[Angband 3.0.6 Character Dump] Name Seynabou IV Self RB CB EB Best Sex Female Age 53 STR: 16 +1 +2 +5 18/60 Race Dunadan Height 78 INT: 14 +2 +2 +0 18 Class Ranger Weight 163 WIS: 13 +2 +0 +1 16 Title Explorer Status 21 DEX: 14 +2 +1 +2 18/10 HP -5/374 Maximize Y CON: 16 +3 +1 +7 18/90 SP 29/33 Preserve Y CHR: 18/90 +2 +1 +0 18/120 Level 31 Armor [28,+64] Saving Throw Superb Cur Exp 211979 Fight (+5,+6) Stealth Very Good Max Exp 211979 Melee (+10,+15) Fighting Heroic Adv Exp 315000 Shoot (+14,+10) Shooting Legendary MaxDepth 1700 ft Blows 4/turn Disarming Excellent Gold 63703 Shots 3/turn Magic Device Superb Burden 176.4 lbs Perception Superb Speed Normal Infra 20 ft Searching Excellent You are one of several children of a Serf. You are a well liked child. You have dark brown eyes, straight black hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:........+.... Blind:............. Elec:........+.... Confu:............. Fire:........+.... Sound:............. Cold:..+.....+.... Shard:............. Pois:............. Nexus:...........+. Fear:............. Nethr:............. Lite:............. Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:...........+. Sear.:....+........ PLite:............. Infra:......+...... Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:+....+....... Blows:............. FrAct:+.....+...... Shots:.+........... HLife:............. Might:............. [Last Messages] > You miss the Stone giant. > You hit the Stone giant. > You miss the Stone giant. > You hit the Stone giant. > The Stone giant hurls a boulder at you! > *** LOW HITPOINT WARNING! *** > You hear a door burst open! > It breathes nexus. > *** LOW HITPOINT WARNING! *** > You sense the presence of monsters! > You miss Kavlax the Many-Headed. > You hit Kavlax the Many-Headed. <2x> > You miss Kavlax the Many-Headed. > Kavlax the Many-Headed bites you. > You die. [Character Equipment] a) a Dagger of Westernesse (1d4) (+5,+9) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. b) a Long Bow of Extra Shots (x3) (+9,+10) (+1) It increases your shooting speed by 1. c) a Gold Ring of Ice [+11] It provides resistance to cold. It activates for cold resistance (20+d20 turns) and cold ball (75) every 50+d50 turns. It cannot be harmed by cold. d) an Engagement Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. e) a Copper Amulet of Searching (+5) It increases your searching by 5. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) Chain Mail (Dwarven) (-2) [14,+21] (+2) It increases your strength and constitution by 2. It increases your infravision by 2. It grants you immunity to paralysis. It cannot be harmed by acid or fire. h) a Cloak [1,+5] i) a Small Metal Shield of Resistance [3,+15] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. j) a Metal Cap of Wisdom [3,+3] (+1) It increases your wisdom by 1. It sustains your wisdom. k) a Set of Leather Gloves of Power (+3,+3) [1,+4] (+1) It increases your strength by 1. l) a Pair of Metal Shod Boots of Stability [6,+3] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {10% off} b) 3 Books of Magic Spells [Conjurings and Tricks] {40% off} c) 3 Books of Magic Spells [Incantations and Illusions] d) 4 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 33 Cloudy Potions of Cure Critical Wounds h) 3 Scrolls titled "pet hydnej" of Teleportation i) 5 Scrolls titled "ornnep laden" of Teleport Level j) a Scroll titled "taarg seh" of Identify k) a Zinc Rod of Perception It cannot be harmed by electricity. l) a Magnesium Rod of Recall It cannot be harmed by electricity. m) a Brass Rod of Light n) a Cast Iron Rod of Fire Balls o) 2 Nickel Wands of Teleport Other (16 charges) p) 3 Eucalyptus Staffs of Teleportation (22 charges) q) a Metal Cap [3,+0] r) a Small Sword (1d6) (+1,+2) s) a Glaive (2d6) (+0,+0) t) 17 Arrows (1d4) (+5,+8) u) 62 Arrows (1d4) (+0,+0) [Home Inventory] a) 3 Books of Magic Spells [Conjurings and Tricks] {10% off} b) 4 Books of Magic Spells [Incantations and Illusions] c) 2 Books of Magic Spells [Sorcery and Evocations] d) 34 Purple Speckled Potions of Cure Serious Wounds {40% off} e) 32 Cloudy Potions of Cure Critical Wounds f) a Silver Speckled Potion of Healing g) a Grey Potion of Life h) 17 Green Potions of Restore Life Levels i) a Cyan Potion of Restore Strength j) 6 Gloopy Green Potions of Restore Intelligence k) 2 Pink Speckled Potions of Restore Wisdom l) 2 Dark Blue Potions of Restore Dexterity {10% off} m) a Violet Speckled Potion of Enlightenment n) 12 Scrolls titled "ornnep laden" of Teleport Level o) a Scroll titled "ausion itgar" of Protection from Evil p) Leather Scale Mail of Resistance (-1) [11,+10] {Wormy, 400'} It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. q) The Dagger 'Dethanc' (2d4) (+4,+6) It is branded with electricity. It provides resistance to lightning. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. r) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It slays animals, orcs, and trolls. It is branded with poison. It provides resistance to nexus. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. t) a Long Bow of Power (x3) (+9,+20) u) 5 Arrows (1d4) (+7,+5) v) 11 Arrows (1d4) (+3,+8) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)