[Steamband 0.3.1 Character Dump] Name Dummy Self EB Best Sex Male Age 106 MUS: 700 +28 980 Race Steam-Mecha Height 149 AGI: 609 +40 999 Class Adventurer Weight 498 VIG: 700 +37 999 Title ***WINNER*** Status 1 SCH: 378 +18 558 HP 1511/1781 EGO: 157 +18 337 SP 13/390 Preserve Y CHR: 147 +30 447 Level 47 Armor [214,+165] Saving Throw Champion Cur Exp 13036744 Fight (+50,+21) Stealth Fair Max Exp 13036744 Melee (+80,+74) Fighting Legendary[5+] Adv Exp 15050000 Shoot (+81,+2) Shooting Legendary[4] Blows 14/turn Disarming Good Gold 917225 Shots 1/turn Magic Device Good Perception Superb Burden 300.9 lbs Infra 40 ft Searching Superb You are a robot. You are made from tin. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. Disarming Traps 1 Using Devices 20 Saving Throw 20 Stealth 1 Searching 6 Tunnelling 1 Systems Cypher 20 Onslaught Cypher 20 Aegis Cypher 20 Rocketry Cypher 20 Neophyte Combat 20 Standard Combat 20 Advanced Combat 16 Master Combat 10 Axes / Polearms 1 Hafted / Blunt 1 Swords 1 Power Strike 20 Critical Strike 20 Accurate Strike 12 Vicious Strike 10 Swift Blows 12 Weapon Finesse 9 Neophyte Firearms 1 Critical Shot 1 Accurate Shot 1 Throwing 1 Latin 1 Occult Lore 1 Ritual Magic 1 Spirituality 1 Advanced Devices 20 Device Effeciency 1 Device Power Amp 1 Device Bio Amp 1 [Character Equipment] a) The Pneumatic Axe of 'Viridigen' (5d8) (+18,+43) (+3 attacks) It might have hidden powers. b) The Col. Moran's Air Rifle of Mr. Barnes (x3) (+30,+2) (+6) It affects your agility. It provides resistance to disenchantment. c) The Ring of Tesla (+4) It can be activated for... large fire ball (120) ...if it is being worn. It affects your muscle. It affects your agility. It affects your vigor. It affects your schooling. It affects your ego. It affects your charisma. It affects your speed. It sustains your muscle. It sustains your agility. It provides resistance to acid. It provides immunity to electricity. It provides immunity to fire. It provides resistance to cold. It provides resistance to poison. It slows your metabolism. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. d) The Ring of Edison (+10) It can be activated for... teleport ...if it is being worn. It affects your speed. It sustains your muscle. It sustains your agility. It sustains your vigor. It sustains your schooling. It sustains your ego. It sustains your charisma. It provides resistance to light. It provides resistance to dark. It provides resistance to nexus. It provides resistance to nether. It provides resistance to chaos. It provides resistance to disenchantment. e) The Mystical Amulet of John Dee (+8) It can be activated for... identify ...if it is being worn. It affects your schooling. It affects your ego. It affects your charisma. It affects your searching. It affects your speed. It sustains your schooling. It sustains your ego. It sustains your charisma. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to confusion. It gives telepathic powers. It provides immunity to paralysis. f) The Photic Illuminator of Tesla (charging) It can be activated for... clairvoyance ...if it is being worn. It provides light (radius 3) forever. It allows you to see invisible monsters. It provides resistance to life draining. g) a Torso of Mighty Power [60,+8] (+12) h) The Cloak of Captian Nemo [1,+13] (+2) It can be activated for... resistance (20+d20 turns) ...if it is being worn. It affects your vigor. It affects your stealth. It affects your speed. It sustains your vigor. It provides resistance to electricity. It provides resistance to fire. It allows you to see invisible monsters. i) a Pair of Breeches (Martian) [3,+18] (+1 to speed) It provides resistance to nether. j) a Mithril Head [50,+7] (+6 to searching) k) a Pair of Mithril Arms [50,+9] (+6 attacks) l) a Pair of Mithril Legs (+0,+0) [50,+7] (+6 to stealth) [Character Inventory] a) 4 Flasks of oil b) 17 "Mithril-Plated Photophonic" Mechanisms of Phase Door c) 5 "Clanking Geopan" Mechanisms of Teleportation {!*, 40% off} d) 7 "Whirring Astropan" Mechanisms of Identify e) 11 "Silver Aerometer" Mechanisms of Power Cell {10% off} f) a Zirconium Apparatus of Trap Location {@z1} g) a Gold Apparatus of Door/Stair Location (recharging) {@z2} h) a Steel-Plated Apparatus of Perception i) 2 Silver Apparatuses of Recall {!*} j) a Cast Iron Apparatus of Illumination k) a Copper Apparatus of Enlightenment l) a Brass Ray Gun of Disarming (2 charges) m) an Elm Tool of Healing (3 charges) n) a Sycamore Tool of the Magi (4 charges) o) 2 Jasper Rings of Celerity (+9) p) The Amulet of Arbaces (+4) It can be activated for... protection from evil ...if it is being worn. It affects your schooling. It affects your ego. It sustains your schooling. It sustains your ego. It provides immunity to fire. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to confusion. It gives telepathic powers. It provides immunity to paralysis. q) The Nautilus of Captain Nemo (+4) It might have hidden powers. r) The Fancy Silk Vest of Gideon Barr [20,+25] (+2) It might have hidden powers. s) The Walking Stick of Sexton Blake (1d3) (+6,+8) (+3 to speed) It might have hidden powers. t) a Pneumatic Sword (Blessed) (8d5) (+9,+10) (+5 attacks) It might have hidden powers. u) a Scythe of Slicing (Defender) (8d4) (+20,+16) [+8] (+4 to stealth) It might have hidden powers. v) The .38 Revolver of Nick Carter (x2) (+10,+12) (+6) It might have hidden powers. [Home Inventory] a) 2 "Tin Macrophone" Mechanisms of Genocide {!*} b) a Nickel-Plated Apparatus of Detection c) a Tin Apparatus of Healing d) a Pair of Mithril Arms [50,+2] (+6 attacks) e) The Ring of Dr. Materialismus (+2) It can be activated for... confuse monster ...if it is being worn. It affects your muscle. It affects your agility. It affects your vigor. It affects your schooling. It affects your ego. It affects your charisma. It affects your stealth. It provides resistance to poison. f) The Pocket Lantern of Sherlock Holmes (+2) It provides light (radius 3) forever. It might have hidden powers. g) The Electric Lamp of Edison (charging) {@A1} It can be activated for... illumination ...if it is being worn. It provides light (radius 3) forever. It allows you to see invisible monsters. h) The Coal Suit 'Volticadyne' (-4) [30,+20] It might have hidden powers. i) The Coal Suit 'Phosphodyne' (-4) [30,+20] It might have hidden powers. j) The Fancy Silk Vest of Fantomas (-10,-15) [3,+60] (+5) It might have hidden powers. k) a Heavy Trenchcoat of the Daoine Sidhe (-1) [7,+20] (+2 to stealth) It might have hidden powers. l) The Bowler of Sexton Blake [2,+10] (+2) It might have hidden powers. m) The Pair of Soft Leather Shoes of Tesla [2,+15] (+2) It might have hidden powers. n) The Dagger of Baltimore Bess (8d3) (+5,+18) (+2) It might have hidden powers. o) a Dagger (Holy) (1d4) (+12,+9) [+1] (+2) It might have hidden powers. p) a Cane (Holy) (1d3) (+7,+14) [+1] (+2) It might have hidden powers. q) The Cane of Edward Hyde (1d3) (+14,+30) (+5) It might have hidden powers. r) a Battle Axe (Holy) (2d8) (+8,+7) [+2] (+1) {@w1!k!d!v} It might have hidden powers. s) a Lead-Filled Mace of Melting (3d4) (+9,+9) {@w1!k!v!d} t) The .45 Revolver of Allan Quatermain (x2) (+17,+19) (+2) It affects your agility. It affects your shooting power. It is especially deadly against natural creatures. It is especially deadly against aliens. It is especially deadly against beastmen. It does extra damage from fire. It provides immunity to paralysis. [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Turn count: 453280