[Angband 3.0.6 Character Dump] Name Dumle Self RB CB EB Best Sex Male Age 102 STR! 18/100 +1 -5 +15 18/210 Race High-Elf Height 83 INT! 18/100 +3 +3 +9 18/250 Class Mage Weight 220 WIS! 18/100 -1 +0 +8 18/170 Title ***WINNER*** Status 46 DEX! 18/100 +3 +1 +5 18/190 HP 910/910 Maximize Y CON! 18/100 +1 -2 +13 18/220 SP 386/389 Preserve Y CHR! 18/100 +5 +1 +3 18/190 Level 50 Armor [45,+137] Saving Throw Legendary Cur Exp 28934891 Fight (+50,+41) Stealth Excellent Max Exp 28934891 Melee (+64,+54) Fighting Legendary Adv Exp ******** Shoot (+68,+18) Shooting Legendary MaxDepth Lev 100 Blows 4/turn Disarming Superb Gold 11230442 Shots 1/turn Magic Device Legendary Burden 353.7 lbs Perception Excellent Speed +18 Infra 100 ft Searching Fair You are the only child of a Teleri Archer. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:........*.+.. Blind:.+...+...+... Elec:.+........... Confu:.........+... Fire:+..*+....+... Sound:......+.++... Cold:.........+... Shard:......+...... Pois:....+........ Nexus:............. Fear:...++...+..+. Nethr:...+......... Lite:++.......+..+ Chaos:.....++.++... Dark:.+........... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:.......+..... Feath:+............ Sear.:.....+....... PLite:+........+... Infra:+....+....... Regen:...+.....+... Tunn.:............. Telep:.....+....... Speed:+.+++....+.+. Invis:+..+.+.+.+..+ Blows:............. FrAct:...+....+.+.. Shots:............. HLife:............. Might:.+........... [Character Equipment] a) The Spear of Orome (4d6) (+14,+13) (+4) It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. c) a Beryl Ring of Speed (+11) It increases your speed by 11. d) The Ring of Power 'Narya' (+6,+6) (+1) {GWoC, 3750"} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Ice Wyrm, 3000"} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) {Lesser Vault, 3850"} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) Balance Dragon Scale Mail (-2) [30,+16] {Lesser vault, 2200"} It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. It cannot be harmed by the elements. h) a Cloak of the Magi [1,+17] (+2) It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It grants you the ability to see invisible things. It cannot be harmed by acid. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) {Forest troll, 2300"} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Demilich, 3700"} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {GSW, 3850"} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] {40% off} e) 2 Books of Magic Spells [Resistances of Scarabtarices] {10% off} It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 2 Books of Magic Spells [Kelek's Grimoire of Power] {Orc shaman drop, 1700 } It cannot be harmed by the elements. i) 11 Puce Potions of Healing {25% off} j) 3 Violet Speckled Potions of Life k) 3 Orange Potions of Restore Mana l) 14 Scrolls titled "ishit an la" of Protection from Evil m) 2 Scrolls titled "ninsa murnin" of Mass Banishment n) a Cottonwood Staff of Healing (0 charges) o) 2 Redwood Staffs of the Magi (0 charges) p) The Ring of Power 'Nenya' (+8,+8) (+2) {GWoC, 4150"} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. r) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. s) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. u) 17 Seeker Bolts of Holy Might (4d5) (+21,+22) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. v) 23 Seeker Bolts of Slay Evil (4d5) (+15,+11) It slays all evil creatures. w) 15 Mithril Bolts of Holy Might (3d5) (+20,+19) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Home Inventory] a) a Book of Magic Spells [Tenser's Transformations] {Lesser Vault, 1800 feet} It cannot be harmed by the elements. b) 26 Black Potions of *Healing* c) 5 Violet Speckled Potions of Life d) 30 Orange Potions of Restore Mana e) 33 Scrolls titled "ishblaa lechun" of *Identify* f) a Redwood Staff of the Magi (0 charges) g) 2 Ashen Staffs of Holiness (3 charges) h) a Beryl Ring of Speed (+11) {Archlich, 3050"} It increases your speed by 11. i) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It cannot be harmed by the elements. It might have hidden powers. k) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. l) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. m) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. n) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. o) a Pair of Metal Shod Boots of Speed [6,+9] (+10) {Floor, 3750"} It increases your speed by 10. p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. q) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. r) The Lance of Eorlingas (3d8) (+13,+21) (+2) It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It increases your intelligence, wisdom, and charisma by 4. It slays orcs, trolls, and all evil creatures, and is especially deadly against demons. It is branded with fire. It provides resistance to fire, nether, and life draining. It grants you the ability to see invisible things. It activates for probing every 20 turns. It cannot be harmed by the elements. t) The Mace 'Taratol' (3d4) (+12,+12) {Thuringwethil, 3400"} It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. u) a Lead-Filled Mace of *Slay Evil* (3d4) (+12,+16) (+1) It increases your wisdom by 1. It slays all evil creatures. It is blessed by the gods and makes you fall like a feather. v) The Short Bow of Amrod (x2) (+12,+15) (+2) {Sorcerer, 4150"} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Master Lich, 2250"} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)