[ToME 2.2.7 Character Dump] Name : Vespa Age 36 STR! 18/110 Sex : Female Height 46 INT: 18/129 Race : Dwarf Weight 114 WIS! 18/190 Class : Druid Social Class 34 DEX! 18/100 Body : Player CON! 18/200 God : Yavanna Kementari CHR! 18/130 + To Melee Hit 35 Level 48 Hit Points 946/ 946 + To Melee Damage 52 Experience 5436232 Spell Points 337/ 340 + To Ranged Hit 34 Max Exp 5436232 Sanity 773/ 773 + To Ranged Damage 14 Exp to Adv. 5800000 Piety 118637 AC 26+71 Gold 2203899 Speed Fast (+27) (Miscellaneous Abilities) Fighting : Legendary[12]Perception : Fair Blows/Round: 8 Bows/Throw : Superb Searching : Good Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 8d6+416 Stealth : Excellent Magic Device: Very Good Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of two children of a Dwarven Miner. You have an uncharacteristic fascination with living things. You have dark brown eyes, straight black hair, a three-foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 70 (3500') Death fate: Level 1 (50') // My only character ever to even attempt a death fate (well, deliberately; // I've blundered into a few on occasion...). The only reason I took this // one is that it was it the same depth as the first level of a relic // quest. It must have been one of the easier ones; the toughest monster // was an Ancient bronze dragon, and everything else was nicely scattered // and mostly stayed asleep until I could Pulverize it to death. A lost temple: Level 20 (1000') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 21616 enemies. The sword that was broken is now reforged. You saved 16 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 42nd Quelle of the 2890th year of the third age. You have been adventuring for 56 days. adefkmnopsuxz{|@ Add Int : ......42.2...... Add Wis : .......2.2...... Add Dex : 3............... Add Con : ......4...4..... Add Chr : ....4........... Add Stea. : ......42........ Add Sear. : .........2...... Add Tun.. : ..............5. Add Speed : .*8..342........ Add Blows : 3............... Slay Anim.: +............... Slay Orc : +............... Sharpness : +............... Poison Brd: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ....+.....+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : +.......+....... Hold Life : .....+.......... Res Acid : ......+++....... Res Elec : ....+.+.+....... Imm Fire : .+....*......... Imm Cold : ......+.*.+..... Res Pois : +............... Res Fear : ................ Res Lite : ....++.......... Res Dark : .....+.......... Res Blind : .........+.....+ Res Conf : ....+........... Res Sound : ................ Res Shard : ........+....... Res Neth : ....+........... Res Nexus : ....+.+....+.... Res Chaos : .+...+..+....... Res Disen : ....+........... Aura Fire : ......+......... Levitate : ...........+.... See Invis : .....+...+...... Regen : ....+.....+..... Activate : .+...+.+.++..... Fly : ......+......... Orc.ESP : +....+.......... TLord.ESP : ......+......... // Resist fear is an increasingly annoying gap here. Skills (points left: 5) - Combat 45.050 [0.700] - Weaponmastery 50.000 [0.750] . Axe-mastery 00.000 [0.200] . Sneakiness 01.000 [0.900] - Magic 36.820 [0.900] . Magic-Device 01.000 [1.050] . Spell-power 22.800 [0.600] . Conveyance 01.000 [0.300] - Spirituality 07.200 [1.000] . Prayer 50.000 [1.500] . Mindcraft 35.400 [0.600] - Monster-lore 01.000 [1.200] . Summoning 01.000 [0.700] // The skill point plan, now mostly achieved, is to max Combat and // Weaponmastery, push Mindcraft and Magic to 35 and Spell-power to 25, and // put just enough into Prayer that we can exactly max it by completing all // the relic quests. I'd like to have pushed Axe-mastery some, but it's // just too expensive at that low multiplier. I decided to eschew // Summoning on the grounds that if I were gonna go that route, I might as // well just play a Summoner. I've also bought both the Extra Max Blows // abilities, now that my STR and DEX are high enough to make them worth // it. Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting [Fates] You may find a Mushroom of Restoring on level 38. You are fated to meet a Battle-scarred veteran on level 8. You are fated to meet a Novice mindcrafter on level 5. You are fated to meet a Giant white centipede on level 12. You may find a Ring of Accuracy on level 9. You are fated to find a Tulwar on level 12. // I suppose I really ought to go pick some of these off... [Character Equipment] a) The Whip 'Lasher' (1d6) (+11,+14) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 30 of Moria. // Sadly, even at this late stage, this still does more damage than any of // my other weapons, including Anduril. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 55 of The Sacred Land Of Mountains. // ;) ;) e) a Ring of Speed (+8) It increases your speed by 8. You bought it from the Speed Ring Market. // ;) ;) Dungeon town on MoM 37. With the recent acquisition of Cubragol, // I suppose I could even swap this out if I had to. f) a Ring of Damage (+22) You bought it from the Black Market. k) The Amulet of Hanni (+4) It increases your charisma by 4. It sustains your constitution. It provides resistance to electricity, light, confusion, nether, nexus and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 66 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) {@w8!d!k!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of The Sacred Land Of Mountains. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak 'Holcolleth' [1,+8] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. // A fate-find on level 1. p) The Small Metal Shield of Aeruir [3,+6] It provides immunity to cold. It provides immunity to paralysis. It provides resistance to acid, electricity, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. // I wonder if it's worth running Helcaraxe with this, just for giggles... s) The Iron Helm 'Holhenneth' [5,+9] (+2) {!!} It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mkw 30. u) The Set of Gauntlets 'Paurnimmen' [2,+13] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of The Sacred Land Of Mountains. // A sorely need CON boost. x) a Pair of Metal Shod Boots of Stability [6,+9] It provides resistance to nexus. It allows you to levitate. It was given to you as a reward. // Princess quest reward from Mkw 28. Still the best boots I've found so // far, sadly... z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (+4,+7) (+5) {@w7!d!k!v!s} It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof Tome of the Everrunning Wave {!d!k!v!s} It cannot be harmed by fire. You bought it from the Black Market. c) a Fireproof Tome of the Tree {!d!k!v!s} It cannot be harmed by fire. You bought it from the Black Market. d) a Forest Tome of Yavanna {!d!k!v!s} e) a Fireproof Book of Beginner Cantrips {!d!k!v!s} It cannot be harmed by fire. You bought it from the Forbidden Library. // This covers everything I can cast. Healing and Recovery are lifesavers // (literally), and Stone Prison has become a lot more useful now that it's // up to level 10; Geyser and Tidal Wave, unfortunately, are starting to be // outmatched. The Cantrips book is for Phase Door, thanks to an early FF // hit to Conveyance. I'm out of fireproofing from the Old Mage quest, // alas, so my Yavanna book is kind of hanging in the wind; fire immunity // from Trone's coat should cover it for now. f) 9 Potions of Cure Critical Wounds {!d!k!v!s} g) a Copper Rod of Illumination (20/20) {@z6!d!k!v!s} h) a Silver Rod of the Istari of Disarming (200/200) {@z3!d!k!v!s!!} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 50 of The Sacred Land Of Mountains. i) a Golden Rod of Recall (125/125) {@z2!*!!} j) a Partial Totem of an Elite uruk {!d!k!v!s} // Yeah, I know, I said I wasn't doing Summoning. This is just a "handler" // monsters, for killing things that, for whatever reason (usually piety // concerns), I don't want to kill myself. On reflection, I don't think // there are any of those, and I can't remember the last time I used this // anyway, so maybe I should ditch it... k) The Stone of Lore {@w9@A9!d!k!v!s!!} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. // Amazingly useful, as always... ;) l) The Soft Leather Armour of Valan [4,+9] It sustains your strength, intelligence, wisdom and dexterity. It provides resistance to life draining, light, dark, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Moria. // Oh, I was going to sell this off, wasn't I? :-} m) Climbing Set {@w7!d!k!v!s} // Found in a vault on LoM 50, wherein it has been quite handy. ;) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Scroll of Mass Genocide b) The Wand of Digging of Thrain (20 charges) {Azog Orc 22} c) 4 Staffs of Genocide[1|5] (4 charges) d) The Ring Mail of Tumaros (-2 to accuracy) [12,+15] It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to sound, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Mirkwood. e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 44 of Moria. f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ninja on level 33 of Moria. g) Soft Studded Leather of Resistance [5,+7] // Um... why haven't I gotten rid of this? h) The Hard Leather Armour 'Ellos' (-1 to accuracy) [6,+17] It sustains your strength, intelligence and charisma. It provides immunity to cold. It provides resistance to acid, fire, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Moria. i) The Feathers Cloak 'Undor' [1,+8] It sustains your dexterity. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to dark, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 44 of Moria. j) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. // Fate find on Orc 16. l) The Dagger 'Nimthanc' (E:52, L:9) (1d4) (+13,+10) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Shaman on level 31 of Moria. m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) {Lokkak Mkw 28} It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 28 of Mirkwood. // Lokkak was the princess quest monster on Mkw 28. o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Moria. p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to life draining, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 50 of Moria. q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 41 of Moria. r) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana . It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of A lost temple. s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 44 of Moria. t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mkw 26. Lot of artifact rewards right in // that area, now that I look at it... u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 70 of The Sacred Land Of Mountains. v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 68 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of The Sacred Land Of Mountains. b) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of The Sacred Land Of Mountains. c) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. d) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 60 of The Sacred Land Of Mountains. e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 62 of The Sacred Land Of Mountains. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre Priest on level 47 of Moria. g) The Double Ring Mail 'Tiris' (-2 to accuracy) [15,+9] It sustains your strength and charisma. It provides immunity to acid and electricity. It provides resistance to life draining, poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 45 of Moria. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of The Sacred Land Of Mountains. i) The Filthy Rag of Anrul [1,+3] It sustains your intelligence and constitution. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 47 of The Sacred Land Of Mountains. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. // Found this somewhere in the Old Forest, apparently; my notes aren't // specific. My plan originally was to swap this in later when I would be // needing double resist regularly; that was before it occurred to me // though, that Character Armor from Mindcraft would achieve the same // purpose... :-} l) The Small Metal Shield 'Echel' [3,+19] It sustains your wisdom. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining, electricity, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of The Sacred Land Of Mountains. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 34 of Moria. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Chieftain on level 40 of Moria. o) an Iron Helm of Water Breathing [5,+10] It allows you to breathe underwater. It cannot be harmed by acid. You found it in the remains of a Cave orc Shaman on level 58 of The Sacred Land Of Mountains. // Saved for possible use in Numenor. p) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 48 of Moria. // I'd Mathom this if she weren't still in 2.2.7 with the limited // Mathom-house... q) The Set of Leather Gloves 'Cammithrim' [1,+7] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. // Fate find on Mkw 11. s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Moria. t) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 32 of Moria. u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Phoenix on level 62 of The Sacred Land Of Mountains. v) The Sling of Echanahta (x4) (+8,+14) (+2) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution and charisma by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 68 of The Sacred Land Of Mountains. w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 57 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) 3 Forest Tomes of Yavanna {!d!k!v!s} // Backups in case the one I'm packing gets burnt. Suppose I don't need // them anymore... b) Bumganir's Bag of Magic Toys That Eat Light It can be activated for light absorption. You found it lying on the ground on level 16 of Orc Cave. // I suppose I should start packing this, now that I've seen a Nazgul. c) Heward's Excellent Experimental Earmuffs of Extermination It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 27 of Mirkwood. d) Tenser's Torch of Spontaneous Combustion (sanity) {!!} It can be activated for cure insanity. You found it in the remains of a Glabrezu on level 52 of The Sacred Land Of Mountains. e) 5 Sprigs of Athelas f) 16 Potions of Cure Light Insanity g) 30 Potions of Healing h) 5 Potions of *Healing* i) 4 Potions of Restore Mana j) 2 Potions of Enlightenment k) 27 Scrolls of Reset Recall l) a Rod Tip of Disarming (50 Mana to cast) // Saving for a better rod. m) a Ring of Damage (+21) You bought it from the Black Market. n) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 67 of The Sacred Land Of Mountains. o) an Amulet of the Serpents [+2] (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. You found it in the remains of a Young black dragon on level 44 of Moria. p) a Dwarven Lantern of Illumination {@w6!d!k!v!s} It grants you the power of illuminate if it is being worn. It provides light (radius 2) forever. It cannot be harmed by fire. You bought it from the Black Market. q) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 62 of The Sacred Land Of Mountains. r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 45 of Moria. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Shaman on level 35 of Moria. t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 66 of The Sacred Land Of Mountains. u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. // Got Narsil from an Ancient white dragon on MoM 47. v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. // Generated by my first Scroll of *Acquirement*, found in a chest (!) on // LoM 57. w) The Shadow Blade of Froth (4d4) (-1,+14) (+2 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and attack speed by 2. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 62 of The Sacred Land Of Mountains. x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Moria. // Was packing this until I found Cubragol. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by You found it in the remains of a Death quasit on level 63 of The Sacred Land Of Mountains. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 33 of Moria. c) a True Totem of Gorbag, the Orc Captain d) a True Totem of Golfimbul, the Hill Orc Chief // One of the other perks of the Summoning skill... ;) Prob'y shouldn't // have wasted the limited Mathom-house slots on them, though... e) The Ring of Power of Akhorahil the Blind (+4 to stealth) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to paralysis. It provides resistance to acid and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 48 of Moria. // An early start to my Nazgul ring collection. ;) I think I've got enough // room left for one of each. f) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Orfax, Son of Boldor on level 18 of Orc Cave. g) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 66 of The Sacred Land Of Mountains. i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 31 of Moria. j) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 48 of Moria. k) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 37 of Moria. l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. n) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 48 of Moria.