[ToME 2.2.7 Character Dump] Name : Alyosha Age 128 STR! 29 Sex : Male Height 70 INT: 33 Race : Wood-Elf Weight 109 Wis: 19 19 Class : Archer Social Class 23 DEX: 40 Body : Player CON: 30 God : Nobody CHR: 28 + To Melee Hit 64 Level 39 Max Hit Points 510 + To Melee Damage 52 Experience 1389876 Cur Hit Points 498 + To Ranged Hit 64 Max Exp 1389876 Max SP (Mana) 127 + To Ranged Damage 22 Exp to Adv. 1600000 Cur SP (Mana) 127 AC 23+89 Gold 294604 (Miscellaneous Abilities) Fighting : Legendary[7] Perception : Fair Blows/Round: 4 Bows/Throw : Legendary[60]Searching : Good Shots/Round: 3 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 20d5+208 Stealth : Legendary[10]Magic Device: Very Good Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are one of several children of an Avarin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 38 (1900') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') The Old Forest: Level 23 (1150') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 30 (1500') Your body was a Player. You have defeated 2097 enemies. You saved Bree from a dreadful Nazgul. You saved 37 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 14th Quelle of the 2890th year of the third age. Your adventure lasted 28 days. Your Attributes: You are dead, killed by a Beholder on level 38 of Mordor. You can feel the danger of evil magic. You can cast magic missiles. You are confused. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded by an anti-magic field. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to blasts of shards. You are resistant to nexus attacks. Your strength is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. Your weapon is very sharp. Your weapon strikes at evil with extra force. Skills (points left: 81) - Combat 19.472 [0.800] . Weaponmastery 01.000 [0.500] - Archery 50.000 [1.050] . Sling-mastery 00.000 [0.500] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 43.500 [0.500] . Boomerang-mastery 00.000 [0.500] . Antimagic 01.300 [0.400] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.300] . Disarming 06.400 [0.900] - Magic 00.000 [0.200] . Magic-Device 01.000 [1.100] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Ammo creation * Tree walking [Fates] You are fated to find a Robe on level 1. You are fated to meet a King cobra on level 1. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {cursed} d) a Light Crossbow of Power (x3) (+11,+22) You bought it from the Master Archer. e) a Ring of Speed (+13) {100% off} It increases your speed by 13. You stole it from the Speed Ring Market. f) a Ring of Speed (+13) {100% off} It increases your speed by 13. You stole it from the Speed Ring Market. k) an Amulet of Trickery (+2) {100% off} It increases your dexterity, stealth, infravision and speed by 2. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Rare Jewelry Shop. m) The Star of Elendil (+1) n) The Thunderlord Coat of Trone [9,+19] (+4 to speed) It increases your intelligence , constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Cloak of Aman [1,+14] (+3 to stealth) p) (nothing) s) The Iron Helm of Heleb [5,+8] It sustains your strength. It provides resistance to acid, fire, cold, light and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 30 of Mirkwood. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. x) The Pair of Hard Leather Boots of Nevrast [3,+12] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 22 Bolts of Venom (1d5) (+5,+6) {90% off} It poisons your foes. You made it yourself. |) Climbing Set {100% off} It allows you to climb mountains. [Character Inventory] a) The Toenail of Vecna It can be activated for light area (dam 2d15) every 10+d10 turns. You found it in the remains of a Guardian naga on level 9 of Barrow-Downs. b) 7 Rations of Food c) 6 Sprigs of Athelas d) a Potion of Curing e) 20 Scrolls of Summon Never-Moving Pet f) a Scroll of Teleportation g) a Scroll of Word of Recall {!*!*} h) 7 Scrolls of Trap Detection i) 9 Scrolls of Satisfy Hunger {@r0} j) Double Chain Mail of Resistance (-2 to accuracy) [16,+8] k) Metal Lamellar Armour of Resist Lightning (-3 to accuracy) [23,+9] l) a Feathers Cloak of Air [1,+9] m) a Dark Sword (3d7) (+0,+0) n) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) o) a Gnomish Shovel of Digging (+2,+9) (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. p) a Heavy Crossbow of Power (x4) (+11,+19) q) 15 Bolts of Acid (1d5) (+2,+8) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. r) 24 Bolts of Lightning (1d5) (+5,+5) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. s) 21 Bolts of Slay Animal (1d5) (+7,+5) {90% off} It is especially deadly against natural creatures. You made it yourself. t) 23 Seeker Bolts of Lightning (4d5) (+3,+8) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. u) 27 Seeker Bolts of Flame (4d5) (+3,+5) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 7 Morphic Oils of Spider b) The Ring of Power of Uvatha the Horseman (+5) It increases your charisma by 5. It makes you invisible. It sustains your charisma. It provides resistance to light and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) a Ring of Flames [+7] d) a Ring of Extra Attacks (+1 attack) e) The Amulet of Cirin (+5 to searching) It increases your dexterity and searching by 5. It sustains your dexterity. It provides resistance to poison, light, blindness and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. f) The Everburning Torch of Dorosse It provides light (radius 4) forever. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred Land Of Mountains. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of The Sacred Land Of Mountains. j) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) l) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} n) 27 Seeker Bolts of Slay Animal (4d5) (+3,+4) {90% off} It is especially deadly against natural creatures. You made it yourself. o) 21 Seeker Bolts (exploding) (4d5) (+3,+4) {90% off} [Home Inventory - Gondolin ] a) a Ring of Extra Attacks (+3 attacks) {100% off} It increases your attack speed by 3. You stole it from the Jewelry Shop. b) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. c) The Phial of Undeath (-5) {cursed} d) The Stone and Hide Armour of Animandil (-38,-39) [15,+17](40%) It increases your hit points by 40%. It sustains your wisdom and charisma. It provides immunity to acid, electricity, fire and cold. It provides resistance to life draining, acid, cold, poison, light, dark, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Broad Sword of Life (2d5) (+11,+12)(20%) f) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . g) a Dark Sword of *Slay Undead* (3d7) (+16,+7) (+2) h) a Dark Sword (3d7) (+0,+0) [Home Inventory - Minas Anor ] a) a Scroll of *Identify*