. You made it yourself. [The Mathom-house Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of The Old Forest. b) a Rod Tip of Recall (80 Mana to cast) c) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed) It increases your strength and speed by 5. It makes you invisible. It sustains your strength. It provides resistance to shards and nether. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 70 of The Sacred Land Of Mountains. e) The Ring of Power of Hoarmurath of Dir (+4 to speed) It increases your constitution, speed and ability to score critical hits by 4. It makes you invisible. It makes you completely fearless. It provides resistance to electricity, light, blindness, sound and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 126 of Angband. f) The Ring of Power of Ren the Unclean (+2 attacks) It increases your charisma, attack speed and ability to score critical hits by 2. It makes you invisible. It sustains your constitution. It provides resistance to poison, light and confusion. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 76 of Angband. g) The Ring of Power of Uvatha the Horseman (+3) It increases your strength and wisdom by 3. It makes you invisible. It provides resistance to electricity and chaos. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Ring of Power of Adunaphel the Quiet (+2 to stealth) It increases your strength, constitution and stealth by 2. It makes you invisible. It provides resistance to electricity. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 56 of Mordor. i) The Ring of Power of Ji Indur Dawndeath (+4) It increases your intelligence by 4. It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to cold and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 107 of Angband. j) The Ring of Power of Akhorahil the Blind (+1) It increases your charisma by 1. It makes you invisible. It makes you completely fearless. It provides resistance to nether. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 73 of Angband. k) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 127 of Angband. m) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. n) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. o) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) It decreases your wisdom and stealth by 4. It poisons your foes. It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2 . It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.