[Angband 3.0.5 Character Dump] Name Basher III Self RB CB EB Best Sex Male Age 13 STR! 18/100 +2 -5 +5 18/120 Race Half-Orc Height 66 INT! 18/100 -1 +3 +8 18/200 Class Mage Weight 151 WIS! 18/100 +0 +0 +6 18/160 Title Arch-Mage Status 4 DEX! 18/100 +0 +1 +5 18/160 HP -343/933 Maximize Y CON! 18/100 +1 -2 +12 18/210 SP 242/391 Preserve Y CHR! 18/100 -4 +1 +1 18/80 Level 50 Armor [26,+147] Saving Throw Heroic Cur Exp 7780321 Fight (+16,+8) Stealth Superb Max Exp 7780321 Melee (+28,+20) Fighting Heroic Adv Exp ******** Shoot (+36,+22) Shooting Heroic MaxDepth Lev 69 Blows 4/turn Disarming Superb Gold 2379581 Shots 2/turn Magic Device Legendary Perception Excellent Burden 170.5 lbs Infra 60 ft Searching Good Your father was an Orc, but it is unacknowledged. You are the adopted child of a Serf. You are a well liked child. You have blue eyes, straight blond hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:.........+... Elec:*............ Confu:......+...... Fire:............. Sound:........+.... Cold:............. Shard:............. Pois:...++.+...... Nexus:....+........ Fear:........+.... Nethr:............. Lite:.....+....+.. Chaos:........+.... Dark:...+.+......+ Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.+.++..+..... Feath:............. Sear.:....+........ PLite:..........+.. Infra:....+........ Regen:............. Tunn.:............. Telep:.........+... Speed:.+..+......+. Invis:.....+....... Blows:............. FrAct:........+.+.. Shots:.+........... HLife:.....+.+..... Might:............. [Last Messages] > You feel less resistant to cold. > You feel less resistant to poison. > You see nothing there. <2x> > There is a door in the way! > You have picked the lock. > You have 25 Arrows of Slay Undead (1d4) (+13,+10) {@f9=g} (n). > The Arrow of Slay Undead (1d4) (+13,+10) {@f9=g} hits the Lesser Balrog. > The Lesser Balrog grunts with pain. > The Arrow of Slay Undead disappears. > The Lesser Balrog breathes fire. > Your Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} (b) was destroyed! > One of your Arrows (1d4) (+7,+6) (o) was destroyed! > Some of your Arrows of Venom (1d4) (+2,+2) {@f7=g} (q) were destroyed! > The Lesser Balrog breathes fire. > You die. [Character Equipment] a) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) a Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. d) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. e) an Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) a Cloak of the Magi [1,+10] (+2) It increases your intelligence by 2. It increases your stealth by 2. It provides resistance to life draining. It sustains your intelligence. It cannot be harmed by acid. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+11] (+8) It increases your speed by 8. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3} c) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4} d) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5} It cannot be harmed by the elements. e) 2 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6} It cannot be harmed by the elements. f) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7} It cannot be harmed by the elements. g) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9} It cannot be harmed by the elements. h) 6 Potions of Healing i) a Potion of Restore Mana j) 2 Scrolls of *Identify* k) a Scroll of Protection from Evil l) a Rod of Detection {@z9=g} It cannot be harmed by electricity. m) 25 Arrows of Slay Undead (1d4) (+13,+10) {@f9=g} It slays undead. n) 3 Arrows of Flame (1d4) (+4,+4) {@f6=g} It is branded with fire. It cannot be harmed by fire. o) 18 Arrows (1d4) (+7,+6) p) 8 Arrows (1d4) (+7,+5) {@f2=g} q) 41 Arrows of Venom (1d4) (+2,+2) {@f7=g} It is branded with poison. r) 27 Arrows (1d4) (+5,+7) {@f4=g} s) 37 Arrows of Flame (1d4) (+2,+2) {@f6=g} It is branded with fire. It cannot be harmed by fire. t) 51 Arrows of Flame (1d4) (+0,+0) {@f6=g} It is branded with fire. It cannot be harmed by fire. u) 35 Arrows (1d4) (+0,+0) {@f1=g} v) 10 Mithril Arrows (3d4) (+4,+3) {@f2=g} It cannot be harmed by acid or fire. [Home Inventory] a) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8} It cannot be harmed by the elements. b) 18 Potions of Healing c) 5 Potions of *Healing* d) 2 Potions of Life e) 36 Potions of Restore Mana f) 17 Scrolls of *Identify* g) 92 Scrolls of Enchant Weapon To-Hit h) 99 Scrolls of Enchant Weapon To-Dam i) a Ring of Strength (+5) It increases your strength by 5. It sustains your strength. j) a Ring of Intelligence (+4) It increases your intelligence by 4. It sustains your intelligence. k) a Ring of Speed (+8) It increases your speed by 8. l) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. m) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. p) a Robe of Permanence [2,+22] It provides resistance to acid, lightning, fire, cold, nether, and life draining. It sustains all your stats. It cannot be harmed by the elements. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. r) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. s) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. t) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. v) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. w) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. x) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)