[ToME 2.2.5 Character Dump] Name : Legutlan Age 21 Str! 40 40 Sex : Neuter Height 128 INT! 28 Race : RohanKnight Weight 68 WIS! 40 Class : Demonologist Social Class 1 DEX! 39 Body : Player CON! 40 God : Tulkas CHR! 35 + To Melee Hit 114 Level 50 Max Hit Points 1375 + To Melee Damage 102 Experience 77113522 Cur Hit Points -26 + To Ranged Hit 70 Max Exp 77113522 Max SP (Mana) 253 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 253 AC 56+80 Gold 11490768 Piety 222159 (Miscellaneous Abilities) Fighting : Legendary[60]Perception : Bad Blows/Round: 13 Bows/Throw : Legendary[15]Searching : Poor Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 117d9+1326 Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have dark brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 116 (5800') Barrow-Downs: Level 10 (500') Mount Doom: Level 98 (4900') Nether Realm: Level 666 (33300') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 148 (7400') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 34 (1700') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 34 (1700') Your body was a Player. You have defeated 31255 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 12 princesses. You saved Arda and became a famed Ruler. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 31st Quelle of the 2890th year of the third age. Your adventure lasted 45 days. Your Attributes: You are dead, killed by an Iron lich on level 98 of Mount Doom. You can switch locations with another being. You can feel the danger of evil magic. You can cast magic missiles. You can use rohir powers. You aggravate monsters. You will soon be recalled. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You have normal luck. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded by an anti-magic shell. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. The impact of your weapon can cause earthquakes. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against dragons. Your weapon is a great bane of dragons. Your weapon is a great bane of demons. Your weapon is a great bane of undeads. Skills (points left: 0) - Combat 08.280 [0.750] - Weaponmastery 25.695 [0.950] . Sword-mastery 50.000 [0.600] . Archery 02.000 [0.400] - Sneakiness 02.000 [1.800] . Disarming 02.000 [1.800] - Magic 10.421 [0.700] . Magic-Device 45.850 [1.150] . Demonology 50.000 [1.000] - Spirituality 05.080 [0.700] . Prayer 32.000 [0.500] - Monster-lore 15.000 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows 84 of your companions have been killed. [Character Equipment] a) The Mighty Hammer 'Grond' (E:7320709, L:46) (9d9) (+61,+39) [+10] (charging) It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It does extra damage from electricity, fire and frost. It poisons your foes. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your wisdom and charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It produces a fiery sheath. It produces an anti-magic shell. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. d) The Long Bow of Debor (x3) (+17,+12) (+4 to speed) It increases your intelligence, wisdom, dexterity, constitution, charisma and speed by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 67 of Erebor. e) The Ring of Baldilur (+13) (+3) It increases your constitution and attack speed by 3. It sustains your charisma. It provides immunity to paralysis. It provides resistance to blindness and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire giant on level 48 of Moria. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 56 of The Sacred Land Of Mountains. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Dol Guldur. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectre on level 45 of The Sacred Land Of Mountains. n) The Power Dragon Scale Mail called 'Vadaszom Utambol Kotrodj' (-3 to accuracy) It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It sustains your constitution. It provides immunity to acid. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards , nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) a Fur Cloak of Air [3,+11] It allows you to breathe without air. You found it in the remains of a Barbazu on level 117 of Angband. p) (nothing) s) The Demonhorn of Gothmog [2,+13] (-5) {cursed} It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {4 luck} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 70 of Dol Guldur. x) a Pair of Metal Shod Boots of Speed [6,+11] (+11) It increases your speed by 11. You bought it from the Footwear Shop. z) (nothing) {) The Seeker Bolt of Suluin (4d5) (+0,-1) (+3 attacks) It increases your strength, wisdom and attack speed by 3. It produces chaotic effects. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. |) a Dwarven Shovel of Digging (+18,+17) (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Character Inventory] a) The Demonblade of Gothmog (7d6) (+12,+11) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of The Land Of Rhun. c) Baalzebub's All-seeing Servant (charging) {greater healing} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Master mindcrafter on level 46 of The Sacred Land Of Mountains. d) Baalzebub's All-seeing Servant (charging) {greater healing} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 77 of Angband. e) Benetar's Mana Battery (charging) {satisfy hunger} It can be activated for satisfy hunger. You found it while digging a rubble. f) Tenser's Mechanical Magician {greater healing} It can be activated for heal 700 hit points every 250 turns. You found it lying in a vault on level 39 of Moria. g) Tenser's Mechanical Magician {greater healing} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Spirit naga Shaman on level 77 of Angband. h) The Grail of Kenault {greater healing} It can be activated for heal 700 hit points every 250 turns. You found it lying in a vault on level 46 of The Sacred Land Of Mountains. i) Jor's Buckler of Missile Attraction {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hezrou on level 123 of Angband. j) 3 Mushrooms of Restoring k) a Potion of Healing l) a Potion of Restore Mana m) 54 Scrolls of Teleportation {50% off} n) a Fireproof Scroll of *Remove Curse* It cannot be harmed by fire. You found it in the remains of a Barbazu on level 95 of Angband. o) a Silver Rod of the Istari of Detection (200/200) {@z3} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 67 of The Sacred Land Of Mountains. p) a Golden Rod of Capacity of Home Summoning (250/250) It can hold more mana. You found it in the remains of Sauron, the Sorcerer on level 107 of Angband. q) a Mithril Rod of Enlightenment (127/160) {@z4} r) an Adamantite Rod of Capacity of Disarming (400/400) {@z1} It can hold more mana. You found it in the remains of an Archlich on level 89 of Mount Doom. s) an Adamantite Rod of Quickness of Recall (122/200) {@z2} It can cast spells faster. You found it lying on the ground on level 69 of Dol Guldur. t) The Ring of Olach (+10) It increases your dexterity, charisma, speed and attack speed by 10. It provides resistance to electricity, cold, shards and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 86 of Mount Doom. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Scrolls of *Remove Curse* {100% off} b) 2 Scrolls of *Enchant Weapon* {@r3} c) a Golden Rod of Illumination (125/125) d) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Lesser Balrog on level 92 of Mount Doom. e) The Blue Stone 'Toris Mejistos'(40%) (+2) {2 luck} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. f) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Phial of Galadriel (+4) {4 luck} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 24 of The Old Forest. h) a Dragon Shield of Preservation (-3,-5) [8,+40] It sustains your strength, dexterity and constitution. It provides resistance to life draining, electricity, dark, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 80 of Angband. i) The Shield of Deflection of Gil-galad [10,+20] (+5) {5 luck} It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. j) The Metal Cap of Thengel [3,+12] (+3) {3 luck} It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 48 of Moria. k) The Steel Helm 'Mithalin' [6,+9] It provides light (radius 3) forever. It sustains your charisma. It provides resistance to nether. It allows you to breathe underwater. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 95 of Mount Doom. l) The Set of Gauntlets of Eol [Divine Aim] [3,+15](60%) (+3) {3 luck} It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 65 of The Sacred Land Of Mountains. m) The Dagger 'Nimthanc' (E:126499, L:29) (1d4) (+25,+16) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from fire and frost. It drains life from your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides resistance to acid, cold and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 66 of Erebor. n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 83 of Angband. o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {4 luck} It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Long Bow of Bard (x5) (+17,+19) (+2) {2 luck} It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of The Sacred Land Of Mountains. u) Climbing Set It allows you to climb mountains. v) The Tarrasque's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Tarrasque on level 88 of Mount Doom. [Home Inventory - Gondolin ] a) the Hand of Vecna {light absorb} It can be activated for light absorption. You found it lying on the ground on level 60 of Dol Guldur. b) the Hand of Vecna {light absorb} It can be activated for light absorption. You found it in the remains of a Barbazu on level 77 of Angband. c) 99 Potions of Healing d) 2 Potions of New Life {100% off} e) a Rod Tip of Speed (100 Mana to cast) f) a Wand of Ice Storm[3|36] (5 charges) g) a Staff of Genocide[1|8] (3 charges) h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 92 of Mount Doom. i) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 122 of Angband. [Home Inventory - Minas Anor ] a) Balrilbon's Bag of Wondrous Tricks (charging) {acquirement} It can be activated for acquirement. You found it in the remains of an Old Sorcerer on level 99 of Angband. b) The Crystal Ball of Godly Sights (charging) {acquirement} It can be activated for acquirement. You found it in the remains of a Master vampire on level 88 of Mount Doom. c) a Rod Tip of Disarming (50 Mana to cast) d) a Rod Tip of Havoc (90 Mana to cast) e) a Ring of Speed (+14) f) The Ring 'Mirch' (+3 attacks) It increases your charisma and attack speed by 3. It sustains your constitution and charisma. It provides resistance to electricity and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 81 of Angband. g) a Ring of Critical Hits (+10% of critical hits) h) an Amulet of Telepathy i) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. j) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 67 of The Sacred Land Of Mountains. k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. l) The Bronze Dragon Scale Mail 'Earair' (-2 to accuracy) [30,+23] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It provides immunity to acid, fire and cold. It provides resistance to fire, confusion, sound, nether and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 95 of Mount Doom. m) The Full Plate Armour of Marad (-3 to accuracy) [25,+12] It sustains your strength. It provides immunity to acid, electricity and cold. It provides resistance to fire, cold, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 67 of Erebor. n) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Moria. o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 117 of Angband. p) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed} It decreases your wisdom and stealth by 4. It poisons your foes. It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 98 of Mount Doom. [Home Inventory - Lothlorien ] a) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You found it in the remains of a Demilich on level 74 of Angband. b) The Devil's Pentagram {greater healing} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Nether wraith on level 70 of Dol Guldur. c) Raal's Tormented Spirits {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Death sword on level 60 of The Sacred Land Of Mountains. d) Boccob's Magical Mish-mash {summon pet} It can be activated for summon pet. You found it lying on the ground on level 29 of The Sandworm lair. e) The Grail of Kenault {greater healing} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dreadmaster on level 60 of Dol Guldur. f) The Grail of Kenault {greater healing} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Seraph on level 76 of Angband. g) the Hand of Vecna {light absorb} It can be activated for light absorption. You found it in the remains of a Death quasit on level 98 of Mount Doom. h) 23 Sprigs of Athelas {100% off} i) 36 Potions of Cure Insanity {100% off} j) 40 Potions of Healing k) 43 Potions of *Healing* {100% off} l) 13 Potions of Life m) 31 Potions of Restore Mana n) 52 Potions of Enlightenment o) 4 Potions of *Enlightenment* p) a Potion of Curing q) 39 Scrolls of *Identify* r) 22 Scrolls of *Remove Curse* {100% off} s) a Fireproof Scroll of *Destruction* t) a Scroll of *Destruction* u) a Golden Rod of the Istari of Healing (250/250) v) a Mithril Rod of Capacity of Restoration (320/320) It can hold more mana. You found it in the remains of an Archlich on level 65 of Paths of the Dead. w) an Adamantite Rod of Healing (200/200) x) The Golden Horn of the Thunderlords (3 charges) {100% off} It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Hoarmurath of Dir (+5 to speed) It increases your searching and speed by 5. It makes you invisible. It sustains your constitution. It provides resistance to nether and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 64 of Dol Guldur. b) The Ring of Power of Ren the Unclean (+1 to speed) It increases your charisma and speed by 1. It makes you invisible. It sustains your constitution. It provides resistance to fire, cold and chaos. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 51 of Mordor. c) The Ring of Power of Ren the Unclean (+1 to speed) It increases your speed by 1. It makes you invisible. It sustains your strength and dexterity. It provides resistance to fire, confusion, shards and chaos. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 95 of Mount Doom. d) The Ring of Power of Akhorahil the Blind (+2 attacks) It increases your intelligence, dexterity, attack speed and ability to score critical hits by 2. It makes you invisible. It provides resistance to nether and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 95 of Mount Doom. e) The Ring of Power of Akhorahil the Blind (+2 attacks) It increases your dexterity, charisma, searching and attack speed by 2. It makes you invisible. It provides resistance to light. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 89 of Mount Doom. f) The Ring of Power of Adunaphel the Quiet (+1 attack) It increases your constitution, charisma, stealth, searching, attack speed and ability to score critical hits by 1. It makes you invisible. It sustains your strength and constitution. It provides resistance to light, shards, nexus, chaos and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 48 of Paths of the Dead. g) The Ring of Power of Hoarmurath of Dir (+1 attack) It increases your strength, dexterity and attack speed by 1. It makes you invisible. It sustains your dexterity. It provides resistance to poison, light, blindness and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 99 of Mount Doom. h) The Ring of Power of Dwar, Dog Lord of Waw (+4% of critical hits) It increases your searching and ability to score critical hits by 4. It makes you invisible. It sustains your intelligence and charisma. It provides resistance to sound and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Dol Guldur. i) The Ring of Power of Adunaphel the Quiet (+2) It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It sustains your constitution. It provides resistance to nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 43 of Mordor. j) The Ring of Power of Khamul, the Black Easterling (+3) It increases your wisdom and dexterity by 3. It makes you invisible. It sustains your strength, intelligence and constitution. It provides resistance to light, dark and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 99 of Mount Doom. k) The Ring of Power of Ji Indur Dawndeath (+2) It increases your wisdom by 2. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 98 of Mount Doom. l) The Ring of Power of Akhorahil the Blind (+2 to infravision) It increases your infravision by 2. It makes you invisible. It sustains your dexterity and constitution. It provides immunity to paralysis. It provides resistance to electricity. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 66 of Paths of the Dead. m) The Ring of Power of Khamul, the Black Easterling It makes you invisible. It provides immunity to paralysis. It provides resistance to fire, poison, confusion, chaos and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 99 of Mount Doom. n) The Metal Scale Mail of Elingol (-1 to accuracy) [13,+14] {cursed} It sustains your wisdom. It provides immunity to acid and fire. It provides resistance to nexus. It drains experience. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 87 of Mount Doom. o) The Augmented Chain Mail of Tulein (+1 to accuracy) [16,+16] {cursed} It provides resistance to electricity, cold and chaos. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 87 of Mount Doom. p) The Bar Chain Mail of Elemna (-2 to accuracy) [18,+4] {cursed} It sustains your wisdom and dexterity. It drains experience. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 81 of Angband. q) The Partial Plate Armour 'Gilingori' (+1 to accuracy) [22,+2] {cursed} It sustains your intelligence. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. r) The Jewel Encrusted Crown 'Celie' [0,+14] {cursed} It sustains your strength and charisma. It provides resistance to shards . It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 69 of Angband. s) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 79 of Angband. t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . u) The metal Boomerang 'Eglin' (4d5) (+12,+10) {cursed} It is a great bane of dragons. It strikes at undead with holy wrath. It drains experience. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 73 of Angband.