[ToME 2.2.7 Character Dump] Name : Mold E Age 12 STR! 36 Sex : Neuter Height 10 INT! 37 Race : DeathMold Weight 50 WIS! 40 Class : Sorceror Social Class 1 DEX! 39 Body : Player CON! 40 God : Nobody CHR! 17 + To Melee Hit -15 Level 43 Max Hit Points 491 + To Melee Damage -16 Experience 5291422 Cur Hit Points 487 + To Ranged Hit 24 Max Exp 5291422 Max SP (Mana) 555 + To Ranged Damage 14 Exp to Adv. 5880000 Cur SP (Mana) 411 AC 8+77 Gold 781140 (Miscellaneous Abilities) Fighting : Bad Perception : Superb Blows/Round: 4 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-64 Stealth : Legendary[17]Magic Device: Good Infra-Vision: 100 feet Tactic: coward Explor: running (Character Background) You were born in wet mud, created by a kobold magician. Since then you have given life to five foul offspring. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 4 (200') Orc Cave: Level 15 (750') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 56 (2800') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') You have done something experimental. Your body is a Player. You are currently on level 39 of The Land Of Rhun. You have defeated 8237 enemies. You saved Bree from a dreadful Nazgul. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 61st Hrive of the 2890th year of the third age. You have been adventuring for 129 days. adefghmnopuz{|@ Add Str : ....3.......... Add Int : .......6....... Add Wis : ..5............ Add Dex : ..5.......5.... Add Con : ..5.3.......... Add Chr : ....3.......... Mul SPower: +......+....... Add Stea. : .3............. Add Sear. : ....3..6....... Add Speed : ......3........ Sust Str : ........++..... Sust Int : .+.......+..... Sust Wis : .........+..... Sust Dex : .........+..... Sust Con : .........+..... Sust Chr : ........++..... Invisible : ............... Mul life : ............... Sens Fire : .......+....... Reflect : ............... Free Act : .+.+........... Hold Life : ......+.......+ Imm Acid : .+......*+..... Res Elec : .+.......+..... Imm Fire : .+..*....+..... Imm Cold : .++.....*+..... Res Pois : ........+...... Res Fear : ............... Res Lite : ......+........ Res Dark : ......+........ Res Blind : .......+....... Res Conf : .....+.++...... Res Sound : ..+............ Res Shard : .........+..... Res Neth : .+......+.....+ Res Nexus : ........+.....+ Res Chaos : .....++........ Res Disen : ............... Levitate : .+............. See Invis : .+..+.++....... Digestion : ..+............ Regen : .+............. Activate : ....+.+........ Fly : ....+.......... Orc.ESP : ......+........ Evil.ESP : .........+..... TLord.ESP : ....+.......... Skills (points left: 15) . Sneakiness 01.000 [0.900] - Magic 44.200 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 47.400 [0.600] . Sorcery 47.900 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 30.800 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 02.700 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting * Undead Form [Fates] You are fated to die on level 1. You are fated to meet a Soldier ant on level 1. You are fated to meet an Aimless-looking merchant on level 1. You are fated to meet a Large yellow snake on level 1. You are fated to find a Fluorite Ring of Searching on level 1. You are fated to find something special on level 1. You are fated to find an Iron Shot on level 1. You may meet a Newt on level 1. You are fated to find Padded Armour on level 1. You may find a Scroll titled "ishulk tueprok" of Summon Monster on level 1. You may find a Shimmering Potion of Corruption on level 1. You may find a Metallic Blue Potion of Speed on level 17. You may find a Small Sword on level 10. You may find a Scroll titled "forturs gar" of Object Detection on level 1. You may find a Wooden Torch on level 13. You are fated to find a Scroll titled "aksjah mur" of Rumour on level 1. You may find a Book of Summoning on level 2. You may meet an Aquatic kobold on level 9. You are fated to find a Violet Potion of Detect Invisible on level 1. You are fated to meet a Giant leech on level 1. You may find a Scroll titled "wergarg ankh" of Magic Mapping on level 1. You are fated to find a Scroll titled "lafri klisef" of Blessing on level 1. You are fated to find Paper Armour on level 7. You are fated to meet a Singing, happy drunk on level 9. You may find a Steel Wand of Nothing on level 20. You are fated to find a Tulwar on level 1. [Character Equipment] a) a Mage Staff of Power [Recall] (1d4) (-16,-6) (+11) {!*!*} It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 11. You found it lying on the ground on level 27 of The Sandworm lair. d) a Metal Boomerang (Defender) (4d5) (+15,+14) [+8] (+3 to stealth) It increases your stealth by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Erebor. e) The Pearl Ring of Valath (+5) It increases your wisdom, dexterity and constitution by 5. It provides resistance to cold and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. f) an Indestructible Glass Ring of Free Action g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fundin Bluecloak on level 64 of Erebor. h) a Transparent Ring of Chaos Resistance m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Erebor. n) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak 'Quend' [1,+8] It sustains your strength and charisma. It provides immunity to acid and cold. It provides resistance to poison, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of The Sacred Land Of Mountains. u) a Set of Leather Gloves of Agility [1,+12] (+5) It increases your dexterity by 5. You found it in the remains of an Ancient red dragon on level 48 of The Sacred Land Of Mountains. z) (nothing) {) (nothing) |) Portable hole [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame c) a Tome of the Eternal Flame d) a Fireproof Tome of the Blowing Wind e) a Fireproof Tome of the Impenetrable Earth f) 2 Fireproof Tomes of the Everrunning Wave g) 3 Tomes of Translocation h) a Fireproof Tome of the Tree i) 2 Tomes of Knowledge j) a Tome of the Time k) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You found it lying in a vault on level 27 of The Sandworm lair. l) a Fireproof Tome of the Mind m) The Gem of Rage It can be activated for genocide every 500 turns. You found it lying on the ground on level 23 of The Sandworm lair. n) 9 Sprigs of Athelas o) a Morphic Oil of Wolf p) 2 Sky Blue Potions of *Healing* q) 13 White Potions of Restore Mana r) The Partial Plate Armour of Narth (-18,-34) [22,+11](40%) It increases your hit points by 40%. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Greater Identify {25% off} b) a Spellbook of Elemental Shield {25% off} c) a Spellbook of Spellbinder {25% off} d) a Spellbook of Essence of Speed e) a Spellbook of Stone Skin f) Boccob's Unfinished Works It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Ghoul on level 34 of Moria. g) Mordenkainen's Mysterious Mind-Masher It can be activated for something weird. You found it lying on the ground on level 47 of The Sacred Land Of Mountains. h) The Toenail of Vecna (charging) It can be activated for acquirement. You found it lying on the ground on level 30 of The Sandworm lair. i) 2 Yellow Potions of Resistance j) a Silver Rod of the Istari of Nothing (200/200) k) a Willow Staff of Genocide[1|6] of Plenty (10 charges) l) The Wedding Ring 'Dunen' (-2) It decreases your strength, charisma and searching by 2. It makes you completely fearless. It provides resistance to light and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. m) The Ring of Power of Uvatha the Horseman (+3 to speed) It increases your searching and speed by 3. It makes you invisible. It sustains your intelligence. It makes you completely fearless. It provides resistance to electricity, cold and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . n) The Ring of Power of Adunaphel the Quiet (+3) It increases your dexterity, constitution and charisma by 3. It makes you invisible. It sustains your charisma. It provides resistance to poison and confusion. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 50 of The Sacred Land Of Mountains. o) The Topaz Ring of Narim [+14] (+1 to stealth) It increases your charisma and stealth by 1. It sustains your charisma. It provides resistance to cold, light, dark and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. p) a Nickel Ring of Nether Resistance q) a Carnelian Ring of Nexus Resistance r) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 63 of Erebor. s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 47 of The Sacred Land Of Mountains. t) a Spider Web of Air [1,+8] It allows you to breathe without air. You found it lying on the ground on level 30 of The Sandworm lair. u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It gives telepathic powers. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 65 of Erebor. v) The Mage Staff 'Enerrion' (1d4) (-7,-1)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. [Home Inventory - Lothlorien ] a) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. b) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. c) a Metal Boomerang of Aman (4d5) (+16,+7) [+2] (+1) It increases your wisdom by 1. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it lying on the ground on level 54 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) a Book of Beginner Cantrips {!d!k!v}