[ToME 2.3.0(CVS) Character Dump] Name : Thicktrunk II Age 257 STR! 40 Sex : Male Height 51 INT: 40 Race : Ent Weight 89 WIS! 40 Class : Monk Social Class 31 DEX! 36 Body : Player CON! 40 God : Tulkas CHR! 39 + To Melee Hit 52 Level 49 Max Hit Points 1391 + To Melee Damage 53 Experience 10521128 Cur Hit Points 1391 + To Ranged Hit 61 Max Exp 10521128 Max SP (Mana) 254 + To Ranged Damage 18 Exp to Adv. 11250000 Cur SP (Mana) 254 AC 13+214 Gold 231260 Piety 48928 (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Very Good Blows/Round: 8 Bows/Throw : Legendary[10]Searching : Excellent Shots/Round: 1 Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 16-1920 Stealth : Legendary[32]Magic Device: Superb Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of the first beings who awoke on Arda. You have brown skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Illusory Castle: Level 52 (2600') Maze: Level 32 (1600') Orc Cave: Level 10 (500') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 60 (3000') The Land Of Rhun: Level 37 (1850') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 33 (1650') Your body is a Player. You are currently in the town of Bree. You have defeated 7582 enemies. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 66 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 27th Quelle of the 2890th year of the third age. You have been adventuring for 41 days. adefkmnopsuxz{|@ Add Str : ....4....3...... Add Int : .4*8............ Add Wis : ....4...53...... Add Dex : .4.8............ Add Con : .........3...... Add Chr : .4..4...5....... Add Stea. : ...........5.... Add Sear. : ........5....... Add Tun.. : ..............5. Add Speed : .4*843...3.5...+ Slay Evil : .............+.. Sust Str : ................ Sust Int : ..+............. Sust Wis : ........+....... Sust Dex : ..+....++....... Sust Con : ................ Sust Chr : .......++....... Invisible : ................ Mul life : ................ Sens Fire : ...............+ Reflect : ................ Free Act : ...............+ Hold Life : .....+.......... Imm Acid : ..++...*+....... Res Elec : .......+++...... Imm Fire : ...++..*.+...... Res Cold : .........+...... Res Pois : ....+........... Res Fear : ....+........... Res Lite : .....+...+...... Res Dark : ..+..+..+....... Res Blind : .........+...... Res Conf : .......+.+...... Res Sound : ...+.....+...... Res Shard : ...+...+........ Res Neth : ................ Res Nexus : ...+...+........ Res Chaos : ..+..+.+.+...... Res Disen : ....+...+....... Aura Elec : .......+........ Levitate : .........+.+.... Lite : ........++...... See Invis : .....+...+.....+ Digestion : ...............+ Regen : .........+...... Activate : ....++..++...... Orc.ESP : .....+.........+ Troll.ESP : ...............+ Evil.ESP : ...............+ Full ESP : ...........+.... Skills (points left: 0) - Combat 50.000 [0.900] . Weaponmastery 00.300 [0.300] . Archery 00.000 [0.400] . Barehand-combat 50.000 [1.100] . Boulder-throwing 00.000 [0.600] - Sneakiness 27.375 [0.900] . Stealth 50.000 [0.900] . Disarming 06.900 [0.900] . Dodging 50.000 [0.700] - Magic 08.304 [0.600] . Magic-Device 23.500 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] - Spirituality 08.670 [0.900] . Prayer 15.000 [0.500] . Mindcraft 33.400 [0.500] . Music 00.000 [0.300] - Monster-lore 04.300 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] Abilities * Tree walking [Fates] You are fated to find a Small Sword on level 1. You are fated to find a Ring of Slow Digestion on level 1. You may find a Scroll of Teleport Level on level 2. You are fated to meet a Battle-scarred veteran on level 16. You are fated to find a Potion of Booze on level 8. You may find a Potion of Neutralise Poison on level 1. You are fated to meet a Newt on level 1. [Character Equipment] a) (nothing) d) The Light Crossbow of Egorendi (x3) (+9,+18) (+4 to speed) It increases your intelligence, dexterity, charisma and speed by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) The Ring 'Ossin' (+11) {100% off} It increases your intelligence, speed and ability to score critical hits by 11. It sustains your intelligence and dexterity. It provides resistance to acid, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring 'Valquen' (+8) {100% off} It increases your intelligence , dexterity and speed by 8. It provides resistance to acid, fire, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 65 of Mordor. m) The Arkenstone of Thrain (+3) {@w0} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 66 of Mordor. n) (nothing) o) The Cloak of Mist of Areni [1,+11] {100% off} It sustains your dexterity and charisma. It provides immunity to acid and fire. It provides resistance to electricity, confusion, shards, nexus and chaos. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. s) The Golden Crown of Gondor [0,+15] (+3) {@w1} It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) (nothing) x) a Pair of Soft Leather Boots of Elvenkind [2,+16] (+5) {100% off} It increases your stealth and speed by 5. It allows you to levitate. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. You stole it from the Rare Footwear Shop. z) (nothing) {) 21 Silver Bolts (3d5) (+7,+5) |) a Gnomish Shovel of Digging (+6,+7) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Tome of Thicktrunk {!k!v!d!s} It cannot be harmed by acid, cold, lightning or fire. b) The Skull of Ancient Wisdom It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven warlock on level 26 of Maze. c) Benetar's Mana Battery It can be activated for satisfy hunger. You found it in the remains of a Hill orc on level 35 of Moria. d) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for cure insanity. You found it in the remains of a Dark elven warlock on level 21 of Mirkwood. e) The Cunning Plan of Zog It can be activated for acquirement. You found it lying on the ground on level 66 of Mordor. f) Jor's Compendium of Strange Behaviour It can be activated for summon pet. You found it in the remains of a Death quasit on level 44 of Mordor. g) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for acquirement. You found it in the remains of a Death quasit on level 44 of Mordor. h) Agannazar's Altruistic Assassin It can be activated for acquirement. You found it in the remains of a Monastic lich in the town of Minas Anor . i) Olive's Omnipotent Ostrich It can be activated for acquirement. You found it in the remains of a Dark elven warlock on level 35 of Mordor. j) 8 Sprigs of Athelas k) a Silver Rod of Charging of Havoc (100/100) l) a Silver Rod of Simplicity of Disarming (100/100) {@z0} You bought it from the Black Market. m) a Golden Rod of the Istari of Nothing (250/250) n) a Mithril Rod of Recall (160/160) {@z1} o) The Anchor of Space-Time {@w0} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Mouse Fur of Air [1,+10] q) The Iron Helm of Knowledge [6,+20] (-6) (charging) {@w1} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ring of Flare (+3) b) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. c) The Amulet of Thadaith (+4) {100% off} It increases your strength, intelligence, dexterity, stealth, infravision and speed by 4. It sustains your dexterity, constitution and charisma. It provides resistance to poison, blindness, shards and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. d) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 59 of Mordor. e) The Chain Mail 'Lossil' (-2 to accuracy) [14,+9] {100% off} It sustains your intelligence and wisdom. It provides resistance to fire . It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) The Double Chain Mail of Anthri (-2 to accuracy) [16,+8] It sustains your intelligence and dexterity. It provides immunity to electricity. It provides resistance to acid and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 47 of Mordor. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Mordor. h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Rhino Hide Armour of Ilmith (-43,-69) [8,+14](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to electricity. It provides resistance to cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 65 of Mordor. k) The Golden Crown of Thirmar [0,+12] It sustains your strength. It makes you completely fearless. It provides resistance to poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 57 of Mordor. l) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 66 of Mordor. m) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. o) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) q) The Two-Handed Sword of Ordal (3d6) (-1,+5) (+5) It must be wielded two-handed. It increases your strength and wisdom by 5. It does extra damage from frost. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) s) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. t) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the wilderness or in a town. u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor. v) The Small Wooden Boomerang of Arisil (1d4) (+29,+19) [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 53 of Mordor. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 59 of Mordor. d) a Mithril Rod of the Istari of Nothing (320/320) e) The Ring of Power of Akhorahil the Blind (+5% of critical hits) It increases your intelligence and ability to score critical hits by 5. It makes you invisible. It sustains your strength and intelligence. It provides resistance to electricity. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 53 of Mordor. f) The Ring 'Falion' (+1 to searching) It increases your dexterity and searching by 1. It sustains your strength and charisma. It provides immunity to paralysis. It provides resistance to poison, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master rogue on level 26 of Maze. g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. h) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. j) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Metal Lamellar Armour of Nieng (-33,-30) [23,+10](40%) It increases your hit points by 40%. It sustains your intelligence and constitution. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to fire, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon in the town of Gondolin . l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Hard Leather Cap of Thranduil [2,+10] (+2) q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Steel Helm of Rieng [6,+0] It provides light (radius 2) forever. It provides resistance to poison, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 47 of Mordor. t) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 53 of Mordor. v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . w) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 60 of Mordor. x) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. [Home Inventory - Minas Anor ] a) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Halberd of Mingron (3d5) (+9,+5) (+3 to speed) It can be wielded two-handed. It increases your constitution and speed by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 44 of Mordor. c) The Rounded Pebble 'Travak' (3d6) (+8,+5) [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing {quest} b) The Crumpled Scroll of Mass Resurrection c) The Wand of Digging of Thrain (18 charges) d) The Ring of Power of Uvatha the Horseman (+2) It increases your dexterity by 2. It makes you invisible. It sustains your intelligence and charisma. It makes you completely fearless. It provides resistance to shards and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Amulet of Aragondin (+2) It increases your strength, wisdom, charisma and searching by 2. It sustains your intelligence. It provides resistance to light, sound and shards. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 35 of The Helcaraxe. f) The Feanorian Lamp 'Golwe' (+1 to searching) It provides light (radius 5) forever. It increases your searching and infravision by 1. It provides resistance to light and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . h) The Phial of Undeath (-5) {cursed} i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 44 of Mordor. j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. k) The Cloak of Perenya [1,+6] It provides resistance to electricity, poison, light, nexus and disenchantment. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Set of Leather Gloves of Eregolon [1,+0] It sustains your strength, wisdom and charisma. It provides resistance to fire, light, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. n) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 32 of Mirkwood. o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 37 of The Land Of Rhun. p) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. t) The Battle Axe of Rangloth (2d8) (+6,+3) (+1) It can be wielded two-handed. It increases your intelligence, constitution and charisma by 1. It does extra damage from acid and frost. It poisons your foes. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} v) The Wooden Boomerang of Baromel (1d8) (+13,+8) It does extra damage from acid and frost. It is especially deadly against dragons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 35 of The Helcaraxe. w) The Small Metal Boomerang of Berilda (3d4) (+6,+5) It does extra damage from electricity. It is a great bane of dragons. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Small Metal Boomerang of Saente (3d4) (+7,+14) It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.