[ToME 2.2.5 Character Dump] Name : Kejardon Age 23 STR! 32 Sex : Female Height 65 Int: 28 28 Race : Vampire RohanKnight Weight 85 WIS! 29 Class : Archer Social Class 1 DEX! 35 Body : Player CON! 32 God : Manwe Sulimo CHR! 29 + To Melee Hit 46 Level 40 Max Hit Points 657 + To Melee Damage 22 Experience 3899687 Cur Hit Points 657 + To Ranged Hit 68 Max Exp 3899687 Max SP (Mana) 92 + To Ranged Damage 18 Exp to Adv. 4375000 Cur SP (Mana) 92 AC 25+96 Gold 800145 Piety 36621 (Miscellaneous Abilities) Fighting : Legendary[22]Perception : Fair Blows/Round: 4 Bows/Throw : Legendary[50]Searching : Very Good Shots/Round: 3 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 8d5+88 Stealth : Bad Magic Device: Legendary[20]Infra-Vision: 0 feet Tactic: coward Explor: very fast (Character Background) You are one of several children of a Serf. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 51 (2550') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Gondolin. You have defeated 9422 enemies. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 51 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Quelle of the 2890th year of the third age. You have been adventuring for 17 days. adefkmnopsuxz{|@ Add Str : ...1.....3...... Add Int : 3..1............ Add Wis : ...1............ Add Dex : 3..1.....3...... Add Con : ...1.....3...... Add Chr : ...1............ Add Stea. : ...1...2........ Add Sear. : ...1.4.......... Add Tun.. : ..............8. Add Speed : 3.5............+ Slay Anim.: .............+.. Slay Troll: +............... Slay Giant: +............... Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Sust Str : .........+...... Sust Int : ................ Sust Wis : ......+...+..... Sust Dex : ......+..+...... Sust Con : ........++...... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ....+........... Free Act : +.......+....... Hold Life : ...............+ Imm Acid : ......*..++..... Imm Elec : ......*......... Imm Fire : ........*....... Res Cold : .........+.....+ Res Pois : ...+..+.+......+ Res Fear : ......+..+...... Res Lite : ........+.+..... Res Dark : ...+....++.....+ Res Blind : ................ Res Conf : ................ Res Sound : ..........+..... Res Shard : ................ Res Neth : ...............+ Res Nexus : .........++..... Res Chaos : .......+........ Res Disen : ................ Lite : ...............+ See Invis : +..+............ Digestion : .........+...... Activate : ...+.+.....+.... Full ESP : +............... Corruption list: Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 17) - Combat 37.584 [0.800] . Weaponmastery 41.600 [0.700] - Archery 35.212 [0.850] . Sling-mastery 00.000 [0.500] . Bow-mastery 44.500 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.300] . Disarming 01.000 [0.900] - Magic 00.392 [0.200] . Magic-Device 48.300 [1.100] . Prayer 05.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 00.000 [0.500] . Summoning 01.300 [0.400] Abilities * Ammo creation [Fates] You may find a Wand of Nothing on level 19. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Long Bow of Power (x3) (+12,+18) {100% off} You stole it from the Black Market. e) a Ring of Speed (+5) {100% off} It increases your speed by 5. You stole it from the Rare Jewelry Shop. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 48 of Mordor. k) an Indestructible Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of The Old Forest. m) The Phial of Galadriel (+4) {@A1} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . n) The Rhino Hide Armour 'Hirdor' (-1 to accuracy) [8,+12] It sustains your wisdom and dexterity. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Spider Web of Aman [1,+21] (+2 to stealth) It increases your stealth by 2. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Rimbarodo [3,+7] It sustains your constitution. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves of Ciryath [1,+12] It sustains your wisdom. It provides resistance to acid, light, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 41 of Mordor. x) a Pair of Metal Shod Boots of Jumping [6,+7] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You found it lying in a vault on level 20 of The Old Forest. z) (nothing) {) 29 Arrows of Felin (1d4) (+11,+11) {90% off} It does extra damage from acid, electricity and fire. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Mattock of Digging (+7,+10) (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of Mordor. [Character Inventory] a) 63 Potions of Cure Critical Wounds {@q1} b) 10 Scrolls of Teleportation c) 21 Scrolls of Satisfy Hunger d) a Moonstone Rod of Trap Location (75/75) {@z1} e) a Silver Rod of the Istari of Nothing (200/200) f) a Silver Rod of Charging of Perception (100/100) {@z2} g) a Golden Rod of Cheapness of Recall (125/125) h) a Wand of Tidal Wave[1|34] (10 charges) i) a Wand of Poison Blood[7|40] (11 charges) j) a Wand of Summon Animal[4|24] (3 charges) k) The Wand of Digging of Thrain (265 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) a Staff of Healing[2|24] (3 charges) m) an Amulet of Doom [+6] (+6) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 6. It cannot be dropped while cursed. It can re-curse itself. n) The Ring Mail 'Faurufina' (-2 to accuracy) [12,+7] It sustains your dexterity. It provides immunity to acid and fire. It provides resistance to electricity and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 32 of Maze. o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Shield of Reflection [3,+12] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of The Old Forest. q) 20 Arrows of Acid (1d4) (+10,+8) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. r) 18 Arrows (exploding) (1d4) (+8,+8) {90% off} s) 64 Seeker Arrows (4d4) (+8,+8) {90% off} t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Knowledge It can be activated for experience loss. You bought it from the Magic shop. b) a Lembas c) 9 Sprigs of Athelas {100% off} d) 10 Potions of Cure Serious Insanity e) 4 Potions of Cure Critical Insanity f) a Potion of Cure Insanity g) 13 Potions of Healing h) 3 Potions of *Healing* {100% off} i) 4 Potions of Restore Mana j) 4 Potions of Enlightenment k) 13 Potions of Resistance l) 43 Scrolls of Recharging m) a Scroll of Mass Genocide n) a Fireproof Scroll of *Acquirement* {100% off} It cannot be harmed by fire. You stole it from the Black Market. o) a Silver Rod of Capacity of Detection (200/200) p) a Rod Tip of Detection (80 Mana to cast) q) a Rod Tip of Teleport Other (60 Mana to cast) r) a Rod Tip of Disarming (50 Mana to cast) s) 2 Wands of Tidal Wave[4|22] (19 charges) t) a Wand of Essence of Speed[1|28] (4 charges) u) a Wand of Essence of Speed[1|19] (5 charges) v) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 49 of Mordor. w) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Garm, Guardian of Hel on level 49 of Mordor. x) 99 Elf Skeletons [Home Inventory - Gondolin ] a) The Ring of Eltari (+2 to stealth) It can be activated for teleportation and destruction of the ring if it is being worn. It increases your stealth and searching by 2. It provides resistance to cold and blindness. It allows you to see invisible monsters. It speeds your regenerative powers. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Barrow-Downs. b) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your dexterity and constitution. It provides resistance to confusion and nexus. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. c) a Ring of Speed (+5) {100% off} It increases your speed by 5. You stole it from the Rare Jewelry Shop. d) 3 Rings of Chaos Resistance {100% off} It provides resistance to confusion and chaos. You stole it from the Rare Jewelry Shop. e) 2 Rings of Extra Attacks (+1 attack) {100% off} It increases your attack speed by 1. You stole it from the Rare Jewelry Shop. f) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Garm, Guardian of Hel on level 49 of Mordor. g) an Indestructible Amulet of Trickery (+3) {100% off} It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. h) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you completely fearless. It cannot be harmed by fire. It was given to you as a reward. i) Polished White Dragon Scale Mail of Defense (-2 to accuracy) [30,+28] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your wisdom. It provides resistance to cold. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 51 of Mordor. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Conf,Snd,Spd} It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 43 of Mordor. k) The Splint Mail of Feante (-47,-13) [19,+13](40%) {3Imm,Rs} It increases your hit points by 40%. It sustains your intelligence, wisdom and dexterity. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, electricity, fire, poison, light, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog Priest in the town of Gondolin . l) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {Stats,GdAttk,RChaos} It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) {RLight, decent attack} It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. o) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {V,A,R} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 43 of Mordor. p) The Fauchard of Elemen (1d10) (+15,+2) (+1) {Vampiric,Safe} It can be wielded two-handed. It increases your intelligence by 1. It drains life from your foes. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 48 of Mordor. q) The Whip 'Lasher' (1d6) (+12,+15) (+3) {GrtAttk} It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. r) a Light Crossbow of Extra Might (x6) (+13,+12) It provides resistance to nexus. It fires missiles with extra might. You found it in the remains of a Lesser titan on level 48 of Mordor. [Home Inventory - Minas Anor ] a) a Fireproof Holy Tome of Manwe Sulimo {100% off} It cannot be harmed by fire. You stole it from the Black Market. b) The Gem of Venom It can be activated for Destruction . You found it in the remains of a Hill giant Priest on level 51 of Mordor. c) The Gem of Hate It can be activated for summon pet. You found it lying on the ground on level 28 of The Sandworm lair. d) Valdarbon's Automatic Alchemist {@A3} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Master vampire on level 35 of Mordor. e) Benetar's Mana Battery {@A2} It can be activated for light area (dam 2d15) every 10+d10 turns. You found it in the remains of an Acidic cytoplasm on level 32 of Mirkwood. f) a Parchment titled ``Household Magic'' {@A4} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Hell knight on level 47 of Mordor. g) a Parchment titled ``Tenser's Last Words'' It can be activated for cure confusion. You bought it from the Magic shop. h) A parchment titled ''Famous Last Words'' It can be activated for light absorption. You found it lying on the ground on level 22 of Mirkwood. i) The Crumpled Scroll of Mass Resurrection j) a Wand of Manathrust[9|23] (16 charges) k) a Wand of Tidal Wave[1|20] of Plenty (14 charges) {100% off} You stole it from the Black Market. l) a Wand of Thunderstorm[2|32] (6 charges) m) a Wand of Banishment[5|22] (3 charges) n) a Partial Totem of a Black dragon worm o) a Partial Totem of an Aranea p) a Partial Totem of a Lesser titan q) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 30 of Maze. r) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and light. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger on level 26 of Mirkwood. t) a Set of Leather Gloves of Agility [1,+6] (+2) It increases your dexterity by 2. You found it lying on the ground on level 35 of Mordor. u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {Luck} It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) 25 Arrows of Venom (1d4) (+8,+8) b) 18 Arrows of Frost (1d4) (+10,+8) c) 28 Arrows of Flame (1d4) (+9,+8) d) 44 Arrows of Frost (1d4) (+8,+8) {90% off} It does extra damage from frost. It cannot be harmed by cold. You found it in the remains of a Mature green dragon on level 26 of Mirkwood. e) 55 Arrows of Acid (1d4) (+8,+8) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. f) 29 Arrows of Frost (1d4) (+8,+11) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. g) 12 Arrows of Slay Evil (1d4) (+8,+8) {90% off} It fights against evil with holy fury. You made it yourself. h) 25 Arrows of Slay Dragon (1d4) (+8,+10) {90% off} It is especially deadly against dragons. You made it yourself. i) 46 Arrows of Slay Undead (1d4) (+8,+8) {90% off} It strikes at undead with holy wrath. You made it yourself. j) 21 Arrows (exploding) (1d4) (+8,+8) {90% off} k) 56 Arrows (exploding) (1d4) (+8,+8) {90% off} l) 33 Arrows (exploding) (1d4) (+8,+8) {90% off} m) 30 Arrows (exploding) (1d4) (+8,+8) {90% off} n) 24 Arrows (exploding) (1d4) (+8,+8) {90% off} o) 22 Seeker Arrows of Lightning (4d4) (+12,+13) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. p) 17 Seeker Arrows of Lightning (4d4) (+11,+9) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. q) 18 Seeker Arrows of Lightning (4d4) (+8,+9) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. r) 30 Seeker Arrows of Venom (4d4) (+9,+8) {90% off} It poisons your foes. You made it yourself. s) 16 Seeker Arrows of Slay Evil (4d4) (+12,+11) {90% off} It fights against evil with holy fury. You made it yourself. t) 15 Seeker Arrows (exploding) (4d4) (+8,+8) {90% off} u) 27 Seeker Arrows (exploding) (4d4) (+8,+8) {90% off} v) 19 Seeker Arrows (exploding) (4d4) (+8,+8) {90% off} w) an Elder aranea skeleton x) 99 Elf Skeletons [The Mathom-house Inventory - Bree ] a) The Amulet of Nalindor (+0) It decreases your searching by 0. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, light and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. b) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {EEEVIIIIIL!} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ugluk, the Uruk on level 15 of The Old Forest. c) The Dagger of Ainath (1d4) (+9,+6) (+4) {BwD Princess} It increases your intelligence and charisma by 4. It does extra damage from electricity and fire. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Weaponsmith. d) The Awl-Pike of Morog (1d8) (+5,+8) (-3 attacks) {cursed} It can be wielded two-handed. It decreases your wisdom and attack speed by 3. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 26 of Mirkwood. e) The Ball-and-Chain of Athirrien (2d4) (+9,+9) {cursed} It can be wielded two-handed. It provides light (radius 1) forever. It is a great bane of undead. It has been blessed by the gods. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 51 of Mordor. f) The Sling of Olind (x2) (+7,+6) (+4) It increases your wisdom, dexterity, constitution and charisma by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 37 of Mordor.