[ToME 2.2.7 Character Dump] Name : Ajax Age 22 STR! 40 Sex : Neuter Height 71 INT: 20 Race : RohanKnight Weight 77 WIS! 29 Class : Swordmaster Social Class 1 DEX! 39 Body : Player CON! 37 God : Melkor Bauglir CHR! 39 + To Melee Hit 120 Level 45 Max Hit Points 916 + To Melee Damage 76 Experience 5662246 Cur Hit Points 916 + To Ranged Hit 37 Max Exp 5662246 Max SP (Mana) 106 + To Ranged Damage 12 Exp to Adv. 5940000 Cur SP (Mana) 106 AC 42+91 Gold 1350333 Piety 125040 (Miscellaneous Abilities) Fighting : Legendary[92]Perception : Fair Blows/Round: 13 Bows/Throw : Legendary[5] Searching : Very Good Shots/Round: 1 Saving Throw: Fair Disarming : Very Good Mel.dmg/Rnd: 13d4+988 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have dark brown eyes, curly black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 20 (1000') Mordor: Level 66 (3300') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 35 (1750') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 18 (900') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sandworm lair: Level 30 (1500') A lost temple: Level 26 (1300') Your body is a Player. You are currently in the town of Gondolin. You have defeated 13532 enemies. You saved Bree from a dreadful Nazgul. You saved 29 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 19th Quelle of the 2890th year of the third age. You have been adventuring for 33 days. adefkmnopsuxz{|@ Add Wis : .........3...... Add Dex : .4.4............ Add Chr : ...4.....3...... Add Sear. : ...4............ Add Tun.. : 1............... Add Speed : .4*........3...+ Add Blows : ...4............ Slay Evil : +............... Slay Und. : +............... Elec Brand: +............... Sust Str : .......++....... Sust Int : ................ Sust Wis : .......+........ Sust Dex : ...+...++....... Sust Con : ...+......+..... Sust Chr : ................ Invisible : +............... Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ..........+..... Hold Life : ......+.+....... Imm Acid : ++....*......... Res Elec : ++....+......... Imm Fire : ++....+*........ Imm Cold : ++....+*+....... Res Pois : ......++........ Res Fear : ...+....+......+ Res Lite : ...+..+...+..... Res Dark : ........+....... Res Blind : +............... Res Conf : ......+..+...... Res Sound : ................ Res Shard : ...+..++........ Res Neth : ................ Res Nexus : .......++....... Res Chaos : ......+......... Res Disen : ......+......... Lite : +....+....+..... Activate : +....++...+..... Teleport : +............... Cursed : ++++............ Fly : ...+..+......... Full ESP : ....+........... Skills (points left: 84) - Combat 48.521 [0.900] - Weaponmastery 49.008 [1.150] . Sword-mastery 47.900 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 03.700 [0.900] - Magic 01.231 [0.300] . Magic-Device 20.550 [1.150] . Udun 00.000 [0.400] - Spirituality 01.000 [0.400] . Prayer 10.000 [0.500] - Monster-lore 00.500 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Soldier ant on level 1. You are fated to find an Essence of Poison on level 6. You are fated to meet a Village idiot on level 1. [Character Equipment] a) The Dagger 'Dethanc' (E:2878626, L:40) (1d4) (+44,+24) (+1) {cursed} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It increases your ability to tunnel by 1. It does extra damage from electricity. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides resistance to acid, electricity, fire, cold and blindness. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor. e) a Ring of Speed (+15) {cursed} It increases your speed by 15. It is cursed. You stole it from the Speed Ring Market. f) The Ring of Brest (+4) {cursed} It increases your dexterity, charisma, searching and attack speed by 4. It sustains your dexterity and constitution. It makes you completely fearless. It provides resistance to light and shards. It allows you to fly. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. k) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. m) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Multi-Hued Dragon Scale Mail called 'Skalapost' (-2 to accuracy) [30,+19] { It can be activated for breathe multi-hued (250) every 60+d60 turns if it is being worn. It provides immunity to acid. It provides resistance to life draining , acid, electricity, fire, cold, poison, light, confusion, shards, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) The Mouse Fur of Fauri [1,+16] It sustains your strength, wisdom and dexterity. It provides immunity to fire and cold. It provides resistance to poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. p) The Large Metal Shield 'Bedin' [5,+12] It sustains your strength and dexterity. It makes you completely fearless. It provides resistance to life draining, cold, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 11 of Orc Cave. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots of Speed [2,+7] (+3) It increases your speed by 3. It was given to you as a reward. z) (nothing) {) (nothing) |) Climbing Set {100% off} [Character Inventory] a) The Gem of Ice Of Bane of Everything It can be activated for light absorption. You found it in the remains of a Dark elven warlock on level 30 of Moria. b) The Immortal Skull of Benetar {Teleport level} It can be activated for teleport level. You found it in the remains of a Half-orc on level 35 of Moria. c) 93 Rations of Food d) a Sprig of Athelas e) 16 Potions of Speed f) 2 Potions of Enlightenment g) a Scroll of Teleport Level h) 4 Scrolls of Word of Recall {!*!*} i) a Partial Totem of an Ancient multi-hued dragon j) The Ring of Hyarth (+5) It increases your wisdom by 5. It sustains your dexterity and charisma. It provides immunity to paralysis. It provides resistance to acid and electricity. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 67 of Erebor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor. l) The Phial of Galadriel (+4) (charging) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Erebor. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor. o) Power Dragon Scale Mail (-3 to accuracy) [40,+24] p) The Metal Lamellar Armour of Inarthath (-3 to accuracy) [23,+12] It sustains your wisdom. It provides immunity to electricity. It provides resistance to acid, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. q) The Robe 'Elduangor' [2,+14] It sustains your intelligence and dexterity. It provides immunity to electricity and fire. It provides resistance to electricity, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. r) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 65 of Erebor. s) The Dark Sword 'Mormegil' (E:5234, L:16) (6d7) (+12,+3) [-20] (+3 to speed) It generates an antimagic field. It increases your charisma, speed and attack speed by 3. It does extra damage from fire. It is especially deadly against dragons. It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It allows you to sense the presence of trolls. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 66 of Mordor. t) The Orcish Pick of Halron (+8,+10) (+1 attack) It increases your intelligence, dexterity, constitution, charisma, ability to tunnel and attack speed by 1. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. u) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Tome of Collected Weird Magic (charging) {Aquirement?} It can be activated for acquirement. You found it in the remains of an Angel on level 33 of Moria. b) 99 Potions of Water Curing {quest} c) a Moonstone Rod of Nothing (75/75) d) a Moonstone Rod of Nothing (75/75) {100% off} e) a Silver Rod of Nothing (100/100) f) a Golden Rod of Cheapness of Nothing (125/125) It can cast spells for a lesser mana cost. You bought it from the Expensive Black Market. g) a Mithril Rod of Nothing (160/160) {100% off} h) a Rod Tip of Slow Monster (25 Mana to cast) i) a Rod Tip of Trap Location (8 Mana to cast) j) a Ring of Dexterity (+6) {75% off} It increases your dexterity by 6. You bought it from the Expensive Black Market. k) a Ring of Dexterity (+6) {100% off} It increases your dexterity by 6. You stole it from the Expensive Black Market. l) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. m) an Amulet of Reflection n) an Amulet of Trickery (+4) {100% off} It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Rare Jewelry Shop. o) an Indestructible Amulet of Weaponmastery (+6,+3) [+5] (+3) {100% off} It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Expensive Black Market. p) a Dwarven Lantern q) Red Dragon Scale Mail (-2 to accuracy) [30,+17] {75% off} r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) [Home Inventory - Gondolin ] a) an Adamantite Rod of Quickness of Nothing (200/200) It can cast spells faster. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. b) a Staff of Genocide[1|8] (4 charges) c) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your constitution. It provides resistance to sound and nexus. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) The Amulet of Nenornim (+1) It increases your intelligence and dexterity by 1. It sustains your strength and wisdom. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Moria. e) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you completely fearless. It cannot be harmed by fire. It was given to you as a reward. f) The Phial of Undeath (-5) g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) h) The Wolf Pelt 'Ardolleb' [1,+0] It sustains your strength and constitution. It provides resistance to electricity, shards and chaos . It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre Archer on level 30 of Moria. j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Sabre of Glienwe (1d7) (-2,+12) (+3 attacks) It increases your strength, wisdom and attack speed by 3. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 30 of Moria. n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and confusion. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 32 of Mirkwood. p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre Priest on level 30 of Moria. r) The Long Sword 'Teleb' (2d5) (+6,+13) (+6) It provides light (radius 1) forever. It increases your charisma by 6 . It is very sharp and can cut your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 50 of Moria. s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire giant on level 30 of Moria. t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to life draining, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. w) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. x) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. [Home Inventory - Minas Anor ] a) a Silver Rod of Cheapness of Perception (100/100) It can cast spells for a lesser mana cost. It was given to you as a reward. b) a Rod Tip of Recall (80 Mana to cast) {!*!*} c) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor. d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Light Crossbow of the Haradrim (x4) (+9,+16) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor. [Home Inventory - Lothlorien ] a) 6 Sprigs of Athelas b) a Potion of New Life c) a Scroll of *Identify* d) 2 Scrolls of *Remove Curse* e) 8 Scrolls of Magic Mapping f) a Moonstone Rod of Nothing (75/75) g) a Moonstone Rod of Nothing (75/75) h) a Silver Rod of Nothing (100/100) i) a Silver Rod of Charging of Nothing (100/100) {100% off} It regenerates its mana faster. You stole it from the Expensive Black Market. j) a Golden Rod of Simplicity of Nothing (125/125) k) a Rod Tip of Teleport Other (60 Mana to cast) l) a Rod Tip of Lightning Bolts (30 Mana to cast) m) a Rod Tip of Acid Balls (60 Mana to cast) n) a Staff of Vision[4|16] (6 charges) o) a Staff of Genocide[1|9] (3 charges) p) a Ring of Speed (+12) {100% off} It increases your speed by 12. You stole it from the Speed Ring Market. q) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 70 of Paths of the Dead. r) a Dwarven Iron Helm of Intelligence [5,+7] (+4 to infravision) s) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 57 of Dol Guldur. t) The Lead-Filled Mace of Targon (3d4) (+6,-6) (+2 to speed) u) The Great Hammer of Marath (4d6) (+7,-7) (+1 to speed)