[ToME 2.3.0(CVS) Character Dump] Name : Drika Age 22 STR! 40 Sex : Female Height 50 INT! 32 Race : Vampire RohanKnight Weight 70 WIS: 36 Class : Demonologist Social Class 1 DEX! 36 Body : Player CON! 40 God : Manwe Sulimo CHR! 34 + To Melee Hit 104 Level 47 Max Hit Points 1264 + To Melee Damage 82 Experience 11189486 Cur Hit Points 1264 + To Ranged Hit 52 Max Exp 11189486 Max SP (Mana) 271 + To Ranged Damage 12 Exp to Adv. 11200000 Cur SP (Mana) 271 AC 24+171 Gold 3040261 Piety 53821 (Miscellaneous Abilities) Fighting : Legendary[62]Perception : Superb Blows/Round: 15 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 60d6+1230 Stealth : Fair Magic Device: Legendary[5] Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 11 (550') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 30 (1500') A lost temple: Level 30 (1500') Your body is a Player. You are currently in the town of Bree. You have defeated 13985 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 65 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 11th Quelle of the 2890th year of the third age. You have been adventuring for 25 days. adefkmnopsuxz{|@ Add Str : ....4.....2..... Add Int : ......4......2.. Add Wis : ..5.4........2.. Add Dex : 34.............. Add Con : ..5...4...2..... Add Chr : ...54........... Add Stea. : ......45........ Add Sear. : .......5.4...... Add Speed : .4.5434....*...+ Add Blows : 3............2.. Chaotic : .............+.. Vampiric : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : .............+.. Acid Brand: +............... Fire Brand: +............... Sust Str : ..+.....+....... Sust Int : ..+............. Sust Wis : ................ Sust Dex : ..+............. Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ..........+..... Hold Life : .....+.........+ Imm Acid : .+....+.*....... Res Elec : .++...+......... Imm Fire : .++.+.*.+......* Res Cold : .+.+..+........+ Res Pois : ....+...+......+ Res Fear : ....+..........+ Res Lite : .....+.......... Res Dark : .....+..+......+ Res Blind : .........+...... Res Conf : ..+............+ Res Sound : ........+....... Res Shard : ..++............ Res Neth : ...............+ Res Nexus : ......+....+.... Res Chaos : .....+.......... Res Disen : ....+..+........ Aura Fire : ......+......... Lite : ...............+ See Invis : ...+.+...+...... Digestion : ...+............ Regen : ........+....... Activate : ....++.....+.... Blessed : .............+.. Fly : ......+......... Orc.ESP : .....+.......... TLord.ESP : ......+......... Full ESP : .........+...... Corruption list: Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 51) - Combat 24.028 [0.750] - Weaponmastery 43.743 [0.950] . Sword-mastery 50.000 [0.600] . Archery 02.000 [0.400] - Sneakiness 02.000 [1.800] . Disarming 07.400 [1.800] - Magic 20.746 [0.700] . Magic-Device 30.900 [1.150] . Demonology 50.000 [1.000] - Spirituality 09.630 [0.700] . Prayer 30.000 [0.500] . Mindcraft 06.700 [0.500] - Monster-lore 05.500 [0.500] . Summoning 01.700 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.300 [0.400] . Mimicry 01.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Cold vortex on level 45. You may find a Potion of Berserk Strength on level 17. You are fated to find Metal Scale Mail on level 34. [Character Equipment] a) The Demonblade of 'Drika' (4d6) (+10,+18) (+3 attacks) It increases your dexterity and attack speed by 3. It does extra damage from acid and fire. It drains life from your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. e) The Ring 'Brogros' (+5) It increases your wisdom and constitution by 5. It sustains your strength, intelligence and dexterity. It provides resistance to electricity, fire, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) The Ring of Elmar (+5 to speed) It increases your charisma and speed by 5. It provides resistance to cold and shards. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 44 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 61 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 52 of Mordor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of Aman [4,+28] (+5 to stealth) It increases your stealth, searching and luck by 5. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Demonshield of Elunglin [5,+9] It sustains your strength. It provides immunity to acid. It provides resistance to acid, fire, poison, dark and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. s) a Demonhorn of Seeing [2,+9] (+4 to searching) It provides light (radius 2) forever. It increases your searching by 4. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You bought it from the Library. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 56 of The Sacred Land Of Mountains. x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Illusory Castle. z) a Death mold (1284 hp) {) The Bolt 'Ezelron' (1d5) (+14,+7) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It produces chaotic effects. It is especially deadly against orcs. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 35 of Moria. |) Climbing Set [Character Inventory] a) The Tome of Drika It cannot be harmed by acid, cold, lightning or fire. b) The Clay Tablets of Antiquity {!k!d!v Satisfy Hunger} It can be activated for satisfy hunger. You found it lying on the ground on level 29 of Cirith Ungol. c) The Hand of Vecna {!k!d!v Light Absorption} It can be activated for light absorption. You found it in the remains of a Mystic on level 52 of Mordor. d) Pytar's Portable Pandemonium {!k!d!v Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master vampire on level 36 of Mordor. e) The Toenail of Vecna {!k!d!v Light Absorbtion} It can be activated for light absorption. f) 33 Potions of Speed {25% off} g) 18 Potions of Healing {25% off} h) 24 Scrolls of Teleportation {25% off} i) 76 Scrolls of Identify j) 8 Scrolls of *Identify* k) a Silver Rod of Capacity of Enlightenment (200/200) l) a Silver Rod of Recall (100/100) {!*!*} m) a Wand of Stone Prison[2|18] (7 charges) n) The Wand of Digging of Thrain (166 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonblade of Life (4d6) (+14,+12)(20%) It increases your hit points by 20%. It strikes at demons with holy wrath. It provides resistance to life draining. You bought it from the Library. b) a Demonblade (4d6) (+0,+0) c) The Demonhorn 'Arodor' [2,+8] It provides light (radius 2) forever. It sustains your wisdom and charisma. It makes you completely fearless. It provides resistance to light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. d) a Fireproof Holy Tome of Manwe Sulimo e) Tenser's Alteration Manual {Restoration} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 2 of Barrow-Downs. f) 6 Sprigs of Athelas g) 6 Potions of Cure Insanity h) 11 Potions of *Healing* {50% off} i) 3 Potions of Life j) 7 Scrolls of *Remove Curse* k) 12 Scrolls of Reset Recall l) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. m) The Large Leather Shield of Aegung [4,+10] {Imm Acid, Elec} It sustains your dexterity and constitution. It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. n) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. o) The Pair of Hard Leather Boots of Delemend [3,+7] It provides immunity to paralysis. It provides resistance to fire, light, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Heavy Crossbow of Extra Might (x6) (+15,+21) r) 54 Seeker Bolts (4d5) (+0,+0) [Home Inventory - Gondolin ] a) The Gem of Hate {Teleport Level} It can be activated for teleport level . You found it lying on the ground on level 30 of The Sandworm lair. b) 2 Sprigs of Athelas c) 5 Potions of Cure Insanity d) 10 Potions of Curing e) 2 Scrolls of *Remove Curse* f) a Scroll of Reset Recall g) a Moonstone Rod of the Istari of Nothing (150/150) h) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. i) a Golden Rod of Charging of Perception (125/125) {@1} It regenerates its mana faster. You bought it from the Black Market. j) a Golden Rod of Nothing (125/125) k) a Mithril Rod of Simplicity of Nothing (160/160) l) a Mithril Rod of Cheapness of Nothing (160/160) m) an Adamantite Rod of Nothing (200/200) n) an Adamantite Rod of Nothing (200/200) o) an Adamantite Rod of Nothing (200/200) p) a Rod Tip of Detection (80 Mana to cast) q) a Rod Tip of Healing (120 Mana to cast) {100% off} r) a Rod Tip of Havoc (90 Mana to cast) s) a Ring of Slaying (+15,+10) t) an Amulet of Doom [-7] (-7) It decreases your strength, intelligence, wisdom, dexterity, constitution and charisma by 7. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Barbazu on level 59 of Mordor. u) The Metal Lamellar Armour 'Turin' (-3 to accuracy) [23,+16] {Cold} It sustains your strength and constitution. It provides immunity to cold . It provides resistance to sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) The Soft Leather Armour of the Sandworm [30,+5] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. [Home Inventory - Minas Anor ] a) 2 Tomes of the Blowing Wind b) 2 Tomes of Translocation c) 3 Tomes of Meta Spells d) a Sprig of Athelas e) 6 Potions of Cure Insanity f) a Scroll of *Remove Curse* g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a shallow water area. h) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder in the town of Gondolin . i) The Amulet of Lemna [+2] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It sustains your constitution and charisma. It provides resistance to acid, poison, light, blindness, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice paladin on level 43 of Mordor. j) an Indestructible Amulet of Weaponmastery (+5,+6) [+5] (+3) {100% off} It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Expensive Black Market. k) The Amulet of Orossil (+3) It increases your strength by 3. It sustains your strength and constitution. It provides resistance to electricity, poison, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 31 of Mirkwood. l) The Amulet 'Bariarol' (+4 to stealth) It increases your dexterity, stealth and infravision by 4. It sustains your intelligence. It provides resistance to fire and cold. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. m) a Dwarven Lantern of the Magi [Manwe's Blessing] (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 32 of Mirkwood. o) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 39 of Moria. p) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 28 of Mirkwood. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 45 of Mordor. r) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) Polished Blue Dragon Scale Mail (-2 to accuracy) [30,+21] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It provides resistance to electricity. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. t) The Set of Gauntlets of Vanarod (+6 to damage) [2,+6] It provides immunity to paralysis. It provides resistance to acid, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. u) The Set of Cesti of Carwe (+5,+5) [5,+19] It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 85 of Mount Doom. v) a Set of Cesti of Agility [5,+8] (+5) w) a Set of Cesti of Power (+4,+3) [5,+9] (+2) It increases your strength by 2. It provides resistance to blindness. You found it in the remains of a Werebear on level 29 of Maze. [Home Inventory - Lothlorien ] a) The Demonblade 'Serien' (4d6) (+11,+11) (+1) It provides light (radius 1) forever. It increases your dexterity by 1. It does extra damage from electricity. It poisons your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. b) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. c) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. d) a Demonshield [5,+4] e) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 44 of Mordor. f) The Deck of Wild Magic {!k!d!v Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 26 of Mirkwood. g) Heward's Excellent Experimental Earmuffs {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Glabrezu on level 53 of Mordor. h) Mordenkainen's Mysterious Mind-Masher {Cure Insanity} It can be activated for cure insanity. You found it lying on the ground on level 27 of A lost temple. i) Agannazar's Antique Acorn {Restoration} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 33 of The Small Water Cave. j) a Sprig of Athelas k) 18 Potions of Cure Insanity l) 5 Scrolls of *Remove Curse* m) a Silver Rod of the Istari of Perception (200/200) {@1} n) a Staff of Healing[2|24] (4 charges) o) a Staff of Genocide[1|8] (4 charges) p) The Ring 'Aenyarim' (+1) It increases your wisdom, charisma, searching and infravision by 1. It provides resistance to dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 21 of Orc Cave. q) an Indestructible Ring of Slaying (+13,+14) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) a Ring of Slaying (+14,+15) You bought it from the Black Market. s) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 52 of Mordor. t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 38 of Mordor. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed) It increases your stealth, searching and speed by 1. It makes you invisible. It sustains your wisdom. It provides resistance to electricity, light and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Mordor. b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 52 of Mordor. c) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . d) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 85 of Mount Doom. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . g) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 60 of Mordor. j) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Heart of the Earth. m) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 47 of Mordor. n) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor. o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 52 of Mordor. r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Angel on level 48 of Mordor. s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of The Sacred Land Of Mountains. t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 53 of Mordor. w) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim, Betrayer of Barahir on level 61 of Mordor. x) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2 . It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 85 of Mount Doom. a) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 61 of Mordor. b) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 57 of Mordor. c) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] It can be activated for large fire ball (72) every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . d) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 70 of The Sacred Land Of Mountains. e) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 85 of Mount Doom. f) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Gondolin . g) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 52 of Mordor. h) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 48 of Mordor.