[ToME 2.2.6 Character Dump] Name : Afoilgrin Age 94 STR! 36 Sex : Male Height 99 INT! 40 Race : Dunadan Weight 202 WIS! 35 Class : Axemaster Social Class 17 DEX! 30 Body : Player CON! 39 God : Tulkas CHR! 35 + To Melee Hit 90 Level 48 Max Hit Points 1238 + To Melee Damage 64 Experience 6379092 Cur Hit Points -3 + To Ranged Hit 45 Max Exp 6379092 Max SP (Mana) 243 + To Ranged Damage 12 Exp to Adv. 7200000 Cur SP (Mana) 243 AC 24+82 Gold 3277904 Piety 72976 (Miscellaneous Abilities) Fighting : Legendary[52]Perception : Good Blows/Round: 9 Bows/Throw : Legendary[37]Searching : Good Shots/Round: 1 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 18d5+576 Stealth : Superb Magic Device: Superb Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You are a credit to the family. You have blue eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 59 (2950') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') A lost temple: Level 29 (1450') Your body was a Player. You have defeated 19592 enemies. You saved Gondolin from destruction. You saved a young hobbit from an horrible fate. You saved 58 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 39th Quelle of the 2890th year of the third age. Your adventure lasted 53 days. Your Attributes: You are dead, killed by an Eye druj on level 59 of Mordor. You can switch locations with another being. You can feel the danger of evil magic. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is branded with the Sign of Chaos. Your weapon strikes at animals with extra force. Skills (points left: 10) - Combat 46.910 [0.900] - Weaponmastery 17.614 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 50.000 [0.700] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 40.600 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 03.700 [0.900] - Magic 06.694 [0.500] . Magic-Device 28.600 [1.150] - Spirituality 05.740 [0.500] . Prayer 07.500 [0.500] . Mindcraft 41.700 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Chaotic Light War Axe of *Slay Animal* (2d5) (+14,+11) (+2 to stealth) {!k} It increases your intelligence and stealth by 2. It produces chaotic effects. It is especially deadly against natural creatures. It provides resistance to nether and chaos. It allows you to sense the presence of animals. It slows your metabolism. It cannot be harmed by acid. It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Black Market. d) a Shocking Wooden Boomerang of Westernesse (1d8) (+19,+12) (+2) {!k} It increases your strength, dexterity and constitution by 2. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to electricity . It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It cannot be harmed by electricity. You found it in the remains of a Water troll Priest on level 47 of Moria. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 52 of Mordor. f) The Ring of Alamir (+8) It increases your intelligence and speed by 8. It sustains your intelligence and constitution. It makes you completely fearless. It provides resistance to acid and fire. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Indestructible Amulet of Devotion (+4) {!k} It provides light (radius 1) forever. It increases your wisdom and charisma by 4. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. It cannot be harmed by acid, cold, lightning or fire. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 41 of Mordor. n) The Leather Jacket of Gaegirdor (-1 to accuracy) [12,+8] It sustains your strength and dexterity. It provides immunity to acid . It provides resistance to fire, confusion, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 33 of Moria. o) The Mouse Fur of Aerch [1,+16] It sustains your strength and charisma. It provides immunity to acid, electricity and cold. It makes you completely fearless. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Demonshield of Reflection [5,+17] {!k} It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shade on level 28 of Mirkwood. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Set of Leather Gloves of Slaying (+6,+5) [1,+10] {!k} x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Bolt 'Himrindir' (1d5) (+13,+15) (+1) It increases your intelligence and wisdom by 1. It does extra damage from frost. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 45 of Moria. |) Climbing Set {@w1} It allows you to climb mountains. [Character Inventory] a) a Parchment titled ``Demigods and their Uses'' {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Phantom on level 54 of Mordor. b) The Lost Works of Kenault (charging) {restore} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Hezrou on level 45 of Mordor. c) The Wand Construction Kit {cure insanity} It can be activated for cure insanity. You found it in the remains of a Vrock on level 48 of Moria. d) The Hand of Vecna {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 38 of Mordor. e) The Crystal Ball of The Witch-King of Angmar {teleport} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Black orc on level 40 of Mordor. f) The Medallion of Good Will {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Ghoul on level 45 of Mordor. g) The Toenail of Vecna {cure insanity} It can be activated for cure insanity. You found it in the remains of a Hezrou on level 45 of Mordor. h) 19 Potions of Speed i) 36 Potions of Healing {@q0} j) 11 Scrolls of *Identify* {@r0} k) 74 Scrolls of Satisfy Hunger {@r2} l) a Moonstone Rod of Capacity of Illumination (150/150) {@z1!d!s!k!k} It can hold more mana. You bought it from the Black Market. m) a Silver Rod of the Istari of Perception (200/200) {@z9!d!s!k!k} n) a Silver Rod of the Istari of Disarming (200/200) {@z2!d!s!k!k} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. o) a Mithril Rod of Recall (160/160) {@z4!z!d!s!k!k} p) The Light War Axe of Randoron (2d5) (+4,+5) {@w0} It does extra damage from electricity. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hardened warrior on level 55 of Mordor. q) a Pick of Digging (+6,+5) (+4) {@w1!k!d!s} r) 72 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Golden Rod of the Istari of Nothing (250/250) b) a Ring of Slaying (+12,+15) You bought it from the Black Market. c) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 44 of Moria. e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Robe of Permanence [2,+15] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bullroarer the Hobbit on level 10 of Barrow-Downs. g) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Dagger 'Narthanc' (E:1737, L:12) (1d4) (+12,+11) {@w0} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It strikes at undead with holy wrath. It provides resistance to fire and shards. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Rogue on level 21 of Orc Cave. k) a Light Crossbow of Extra Shots (x3) (+15,+3) l) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 38 of Mordor. [Home Inventory - Gondolin ] a) 8 Sprigs of Athelas b) 9 Potions of Cure Insanity c) 12 Potions of *Healing* d) 3 Potions of Life e) 17 Potions of Enlightenment {25% off} f) a Silver Rod of the Istari of Nothing (200/200) g) The Ring 'Ciriandol' (+1 to speed) It increases your constitution and speed by 1. It sustains your intelligence, dexterity and constitution. It provides resistance to blindness, sound and chaos. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 43 of Mordor. h) The Anchor of Space-Time {@w5} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 48 of Moria. i) The Soft Studded Leather 'Celindol' [5,+8] It sustains your intelligence. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 52 of Mordor. j) The Feathers Cloak 'Methana' [1,+10] It sustains your strength. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to fire, cold, confusion and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. l) 22 Seeker Bolts of Flame (4d5) (+6,+10)